• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Reddit user has played a single Civ2 game for over 10 years

Status
Not open for further replies.
Civ 2 is and probably will be my favorite of all the civlizations, I've always played with the time victory off, always won way before 3000 ad. Back than I just had sumbarines topped with nukes Nd carries topped with helicopters, a nation will eventually declare war, nuke a city and the helicopter took it over. Not much strategy but ended a war victory easily. And for those who do not know, pollution in 2 caused a global terrain change, making it hard to keep your cities at peak capacity plus your settlers (engineers) could change the plains, hills, to different terrian to what you needed. But that long into a game by the time you could change it the global warming and famine (settlers cost two food from the city you built them in) would cause many problems in the your civilization. As for the Civ 5 and 2 conversation, the games are leagues apart from each other.
 
Well I loaded up the game and honestly, I don't know how you can play a game for 10 years and still be so bad at it. There's just too much that needs to be changed, and too many cities that need a complete makeover. I don't know if I have the time for this. Maybe when the Euros are over!

EDIT: It's actually a lot easier to win than I assumed when I read the description. Just hole up in core cities and amass an army of howitzers and the odd tank/mech inf for clearing up partizans and defence. Might want to inspect their cities with spies first, in order to target cities with nukes in them. Otherwise, it actually shouldn't be hard to kill the Vikings in 1 turn. Probs need to get an army of engineers first to clean up pollution and turn swamps into grassland, but the basic strategy is straight-forward. Just a matter of doing it, nothing fancy.
 
Sounds about right, Civ 2 had flexibility to it, if he went from 3 to 2, I can understand how he would of become lost
 
Heh, ironic that he mainly utilised small islands and coastal cities to avoid the problem of pollution and ice caps melting, whereas in real life those would be the first cities to be destroyed if the ice caps really did melt :p Good strat though. Definitely seems like it's a pain in the backside and a long tedious slog getting cities prepared, but a relatively simple strategy.
 
I just read abou it in Facebook. Damn, this is crazy and from your comments it looks like it's a boring game. LOL! What a waste of time.
 
Yeah, if someone made a scenario with the exact same save file, but without the "I played the same game (badly) for 10 years" backstory, it would get absolutely trashed :p
 
Once you learn to play the game well, you will not need to do that even at higher levels. I, and others, have achieved 255 (max possible) future techs, built 255 cities (max possible), ... all within the regular time line.
 
Wow! This just blows my mind :eek: Didn't even think that someone would play the same game for so many years.
 
A player named Stumpster has already conquered Lycerius' world in 58 turns:
http://www.reddit.com/r/theeternalwar/comments/uzm4w/took_58_years_ingame_but_i_pulled_it_off/

He made no attempt to clean up the world, just conquered it.

Maybe the key here is how to acheive a stalemate, and not a victory.

I would also like to point out that factories in Civ 2 also cause "AGW" besides the nuke factor. I doubt that AGW can be obtained in any other version, unless it is modded back in that way.

I suppose a long long game would be more interesting, if there was no way to avoid natural disasters, and every time one was about to conquer the foe, their units would be wiped out, due to insufficient resources back home.
 
Wait you can turn the time victory off in Civ 2? Where?

I may have to take that statement back, after I couldnt get the advisors working, I play Civ 2 test of time, which lacked the time setting with the extended scenario, land on alpha centauri and you can play on both worlds.

That might be what I was thinking about.
 
I've attached a couple of versions of the Eternal War saved game:
  1. The original classic Civ2 file with the Scoring Complete and Cheat flags removed.
  2. A saved game for Test of Time 1.1. I had to convert it to a scenario before I could run CivConverter on the file. As a result, there's no score penalty for pollution.
 

Attachments

I've taken a look at the .sav for GOTM 136 to see what the strategic situation looks like. Here's my completely non-professional assessment of how things stand (enclosed in spoiler tags, just in case other people want to go in blind):

Spoiler Spoilers for GOTM 136; open at your own risk! :
The situation in three words: Oh God, why?

I'm not entirely sure where to start. This world is an absolute mess, and that's aside from the "post-apocalyptic swamp-flooded wasteland" that made this thing famous. Overall, Lycerius seems to have a grasp on the basic elements of the game, but little concept of how they fit together in the long term.

City build queues seem to have no rhyme or reason to them outside of possibly being the result of spur-of-the-moment impulses. 1-shield cities with no production base to speak of are trying to build factories and armies of expensive units, including in some cases nukes. Cities are building Supermarkets despite there being no irrigation to speak of, much less farmland. Some cities are slowly starving because they are trying to support multiple Engineers while barely having enough food to feed themselves. Offshore Platforms -- which I would consider absolutely necessary to effectively produce and support anything on a world in this condition -- are woefully lacking, particularly in large cities that are working significant amounts of ocean. I will say one good thing; a number of his cities are reasonably well-connected by rail, but especially considering how long he's been playing this game, the rail network could be better developed.

The military disposition is similarly erratic. I spotted exactly one concentration of significant forces; the rest seem to be dispersed about the globe rather thinly. The Celts have a grand total of nine naval units; six of those are Transports, many of which are sentried in the ocean immediately outside of cities or railroad junctions and without any effective protection whatsoever. The remaining three are two Battleships and a Carrier (with no aircraft), which are all concentrated outside a single city.

My guess is that Lycerius has mostly been throwing armies at his enemies piecemeal as they are built, without taking the time to coordinate any sort of effective plan. I'm guessing he's been more reacting to whatever circumstances that come up rather than acting with more long-term planning than a rather vague goal of "beat the enemy."

That being said, I won't say that the situation is unsalvageable -- in fact, the Celts appear to have by far the best situation in this game in the long run, since they have more cities than any other faction on the planet. It's just going to take a bit of effort and planning, and maybe more than a few headaches.
 
Never felt the need to look into a saved game before but from the comment above I guess it must possible. Just supposing I'd want to take one of the saved games above and start as the Vikings and maybe change the difficulty setting, can that be done? And if so, how? Would I need some special tool or is the mighty Notepad all I need?
 
People managed to win with the Sioux, so you should be able to do it with the Vikings. :b
 
Never felt the need to look into a saved game before but from the comment above I guess it must possible. Just supposing I'd want to take one of the saved games above and start as the Vikings and maybe change the difficulty setting, can that be done? And if so, how? Would I need some special tool or is the mighty Notepad all I need?
  • Save the game as a scenario. Load the scenario and pick your difficulty level and tribe at the start. That will advance production, income and research by a turn, but that shouldn't be a big deal; it's no finely tuned scenario.
    or
  • Change difficulty by hex editing - with a hex editor, not Notepad.
  • Enter Cheat mode and change tribe in the menu, under Set Human Player.
 
I've taken a look at the .sav for GOTM 136 to see what the strategic situation looks like. Here's my completely non-professional assessment of how things stand ...
Your assessment is indeed correct. Looking at the saved game and analyzing the situation at hand is completely legit not just for this but all GOTMs.

Hope to see you all in the GOTM.
 
Status
Not open for further replies.
Back
Top Bottom