Reduced Barbarian spawning?

spurrrrrrrrr

Chieftain
Joined
Dec 13, 2009
Messages
10
Location
Germany
Hi there community,

my friends and me are constantly struggeling by fighting against the barbarians in the early and midgame phase. There really is no game without one of us beeing wiped or harased out by them in the mid/early game phases, especially on high difficulty levels, which we like to play on.

According to this my question is: Is there a way of reducing the amount of barbarians spawning? Isn't there some xml-file we can simply edit or could we do something similar like that to reduce the barbarians appearance?

We're playing on "Tamed wilderness" already and still don't know what to do about this mess. We also disabled any option which could possibly increase barbarian activity.

We really like FFH & Wild Mana but even after the latest patch we, as experienced (junkie)players, still are like: Zomg!!!-FFS!!!-WTH!!!?! Constant streams of marauding and besieging overpowered barbs who sometimes attack well coordnated, combined with some casually spawning Fire Elementals, Hill Giants, Griffins in round "much too early"!?!

How do you guys deal with that? Until now, we just don't.

Thanx for answering my first thread.
spurrrrrrrrr

(FFh, Wild Mana 7.01, Difficulty: Immortal)
 
There are plenty of barbarian-related settings in Civ4HandicapInfo.xml you can tweak

You could also try enabling the 'flexibility difficulty' game option, so that you can go into immortal difficulty (and hence very scary barbarians) when you're doing very well
 
Hi lumpthing,

thanx for your answer!!

Unfortunately my friends and me don't have the nerve to figure out what entries to edit to have a better game experience with less barbarians :)

So what XML entries should we change to experience a game with f.e. 33,33% less barbarians spawning?

Regards, spurrrrrrrrr
 
open assets\xml\GlobaldefinesAlt.xml
scroll down to the end.

These values (there are similar for animals) control the amount of barbs in the game. Lower values means less barbs. For your example try putting them all to 33. If you play multiplayer everyone needs exact the same file or you risk getting OOS.
Code:
	<Define>
        <DefineName>BARB_SPAWN_PERCENT</DefineName>
        <iDefineIntVal>100</iDefineIntVal>
    </Define>	
	<Define>
        <DefineName>BARB_SPAWNFREQ_PERCENT</DefineName>
        <iDefineIntVal>100</iDefineIntVal>
    </Define>		
	<Define>
        <DefineName>BARB_LAIR_SPAWN_PERCENT</DefineName>
        <iDefineIntVal>100</iDefineIntVal>
    </Define>		
	<Define>
        <DefineName>BARB_LAIR_SPAWNFREQ_PERCENT</DefineName>
        <iDefineIntVal>100</iDefineIntVal>
    </Define>
 
Open Civ4HandicapInfo.xml

Go to where it says: <Type>HANDICAP_IMMORTAL</Type>

Go to where it says:
<iUnownedTilesPerGameAnimal>25</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>30</iUnownedTilesPerBarbarianUnit>

Change to:
<iUnownedTilesPerGameAnimal>33</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>40</iUnownedTilesPerBarbarianUnit>

Make the numbers even higher if there are still too many barbarians.

UPDATE: Follow Sephi's advice. He knows much more than me :)
 
I have quite the love/hate relationship with Barbs. I'm having quite the hard time with them on Immortal! Holy crap, but 8:strength: Ogres and packs of Revelers are terrifying when all you have are 4 or 5 :strength: Swordmages as the Amurites xD.

Last game I finally thought I was about to pull ahead when I had a quadruple Pirate landing on my capital. 20 boarding parties later, the proud capital of Cervedes and all it's Wonders were smoking rubble!! :D
 
I have quite the love/hate relationship with Barbs. I'm having quite the hard time with them on Immortal! Holy crap, but 8:strength: Ogres and packs of Revelers are terrifying when all you have are 4 or 5 :strength: Swordmages as the Amurites xD.

