Regent level training game Civ3 (not PTW)

I have one question -- how do you upload maps? And that does put me on deck, right? ok.

RRnut
 
(10) 2590 : Settler completed, sent to flood plain site. Warrior explores deeper to the south. Worker started to serve next city.

(11) 2510 : Worker completed, sent to create road to future city, Greek territory spotted, spearmen in production to secure our capital (and replace warrior as MP).

(12) 2470 : Contact with greece nearly made (>_<) but they have horses :(. Settler almost is position.

(13) 2430 : Greeks are contacted, we get alphabet and 10 g for Pottery and The wheel, sold alphabet to russians for Masonry and 12 g, which let's us run at -2 per turn for 90% science. Treasury is at 33.

(14) 2390 : We leave greek territory, and explore west, Stratadite is founded.

(15) 2350 :Spearmen completed, settler started, warrior on MP is switched to exploration. Irrigation chain to wheat in teno started, and stratadite is one road closer to connection. A second Flood plain site is spotted, after yellow and (possibly) orange spots, we should take it.

(16) 2310 : Contact with zululand made we get mysticism for 10g,
alphabet, and masonry. Must be 1st civ price, but I want to broker it to Russia and maybe greece. We trade myst to russia and get 17g, Greece is too far behind do give us anything of value. Shaka gives us 20g for the wheel, making everybody we know, broke :D. Road to stratadite continued. And we further explore Flood site #2.

(17) 2270 : Second Flood plain site has WHEAT!!! I switch priority with it and orange dot, we don't really need luxuries at the moment.

(18) 2230 : Horses spotted, we really need that flood plains site first, stratadite switches to settler ;).

(19) 2190 : Started irigating wheat in teno, road to stratadite continued further. Settler due next turn in teno, I opt for yellow site first.

(20) 2150 : Settler is sent to yellow spot on go to command. I opt for temple in teno to take control of one furs, but next rule can change it if they want. We get iron in 8 turns. Russian and Zulu cities spotted. Everyone else is still poor, we're at tech parity.


Notes :

Settler is on goto to yellow city founding spot, complete road to stratadite and make sure we get the flood plain site, it is IMPERITIVE that we get it.

Sorry, I had to attach it >_< it's compressed though.
 
Preturn : Checked out position, it's a pretty good start. I've seen worse.

Good! never trust the player before you - he/she might have left thing open for you so as not to bind you! Check things out!!!!!

(1) 2950 BC : Granary done, started warior for more exploration. Started mine on bonue grassland.
I'd have chosen a settler here. we need more towns ASAP - but wiht a production time of two turns it's OK
(2) 2900 BC : Warrior code finished, started bronze working so we can get some real defenses later on.
In my experience, Bronze gets real cheap soon. no need to research it too soon. but that depends a lot on ones style of play
(3) 2850 BC : Warrior complete, sent south to check out flood plains. Settler started to take yellow dot (or maybe flood plain area)

(4) 2800 BC : Warrior moved, nothing else.

(5) 2750 BC : Russian scout contacted! We trade the wheel for bronze working and 10 gold, started Iron Working. Warrior moves again.
very good. the AIs will deal like crazy - so the sooner we can sell our 'cheap' techs the better - the price we get will fall the more civs know the techs. A tech monopoly cannot be played out until around the end of Middle Ages!

(6) ???? BC : Nothing much, warrior movement.

(7) 2710 BC : Warrior moves yet again, Flood Plain site has no wheat but I'm still nabbing it before any comps get it.

(8) 2670 BC : Capital goes into disorder >_< I won't let it happen again, lux tax to 10% and science lowered to 80 to stop losing funds.

good choice on the lux - watch out in the future! Small things here get multiplied by time and can make a huge difference!

(9) 2630 BC : Capital restored, settler next turn, start road on wheat. Good news everyone

Ivory found near Flood plains!!! Woot woot woot!
 
(10) 2590 : Settler completed, sent to flood plain site. Warrior explores deeper to the south. Worker started to serve next city.

(11) 2510 : Worker completed, sent to create road to future city, Greek territory spotted, spearmen in production to secure our capital (and replace warrior as MP).

two good ideas here: road to target is just fine - after all the capital will stay small for a while because of the settlers it has to produce! The Spearman is something I never bother with, but again that's playing style!

