Good point, I think you've hit the intended use.
I can't shake the memory of landing four of them on Arab land, in the mountains, as I chuckled... I'll move from mountain to mountain and pillage his homeland dry. In *ONE* turn they were not only slaughtered off the mountain by Arab cavalry, but I promoted two in the process. That was brutal to watch...
It's the cost. 70 vs 20 for Conq vs Explorers??
Or 80 for cavalry? If you want a strong, fast moving pillaging unit that won't die, spend 10 more for cavalary - AND you get the best offense in the game for the next 400 years.
They really could use a lower cost, maybe 50, or an extra defense point. OR make them available earlier. Back around the time of muskets, before cav hit the scene, a horse that has less offense and defense than a knight but that moves as if on a road, and costs slightly more, would be a good buy. Or let them "carry" a worker or settler with them
I'll try 'em again, when I next play Spain, but my initial game with them was very disappointing indeed (and I went in *wanting* to see them work well)
Charis
PS in EDIT - Hehe, we're having a good lunch hour I see...
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