Regent level training game Civ3 (not PTW)

(4) 800 BC : Start some more roads, including one to more furs, and another to a russian city, would help if it flips . Another road to connect Xochicalco (now cantpronounceaztecnames) started and ivory will be connected as well upon completion. No one has enough gold to constitute trading techs, or renegotiating peace.

I know, those names are really twisting my brain as well. Perhaps we should rename our cities? I saw another Succession game were they played as the Aztecs and just named all cities with different South-American names. Would make things a lot easier.
 
The Aztecs... Famous for their war mongering tactics and such. But they are most remembered for their really hard to pronounce names.
 
Ok, I got it. I have several hours right now and I'll post it when I'm done.

RRnut


P.S. I just realized Lt. M hasn't posted his remarks yet. Would it be really bad to go ahead and play? I' won't - I'll just open the map and look around.
 
I just had A TON of fun vetoing things -- i only left one city unchanged -- this is fun!! But I haven't taken any turns yet.
 
sorry, after the server move I don't get mails and I can't sit here all day... checking now, but do go ahead rrnut.
 
Ok, I'm working on it. I'll probably finish tomorrow morning.

RRnut
 
The reason I did not escort the settler on my turn was to grab the area with the horses and iron before Russia did. I did not know there was a barb camp there until the city was formed.
My bad. I was just rolling the dice since it looks like we are about to run out of land to settle.
 
Preturn -- 670 BC. This is what I did just after I opened the file and before I read Lt. M's comments. Anyway - we have rather decent land. It seems like we have almost all the furs and ivory in our immediate area - big time trading. However, It seems like somebody did the close expansion paradigm - almost all cities have big time overlap. AND they have pathatic infrastructure. it seems like I'll have to whip some infrastructure into them. And few of the military units are veteran -- it makes a big difference. Oh well, I'll wait and see what Lt. M says about everything. here are my beginning changes.

Start it Tlax -- it needs another worker before a harbor. I put it on wealth one turn so that it will grow before the worker pops out. Calix I change from harbor to temple -- I like early culture, plan on whipping. Corona -- if wer'e building the pyramids, why a granary? to barracks -- 1 turn. Texoco granary change to temple. Teoti granary to barracks even though it wastes 7 shields, as any more growth will cause disorder. Stratadite temple - worker (my worker factory). Can'tpronounce swordsman to temple, rushed -- needs culture on smolensk and no use producing regular swordsmen.

Yes -- I like vetoing!! That was all preturn, before I read Lt M's comments, and before I checked diplo, which I just did, and found nothing.

Lt. M said to go ahead, but now I have to get off this computer, so I'll play again in the morning.

turn 1 - 650 BC Corona barracks -- spearman. Cant temple -- barracks. Teo temple to worker.

Turn 2 - 630 BC Decide to hurry texoco temple - saves 19 turns on it, by wasting 10 growth turns. Worker movement around Teno, get four gold by turning down science.

Turn 3 - 610 BC lit complete, start on monarchy -- 27 turns at -1 gold. Texoco temple to worker. greeks complete the colossus.

Turn 4 - 590 BC nothing

Turn 5 - 570 BC Stratadite worker - worker. Teo worker - spearman. Teno riots for no understandable reason (it didn't grow, why would this happen?) so I ad the lux tax and turn reaserch back, monarchy at 28 turns at -1. I'm sending all of our swordsmen over to the Chinese. I don't think I want to fight yet, but somebody else probably will. change monty's spearman to horseman, 3 turns to 8 turns.

turn 6 - 550 BC movement, now -2 gpt.

turn 7 - 530 BC razed barbarian camp near Tlaz, 25 gold, nothing else. Nothing in diplo, almost everybody is completely broke. make rop agreement with zulu to explore land below them.

turn 8 - Monty's revenge spearman to swordsman, texoco expands. raise the luz tax after a riot at teno -- sorry guys.

turn 9 - 490 BC Strat worker to worker, lower lux tax after moving spearman into teno. increase science making it 17 turns at -2

turn 10 - 470 BC Corona spearman to temple.

turn 11 - 450 BC Teo spearman to swordsman
Americans building lightouse.c

Turn 12 - 430 BC Calix temple to worker. Tlat worker to worker. Tlaz worker to worker. order chinese settler, warrior out.

Turn 13 - 410 BC Texoco worker to barracks.

turn 14 - 390 BC Strat worker to temple. investigate changing tlat to barracks and accidentally whip. Oh, well it would have rioted before the worker was complete.

Turn 15 - 370 BC Tlat barracks to worker, Calix worker to harbor, hurry temple at corona

turn 16 - 350 BC Corona temple to settler, calix expands.

Turn 17 - 330 BC Can't pronounce barracks to spear

turn 18 - 310 BC Monty's revenge sword to horse, tlat riots - can't stand that city!

turn 19 - 290 bc teno grows, worker movement

turn 20 - 270 BC teo swordsman to worker. whipped spear in can't. (it was unguarded and had a barracks.) I left a stack of four swords in teo for a war with the chinese. The settler producing in corona was suppossed to go near chicago, but i guess it won't. i'd use it to fill in holes in china.