(12) 2470 : Contact with greece nearly made (>_< ) but they have horses . Settler almost is position.

(13) 2430 : Greeks are contacted, we get alphabet and 10 g for Pottery and The wheel, sold alphabet to russians for Masonry and 12 g, which let's us run at -2 per turn for 90% science. Treasury is at 33.
good judgemnent here - these deals are fine! Remember: techs have different costs and values! here, we get good techs for cheap techs - that's fine!
(14) 2390 : We leave greek territory, and explore west, Stratadite is founded.

(15) 2350 :Spearmen completed, settler started, warrior on MP is switched to exploration. Irrigation chain to wheat in teno started, and stratadite is one road closer to connection. A second Flood plain site is spotted, after yellow and (possibly) orange spots, we should take it.

a little early to go irrigate maybe - after all the +1 food from wheat will not really help the town. Still, usually it is a good idea to irrigate wheat and I am a little hard pressed to find a better use for the worker here without the save from that turn

(16) 2310 : Contact with zululand made we get mysticism for 10g,
alphabet, and masonry. Must be 1st civ price, but I want to broker it to Russia and maybe greece. We trade myst to russia and get 17g, Greece is too far behind do give us anything of value.
[color0red] bad deal here! check the price, then check what ther others have, then decide whether you can borker or not![/color]

Shaka gives us 20g for the wheel, making everybody we know, broke . Road to stratadite continued. And we further explore Flood site #2.
this is a good move! he'd get the hweel anyways - so why shouldn't we earn a little!
(17) 2270 : Second Flood plain site has WHEAT!!! I switch priority with it and orange dot, we don't really need luxuries at the moment.
good thinking here - in the expansion phase, 1 lux is the max that is needed, and you cane asily do withou them!
(18) 2230 : Horses spotted, we really need that flood plains site first, stratadite switches to settler .

:goodjob: settlers, settlers, settlers! I prefer loosing 1 settlerto barbs to building 6 or 7 unnecessary escorts. But it is a gamble!

(19) 2190 : Started irigating wheat in teno, road to stratadite continued further. Settler due next turn in teno, I opt for yellow site first.

(20) 2150 : Settler is sent to yellow spot on go to command. I opt for temple in teno to take control of one furs, but next rule can change it if they want. We get iron in 8 turns. Russian and Zulu cities spotted. Everyone else is still poor, we're at tech parity.


Notes :

Settler is on goto to yellow city founding spot, complete road to stratadite and make sure we get the flood plain site, it is IMPERITIVE that we get it.

very good - next player knows what you were thinking and going for. This avoids waste by ignorance! Often several ways are possible, and the decision which to take is arbitrary. But if there is no compelling reason for what you did the next player might easily waste a move or a turn of research unwittingly!


Sorry, I had to attach it >_< it's compressed though.
learn to use the upload feature! later the save will grow until it is too big to attach! I will post detailed instructions (for saves and maps) tomorrow when i have time!







all in all a very nice set of turns. nice report, no major bloopers, everything we need is there.



finesses:

- you can actually try cancelling the peace treaty you automatically get and renegotiate it. Usually, the AI will be willing to pay some for peace at first contact!
- check the AIs each(!) turn for workers they may be willing to sell! In Civ3 these workers go over the table for some 30 Gol or equivalent stuff - ridiculously cheap! It will seriously cripple the AI, especially becauser the Ais cannot deal with money smartly!
 
roster:

XSin
Infoman --> up now!
RRNut --> on deck
Smurf
Vetinari

Infoman: please post asap if you cna still play or not!
 
I guess following all those SG games is paying off. Im suprised at the difficulty of regent. It's a lot easier then I percieved. I know I'm ready for Monarchs after this :D
 
general stuff: it was a good idea to expand TOWARDS the AI and not away from them. The city is well-spaced - counting from onje city to the next '1-2-3-4-5this is where I will build' is a good idea. i do NOT worry too much about ideal city placement - mountains and AI tend to get into the way. It is always a good idea to stay on rivers though!

Stratdite will sonn need an MP unit - from teno once Temple is done. Better: build a unit, then temple!
Next settler should secure Horses. Then, a city due west on the coast filling the gap bwetween the two cities to be would close our borders towards Russia nicely!
 
