First it's "funny", that we have 3 distillries, that all depend on the same technologies TECH_PHARMACY,_BOTANY TECH_GLASSBLOWING and the same build class BUILDINGCLASS_MARKET.
Well I miss "the beer". Not the kind we know of today, but an ancient "kind of beer". One like this an archaeology professor said first time he tasted beer made the way "they" did in ancient days: As long as no one died from it, it would be a successful project.
So here it is - it says "Vodka" - but that's only because of my already known lack of programming skills. It's beer! Just look at the required ressource, building and tecnologies. Available quite early.
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Next is Brandy - based on wine. No changes are needed here.
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Last is Rum. This is pushed back to a later era and time. As you can see, it's depended on the Merchants Adventures. At the same time, Sugar (and potatoes) becomes visible and not at any earlier time.
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As you also know. Alcohol is consumed on taverns. True. But I say: In fact all places where people have meet for one-or-another-reason. I have included caravanhouses. I might include Markets too, but I'm not sure yet......
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Besides I have also changed a bit of what's gives happiness from using time in a Tavern....... You can smoke there. And you can drink coffee if you like. Now we know (should know), that both tobacco and alcohol isn't that healthy, so tobacco gives -2 to the health and alcohol -1. This changes also gives somewhat more epidemics in the cities... Considering how it is today in many places those numbers could even be -3 or -4 without being too unrealistic.
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Next part will be about how I use the CannedFoodFactories.