Can't think of anything else to say, so here is the save.
:D
http://www.civfanatics.net/uploads2/tr1 250BC.zip

RRnut
 
I have to go out of town on business later today. I will be back Thursday. If my turn comes up before I get back the next person in line go ahead and play the next turns. I will jump back in when I get back.
 
Originally posted by RRnut
Preturn -- 670 BC. This is what I did just after I opened the file and before I read Lt. M's comments. Anyway - we have rather decent land. It seems like we have almost all the furs and ivory in our immediate area - big time trading. However, It seems like somebody did the close expansion paradigm - almost all cities have big time overlap. AND they have pathatic infrastructure. it seems like I'll have to whip some infrastructure into them. And few of the military units are veteran -- it makes a big difference. Oh well, I'll wait and see what Lt. M says about everything. here are my beginning changes.

Start it Tlax -- it needs another worker before a harbor. I put it on wealth one turn so that it will grow before the worker pops out. Calix I change from harbor to temple -- I like early culture, plan on whipping. Corona -- if wer'e building the pyramids, why a granary? to barracks -- 1 turn. Texoco granary change to temple. Teoti granary to barracks even though it wastes 7 shields, as any more growth will cause disorder. Stratadite temple - worker (my worker factory). Can'tpronounce swordsman to temple, rushed -- needs culture on smolensk and no use producing regular swordsmen.

good thinking here! I refrain from rushing as mush as possible but the Temple was necessary

turn 1 - 650 BC Corona barracks -- spearman. Cant temple -- barracks. Teo temple to worker.so many barakcs mean you must go to war - otherwise you are throwing money out the window!

Turn 2 - 630 BC Decide to hurry texoco temple - saves 19 turns on it, by wasting 10 growth turns. Worker movement around Teno, get four gold by turning down science.

Turn 3 - 610 BC lit complete, start on monarchy -- 27 turns at -1 gold. Texoco temple to worker. greeks complete the colossus.

Turn 4 - 590 BC nothing

Turn 5 - 570 BC Stratadite worker - worker. Teo worker - spearman. Teno riots for no understandable reason (it didn't grow, why would this happen?) so I ad the lux tax and turn reaserch back, monarchy at 28 turns at -1. I'm sending all of our swordsmen over to the Chinese. I don't think I want to fight yet, but somebody else probably will. change monty's spearman to horseman, 3 turns to 8 turns.

turn 6 - 550 BC movement, now -2 gpt.

turn 7 - 530 BC razed barbarian camp near Tlaz, 25 gold, nothing else. Nothing in diplo, almost everybody is completely broke. make rop agreement with zulu to explore land below them.

good job! it will also keep them out of the coming war (probably]

turn 8 - Monty's revenge spearman to swordsman, texoco expands. raise the luz tax after a riot at teno -- sorry guys.

turn 9 - 490 BC Strat worker to worker, lower lux tax after moving spearman into teno. increase science making it 17 turns at -2

turn 10 - 470 BC Corona spearman to temple.

turn 11 - 450 BC Teo spearman to swordsman
Americans building lightouse.c

Turn 12 - 430 BC Calix temple to worker. Tlat worker to worker. Tlaz worker to worker. order chinese settler, warrior out.
were you ready for war before you did so?????[7color]
Turn 13 - 410 BC Texoco worker to barracks.

turn 14 - 390 BC Strat worker to temple. investigate changing tlat to barracks and accidentally whip. Oh, well it would have rioted before the worker was complete.

Turn 15 - 370 BC Tlat barracks to worker, Calix worker to harbor, hurry temple at corona

turn 16 - 350 BC Corona temple to settler, calix expands.

Turn 17 - 330 BC Can't pronounce barracks to spear

turn 18 - 310 BC Monty's revenge sword to horse, tlat riots - can't stand that city!

turn 19 - 290 bc teno grows, worker movement

turn 20 - 270 BC teo swordsman to worker. whipped spear in can't. (it was unguarded and had a barracks.) I left a stack of four swords in teo for a war with the chinese. Too few!!!!!!! At least 6, better 8 or 10! The settler producing in corona was suppossed to go near chicago, but i guess it won't. i'd use it to fill in holes in china.

Can't think of anything else to say, so here is the save.
:D
http://www.civfanatics.net/uploads2/tr1 250BC.zip

RRnut
 
Thanks Killer!

