Originally posted by WillJ
I like it, Roland.
But I don't get what you're saying about airports. Why would they be less useful? The things you say above are dealing with ground and naval units, and have nothing to do with air units.
Because instantaneous movement on a continent is already performed by railway stations. But, you're right. This argument of mine is flawed because you don't use airports in CivIII to transport units on a continent.
They're still a bit less usefull because they can now only receive 5 units. Not that usefull for an oversees invasion anymore.
Originally posted by snowmelk
I like the farm idea and the airports idea.
Originally posted by snowmelk
I don't like the idea of the railway station and shipyard (at least not the way you described it).
I simply don't like the idea of beaming units from one place to another.
Send some battleships out in the ocean and you can hope to catch some hostile shipsnow. But they would be totally useless if ships can beam from one harbor to another.
Concerning railways: except that they don't work between continents, they would be airports. But they shouldn't.
Sending units from city to city should be restricted to airports and a low number of units per turn. This would demonstrate the ability of planes to travel vast distances in practically no time and to carry not very much.
The idea behind this was to make available two kinds of travel. A strategic one where a unit travels instantaneous but it uses up all of its movement points. And a tactical one where units move using ordinary roads but are ready to fight if they have some movement points left. It would represent trains loading units transporting them and unloading them. Transport would be so fast that units can be transported everywhere on the same continent during one turn. But the loading, transporting, unloading and getting ready again for battle (this takes the most time) would take a full turn from the unit.
The gameplay "advantage" of this compared to the present situation would be that strategic placement of units would become important again. No longer can every unit on the continent attack an enemy unit that enters your borders in the turn it does so. Units in the neighbouring cities will reach the threat in time, but units on the other side of the continent wil have to use a turn in the trains to get there.
The reason to add a comparable level of travel to ships would be that they're otherwise very slow compared to land travel. Also ships can travel from any sea city to any other sea city in one game turn if you would compare to real life. However, it takes planning and time to go into battle. So again I would suggest a strategic level of movement ("beaming between shipyards") and a tactical level of movement for sea battles (regular sea movement).
I think this would be a more effective way to make ships more usefull than by giving them something like 20 movement points. If you give them 20 movement points, tactical fighting between fleets would be ruined and still fleets would be slow compared to land travel on huge maps.
Of course not everyone will like this difference in types of travel. But it wouldn't be a very large effort to make it available in the editor (see my previous post) and I think modders will use such options.
Originally posted by Ivan the Kulak
Roland, I like your ideas. But we still need some new code to prevent the AI from building RR everywhere to bring into play the strategic transport route element and the tactics of cutting these routes.
The railway station city improvement was meant as a replacement of the railroads terrain improvement. Next to that there would be an automatic upgrade of the roadsystem upon reaching some levels of technology (see previous post). How this would look graphically? I don't care. One could think of any kind of graphics you like to represent this level of roads (in the modern age some nice mix of roads. railroads and highways maybe).
Using a precision bombardment on the railway station would cut the railroad connection to the city and would be very usefull to stop reinforcements. All reinforcements would have to go by road or go to the closest city with a railway station by train (which takes a turn) and than travel the last few squares by road.
Also newly conquered cities aren't equally good staging grounds for attacks on an enemy because there probably isn't a railway station in them yet. You'd have to build it, wait a turn for reinforcements by train and then you can use those reinforcements. Or you could just use the roads (with their movement point cost).