Realpolitik CIV - An Interactive AAR

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I think Ravus's take on plan 2 is the best,+ whatever dirty tricks we can pack on glory before she sails.

plan 3 is too complicated and will likely annihilate one or both teams,and the Night Eagles are irreplaceable

plan 1 is way,way too complicated and has too much of a chance of failure.

plan 6 is overly complicated,relies on presidential bodyguards that I think you won't be able to get there.

as a player of wargames who's had to execute commando operations,stealth is key.so is simplicity.no plan survives contact with the enemy,and I've lost more elite forces than I care to remember because I forgot this.

the main problem with plan 2 is timing.Glory must be on the other side of the island at the right time,or else


EDIT:LH empirically stated that you cannot get your bodyguards out on the previous page.which would seem to nicely invalidate COA #6
 
When I said that we would deport the opposition to Africa, I assumed that would mean that they would have a city similar to the Irish city. Cull, after all, did end up deporting rioting opposition members to Ireland.
 
LH stated that new COAs are not allowed,and we've been debating the relative merits of the different plans. Arya's on the verge of a breakdown
 
But the rioting opposition were during a confusing time in this AAR where we had a storyline and nobody knew what was going on. And they didnt have any immortal politicians among them. If they set up their own nation, that would imply that there wouldnt be any more elections, and LH would have to manage 2 countries, which would be impossible.

Ah crap i just realized that plan 6 involved bodyguards. crap. crap crap crap. I really want to make a new plan now but i know i cant.

Alright let me think. Im leaning on 3 though.
 
But the deport didn't change anyone's influence in particular.

Ravus's #2 is best, I doubt the Russians will be expecting us to use fire.

Normal #2 is a lot safer than any of the other plans, but I still think fire will give us enough of an edge to win the hostages over.

Plan 3 is too risky, like nuke said, we cannot afford to lose any Eagles.

Plan 6 obviously isn't going to work if the bodyguards can't get there.
 
Since you're planning on focusing on COA #3, I will go more in-depth about why its not a good plan.

The Eagles are by far the most powerful group we have. If they make a rescue attempt and die, we are doomed, and the hostages will get killed. Now's not the time to take unnecessary risks. We need to play it safe.

EDIT: Yeah, Arya's about to have a nervous breakdown.
 
that,and the Eagles have been training and forming since LH's administration. if we lose them,we may not be able to replace them. if we still have them,we can use this to hurt our enemies during wars without redirecting the regulars
 
I assume some bills would be, say, implementing slavery and along with it's whip speed we could ask for a archer per pop point from some cities.

Treat slavery as a draft. Conscription. It could be vitally necessary, but I'm hesitant about it. Its politically dangerous to say the least.
 
Quite addition before crashing:

A thought to ponder Ayra in your first big decisions is that you may be able to leverage each of the Eagle units into a actual unit in civ if you keep them alive. probably only one per unit but it's somethin to think about.

Another thought is that the entire point of this operation is you proving that every life in this land is important. Yet if you take option 3 which has the greatest chance of success but high chance of military deaths, you are risking losing just the same amount of lifes as the russians allready had as hostages.

Chance-of-mission-success > Potential-Military-loses > Colateral-innocent-damage
 
Another thought is that the entire point of this operation is you proving that every life in this land is important. Yet if you take option 3 which has the greatest chance of success but high chance of military deaths, you are risking losing just the same amount of lifes as the russians allready had as hostages.

I hope all this is swaying you towards #2.
 
Using them again is all depending LH letting us do it. Also who said im about to have a nervous breakdown? Im just pissed that i cant get bodyuard reinforcements there.

Also, plan 2 is as likely to fail as 3. Neither uses anything to stop the army from the base. The fire might not make it all across the forest in time. And Ravus's idea of using axes to cut down trees isnt something we have time for.

And in order to win sometimes, you have to take risks. If the eagles make it through 3, then they will be able to start adjusting to how i would want to use them in the future.
 
You shouldn't take risks on some things. For example, you shouldn't take risks on the Eagles!!!!! If they die, the hostages die, and we lose our only way to get the hostages back.
 
MN is right(whoa,that's surreal) if we lose the Eagles,we lose our only chance to save the hostages,as well as any opportunity to perform commando missions in the future. I don't think the Eagles adjusting is a concern,they're commandos,not frontline fighters
 
I have made my decison. It will be a variation of COA 3. I will PM the details to LH, and everyone here will recieve the report, i presume, when the night eagles return.

So LH standby as i PM the variation please.

EDIT: Post 1600. A sign maybe?
 
Using them again is all depending LH letting us do it. Also who said im about to have a nervous breakdown? Im just pissed that i cant get bodyuard reinforcements there.

Also, plan 2 is as likely to fail as 3. Neither uses anything to stop the army from the base. The fire might not make it all across the forest in time. And Ravus's idea of using axes to cut down trees isnt something we have time for.

And in order to win sometimes, you have to take risks. If the eagles make it through 3, then they will be able to start adjusting to how i would want to use them in the future.

Victory condition = fail
The victory in this, as you stated earlier, is not just to save the hostages but to prove that every english life is important. Choosing an option that has a high chance at loosing 15 (is it 15 or 30?) soilders to save 16 civillians is not good ethics. It's also horrible on moral of the troops to know that you are willing to spend their well trained lives so cheaply.

Plan 2 is merely to cause choas and destory the road (think of it as pillaging in civ) it's not to defeat or even stop the enemy merely to confuse them. After all there could be horsemen in the barracks ready to gallop up the road to defend the prison.

Either way i've given my little twist on events and LH seems to be okay with it as a recomendation so i'm going. and i'm not going to be tempted to recheck this again. no sir ee
 
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