AI seems to refuse trades for Bonuses and Civics with a DENIAL_ATTITUDE although it should definitely trade according to the leader's XML thresholds. I'm not really C++ savvy, but I think the problem is somehow connected to the method AttitudeTypes CvPlayerAI::AI_getAttitude(PlayerTypes ePlayer, bool bForced). This seems to return ATTITUDE_CAUTIOUS even though I was FRIENDLY in various tests. This method is e.g. called in DenialTypes CvPlayerAI::AI_bonusTrade(BonusTypes eBonus, PlayerTypes ePlayer) const After changing eAttitude = AI_getAttitude(ePlayer); to eAttitude = GET_TEAM(getTeam()).AI_getAttitude( GET_PLAYER(ePlayer).getTeam() ); which retrieves the Team Attitude the trades work fine! This might cause a multitude of problems throughout the whole game, whenever the PlayerAI's attitude is taken into consideration. What is / Where am I wrong here???