Last game I finally thought I was about to pull ahead when I had a quadruple Pirate landing on my capital. 20 boarding parties later, the proud capital of Cervedes and all it's Wonders were smoking rubble!! :D

Yeah, I try to have a galley or two outside the cities to prevent them from landing. :) That and capture an early elephant or two for extra protection before I get archers! :D

This game pirates started landing, and dragons started appearing whilst I still only had warriors! I tried a different strategy and teched to trade, as I always seem to get miles behind tech wise on deity. Big mistake - apart from the military pain I'm suffering no-one will trade with me anyway! :rolleyes: I've currently got a couple of lizardmen from explored lairs capturing elephants galore to defend my cities with my warriors, and an angel from a lair which got up to 150xp thx to an early skirmish with a neighbour running around trying to deal with any enraged dragons.

Granted I got all the barb options on so it's my own masochistic fault. :p

As an irrelevant aside, I've never actually liked the option of razing cities, I only use it on FFH because of it adding to the armageddon counter. I always felt that a size 10 city should be big enough for you to have a fairly good chance to retake it before it and all it's buildings were ground to dust. :sad:

On the bright side, these barbs, beasts & pirates make sure I actually give my cities good defences now! :lol:
 
The barb unit that has me gnashing my teeth sometimes is the wolf rider. Strength 4, move 3, appearing *really* early. I need 2-3 warriors per wolf rider to fight them off, many more if they've eaten a bunch of animals already.
 
I would suggest caping animal XP gained to about 10 - how many different ways can you skin a wolf? AND remove the limit from others (IE Beast, Living, etc)


No way. The animals get more and more powerful. It would suck not to get any XP from killing powerful animals. Please leave the XP system as is. Yes, cap at 100 and everything.*



*although I just dicovered heros don't suffer from this. :confused:
 
No, they have the 100 cap (at least, they do in the game I'm playing). Do you have a great general attached to your hero? I think those guys give +1 xp per battle, regardless of cap. Or am I misremembering things?
 
No, they have the 100 cap (at least, they do in the game I'm playing). Do you have a great general attached to your hero? I think those guys give +1 xp per battle, regardless of cap. Or am I misremembering things?

Ahh, it's the valor promotions. With wild valor, you get another XP per battle. So before 100 you get at least 3 xp, after 100, you get 2 XP.

I had a bunch of units camping spread out around mana gaurdians to get their wild promotions. (except entropy... :P )
 
No way. The animals get more and more powerful. It would suck not to get any XP from killing powerful animals. Please leave the XP system as is. Yes, cap at 100 and everything.*



*although I just dicovered heros don't suffer from this. :confused:

When I say animals I mean basic animals like Lions, Tigers and Bears; BUT I did forget that WildMana has some boogers with animal race...
 
When I say animals I mean basic animals like Lions, Tigers and Bears; BUT I did forget that WildMana has some boogers with animal race...

yeah, boogers like lions, tigers and bears, because they bump up in strength as the game goes on. 7str sabretooths and 7 str stags can be quite problematic at times.
 
The only reason you should be getting them at that power level is because of the ritual that gives them 2 str and def. (unless Sephi has added some feature)

Have you been playing Wildmana? As the game progresses, the barbarians and animals gradually increase in power. They max out, I think, but they still progress. Sabretooths eventually build up from 4 to 7, Goblins from 3 to 6, etc.

Yeah, I am kind of annoyed, because you seem to be adding negative opinions and suggestions, but it doesn't seem you have actually been playing the mod. :sad:

I mean, I saw things I didn't understand, but now I do. I don't know what Sephi is using as the basis for his logic, but the mod is well balanced. I think he needs to give more AI recon units animal handling, because the AI does not take full advantage of all the cannon fodder out there, but other than that, he has done some strange changes, but they make sense.

For example, I though tit sucked that when you captured a 7str sabretooth, it drops down back to 4 str. But as I played, I realized that if I had bunches of 7 str sabretooths, I would be unstoppable.
 
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