Preturn -- 670 BC. This is what I did just after I opened the file and before I read Lt. M's comments. Anyway - we have rather decent land. It seems like we have almost all the furs and ivory in our immediate area - big time trading. However, It seems like somebody did the close expansion paradigm - almost all cities have big time overlap. AND they have pathatic infrastructure. it seems like I'll have to whip some infrastructure into them. And few of the military units are veteran -- it makes a big difference. Oh well, I'll wait and see what Lt. M says about everything. here are my beginning changes.
Start it Tlax -- it needs another worker before a harbor. I put it on wealth one turn so that it will grow before the worker pops out. Calix I change from harbor to temple -- I like early culture, plan on whipping. Corona -- if wer'e building the pyramids, why a granary? to barracks -- 1 turn. Texoco granary change to temple. Teoti granary to barracks even though it wastes 7 shields, as any more growth will cause disorder. Stratadite temple - worker (my worker factory). Can'tpronounce swordsman to temple, rushed -- needs culture on smolensk and no use producing regular swordsmen.
Yes -- I like vetoing!! That was all preturn, before I read Lt M's comments, and before I checked diplo, which I just did, and found nothing.
Lt. M said to go ahead, but now I have to get off this computer, so I'll play again in the morning.
turn 1 - 650 BC Corona barracks -- spearman. Cant temple -- barracks. Teo temple to worker.
Turn 2 - 630 BC Decide to hurry texoco temple - saves 19 turns on it, by wasting 10 growth turns. Worker movement around Teno, get four gold by turning down science.
Turn 3 - 610 BC lit complete, start on monarchy -- 27 turns at -1 gold. Texoco temple to worker. greeks complete the colossus.
Turn 4 - 590 BC nothing
Turn 5 - 570 BC Stratadite worker - worker. Teo worker - spearman. Teno riots for no understandable reason (it didn't grow, why would this happen?) so I ad the lux tax and turn reaserch back, monarchy at 28 turns at -1. I'm sending all of our swordsmen over to the Chinese. I don't think I want to fight yet, but somebody else probably will. change monty's spearman to horseman, 3 turns to 8 turns.
turn 6 - 550 BC movement, now -2 gpt.
turn 7 - 530 BC razed barbarian camp near Tlaz, 25 gold, nothing else. Nothing in diplo, almost everybody is completely broke. make rop agreement with zulu to explore land below them.
turn 8 - Monty's revenge spearman to swordsman, texoco expands. raise the luz tax after a riot at teno -- sorry guys.
turn 9 - 490 BC Strat worker to worker, lower lux tax after moving spearman into teno. increase science making it 17 turns at -2
turn 10 - 470 BC Corona spearman to temple.
turn 11 - 450 BC Teo spearman to swordsman
Americans building lightouse.c
Turn 12 - 430 BC Calix temple to worker. Tlat worker to worker. Tlaz worker to worker. order chinese settler, warrior out.
Turn 13 - 410 BC Texoco worker to barracks.
turn 14 - 390 BC Strat worker to temple. investigate changing tlat to barracks and accidentally whip. Oh, well it would have rioted before the worker was complete.
Turn 15 - 370 BC Tlat barracks to worker, Calix worker to harbor, hurry temple at corona
turn 16 - 350 BC Corona temple to settler, calix expands.
Turn 17 - 330 BC Can't pronounce barracks to spear
turn 18 - 310 BC Monty's revenge sword to horse, tlat riots - can't stand that city!
turn 19 - 290 bc teno grows, worker movement
turn 20 - 270 BC teo swordsman to worker. whipped spear in can't. (it was unguarded and had a barracks.) I left a stack of four swords in teo for a war with the chinese. The settler producing in corona was suppossed to go near chicago, but i guess it won't. i'd use it to fill in holes in china.
Can't think of anything else to say, so here is the save.
http://www.civfanatics.net/uploads2/tr1 250BC.zip
RRnut