I just finished my first game with v131.12 so I'm going to just make a few observations. I had a blast with this version in spite of a few quirks I'll note below. I played a tall peaceful empire on standard/standard/emperor. My final cities were about 36, 31, and 30 pop. I ended with ~140 happiness.
I finished with a cultural victory at turn 293, which is still fairly early. What's truly impressive is that I only had broadcast towers up for THREE turns before I finished the sixth tree, and that only because I bought them outright with gold (no doubt in my mind that three broadcast towers > a single RA for the gold; more on that later).
Although both culture and science were slowed in this version, culture was slowed much less. I had one or two techs in the modern era before I won culturally, and the entire bottom (dynamite) row in industrial was still *not* filled out at all. I actually don't know if I would have been able to win a science victory before I ran out of time, even with the *strong* possibility I would fill out an entire 7th tree (enlightenment) for the bonus techs.
* At the beginning of the game I got two unit opportunities and then no more opportunities of any sort through the entire remainder of the game.
* Tile expansion at the beginning seemed *slightly* slow, see my previous post with those observations. I suspect that increasing the rate while slightly reducing the tradition policy would be perfect.
* RAs cost 3000g in the industrial era, which may or may not be balanced, I'm not sure yet. But in the modern era they cost 6000g which is definitely not balanced as my net income actually dropped from industrial to modern due to increased building and unit maintenance but no additional sources of income (you don't get any upgrades to villages and possibly one additional merchant). As a side note, I think domestic trade routes were only about 5% of my total gross income (which may be perfectly fine since it's so passive). If a better number is needed I can load a saved game and check.
* Techs were taking about 13 turns on average to research and a GS would knock off...two turns of that. I know that bulbing a whole tech is definitely OP but for two turns of research I'll pop it for a golden age (or settle it if it pops early enough). On a similar note I think tech costs may have increased too much. My pace seemed *much* slower than in previous versions and the AIs were running over me in tech. I'd love to hear anyone else's experience with this.
I may try to play a game where I shoot for more cities and try to work towards a science victory but I haven't figured out my next game yet.