I thought that somebody needed to get some infrastructure in there, or nobody would. but the next player will probably go to war. Oh, and can you not include spaces in uploaded saves? the link is wrong. the file name is 'tr1 250bc.zip'.
RRnut
 
O YAY!!! I GOTS TEH WAR TURN :hammer: :ak47: got it, will post later tonite.
 
hmmmm. Pyramids save us 360 shields from all our cities, 60 shields from any conquest on this isle(CHINA!!) and 7 gpt from our current cities, + 1 gpt from any conquests. GL gives us 12 techs at very best. current science spending is at 24 gpt@50%. that 24 will go up, but it is lost after edu. I think pyramids r better, so I stick with them. If we get beat to 'mids, we get GL.
IT: why was tlatolo whipped?
I start thinking about FP sites. Beijing could be nice.
Sell lit to a few civs, get 90gold/wmap from Mao. Investigate Beinjing, only 2 spears. I think I'll capture it.
1. Renegotitate peace with abe to gain 40G. Abe is broke.
lower sci to 50%
2. Tlax finished worker, goes to temple. I move workers around, connect ivory. Move 5 swords on gotos to near beijing. I figure 5 can take it easily, and we will be to the middle ages soon (~ 40 turns, IMO, so we can make peace and then kille with knights)
3. Trade maps with hammer, he is agressive so I figure why not.
swords are readied, next turn war.
send spear to tex, only had a warrior previously.
4. China starts GL. We declare war, move swords outside bejing. 5 of em are ready. Remove workers from boarders with china.
WAR :HAMMER: :ROCKET2:
5. Attack with swords. 1st sword vs spear, we win FLAWLESS VICTORY!!. 2nd sword attacks. We lost 1hp. They lose 1hp. They lose another. We lose 1. We win!!
3rd sword attacks n loses 1hp, wins. 4th kills final defender, a sword. We take beijing.
6.
We discover Monarchy. I revolt.
We enter a monarchy. We are at -16 gpt. I go to token scientist on republic, 20 lux.
7. Our new subjects in beijing stop thier futile resistance to the GLORIOUS AZTEC EMPIRE!! :HAMMER:
Zulus finish that stupid little oracle thingy.
I cash rush the beijing spear. Costed only 76G cause it didn't have to go from start.
8 Kill a chinese sword. Babs and Abe start the pyramids.
9. I kill an archer. China will see us now, no cities or gpt but they will pay 27G for peace. I decline, I wanna try my hand at Tsingtao with about 3 swords.
10. 2 swords die, 1 swords has a flawless vic. I move another sword to outside Tsingtao. Next leader can choose to attack next turn or make peace.
We get those wierd triangluar thingies. The really expensive ones.
As for diplo, we can broker monarchy and lit. Cathy dones't have cash or math.
 
I will continue to 20. I wasn't sure weather to do 10 or 20.
 
First off: FP site. Where. I like greece(athens) but washington could be ok. Beijing would only help ****ty assed tundra eskimo(canadian) cities and itslef. DISCUSS. WE NEED IT NOW!!
WTH IS UP WITH ALL THE OVERLAP. Corona and calix are 2 tiles apart. 2!!!!! WTH WHO FOUNDED THOSE WEEDY ASSED CITIES. And plz, make an explicit note at the end of your turn if you whipped. I just had tlat riot cause someone whipped it for no reason!!
Blow by blow.
11. nothing but wondering about the fu-cking overlap
12. Lincon wants to trade wmaps if we add construtcion. To improve reloations, we trade for 10g instead.
13. Our glorious soldiers take Hanchow(autoraze).
The damn chinamen won't cede republic for peace but they'll give us an ice city. No thanks. We lose 2 incompetend swords trying to take Tsingtao against reg!! spears. WTH happened to 3 attack vs 2 def, 1hp up and size 1 city??
14. 10BC. ZZZZzzz
15. 10AD move workers.
15. China loses an archer to our reg spear in beijing, he promotes. Attack Tsingtao again with multiple swords (3) Warrior is left on defense.
16. OMFG!! I HATE THIS STUPID RANDOM NUMBER GARBAGE. We lose our 4hp sword to a FORTIFIED VET WARRIOR WTH. 1 d v 3 attack.
our 3hp sword loses to a 3hp warrior attackin tsingtao. I HATE THIS GAME
Because we lost most of our gloriously incompetent soldiers, I make peace. We pay monarchy and construction, they pay rebublic and I revolt. Change production to infrastructure.
17. We are a republic. 80% taxes means we are @ +30GPT. I lower lux to 10% and sci to 30, +8GPT.
WE NEED MONEY!!. I disband a reg warrior. Killer, eat me. There's no mp in republic and we need money.
18. Athens makes the lighthouse. We need currecy for middle ages. We are up by republic on everyone but china. I figure a nice mass knight upgrade with 10 knights against greece should do it. 3 defense hoplites are painful, but no harder then pikes and we need an FP. Next leader can choose.
19. Teno riots just the turn that the ivory comes online. WTH!!!!!!! who whipped.
20. I leave the turn mostly open for the next player to consolidate our gain(BEJING, the only usable chinese city)
civfanatics.net/uploads2/tr1_130AD.zip
We need to consider removeing some overlap. Killer, I suggest you open a save and look at the weedyness :weed: of this.
 
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