I still think we should get the second Flood plains site, if another civ gets it, we wont have the military power to take it, and it will probably be a city so, crap :P. That and it is a prime defensive location, all those mountains could house iron, coal, or uranium. The horse spot won't grow as fast, therefore we could capture it without major hassle. As a final note, I think the AI's are expanding southwards, so our isn't really threatened by other settlers.

I can't wait until we can trade WM's with Russia and Zulu, expansionist civs always have good maps.

Edit : By city I mean size 7.
 
XSin: you have a point there! both are fine options!

But do not overestimate the bonus for larger cities. The AI tends to build walls inthreatened cities anyways!
 
Note to the next person : Change the temple to a settler in tenochitlan. We can get both cities within a short period of time if we act fast.
 
Got it. I will play today at lunch. Then post. Thanks XSin for the heads up on the change to settler.
 
Hello,

I'm afraid Ill have to drop out. I tried loading the game, and it told me that it wasn't a valid save. THe only thing that I can think of is that I don't have the patch, and downloading that is a major proposition with my internet connection. So, farewell until further notice.

RRnut
 
RRnut: you indeed need patch 1.29f. Whatever your connection is like - do try to get it - it fixed SEVERAL major bugs!
 
Everyone, here is the save at the end of my ten turns. I will post a summary a little later. I only had time to play ten turns. We have Iron working w 3 sources of iron, 2 horse sources near, have two new cities, and now know the Greeks.
 
2150BC - Preturn
Check cities 7 change Teno to settler in 4. Check diplo but nothing there.

2110BC
Warriors scout around Russians & zulus. Workers building road to Strat & irrigating wheat. Checked Diplo and neither Russians nor Zulus have any thing. Checked cities for micromgt.

2070BC
Moved settler one space NW. Warriors still scounting around Russians & Zulus. Check diplo and nothing available. Micromgt Strat for growth in 4 settler in 11 (was 22).

2030BC
Founded Coronaville and started spearman in 10, growth in 10. Also see tundra N of Coronaville. Workers move one space to continue roads. Warriors scouting around R & Z. Checked diplo and nothing available. Adjusted science slider to 70%for +2 gpt instead of losing gold and IW in 6. Checked cities, no changes.

1990BC
Worker continue road towards spot for city near horse and other worker continues road to Strat. Warroirs still scouting. On sees Athens, size 1 w/ horse resource, east of Zulus, SE of us.
Checked diplo and nothing available. checked cities no changes.

1950BC
Warriors scouting. Workers working. Nothing diplo wise. Cities okay.

1910BC
Teno builds settler, starts spearman. Settler moves SW towards site near horses. Warriors scouting. One see horse & ivory west of russians. Nothing on diplo available. cities okay.

1870BC
Warrior beats barb west of russians. other warrior moves S and sees Athens also has furs. Worker & settler move one space SW towards horses. Nothing diplo available. Cities okay.

1830BC
We get Iron Working. Have iron next to Strat and Coronaville. 3rd iron near horse SW of TEno. Warrior frags bard camp & gets 25g. other warrior mvose S. Worker moves to Iron next to Strat. Other Worker continues road to new city site near horse. Settler moves towards site near horse & Iron. nothing on diplo available.

1790BC
Settler moves toward new city site. Worker mines iron next to Strat. Warroirs scout and one finds SParta, size 1 city. Nothing diplo available.

1750BC
Meet Alexander. Trade contact w/ zulus, masonry, ceremonial burial for writing. Tried haggling but he would not budge. Teno builds spearman starts settler. Spearman moves towrds new city site near horse & iron. Founded Montezuma's Revenge next to horse. After growth will have iron also. Find bad camp also.

Next player should conitune to pump out settlers to get more cities. Try and get site west of russians w/ horse & ivory and will be on coast. Go NE of Strat also. Should be flood plains there to.
 
I'll continue to watch this game. My connection is rather pathetic, but I downloaded a download resume program, so I can take it in chunks. I'll try to be back within a week.

RRnut

p.s. Is there any chance of a screenshot? I'd like to se our land.
3 iron sounds great!
 
Dude! Why'd you start a mine on the iron first??? Next person switch to a road IMMEDIATLY!!!
 
Oh yeah, switch the citizen in stratadite working on plains to a flood plain.
 
Oh yeah we'll have 3 sources of iron soon :D :D :D And a lot of spare luxuries. This is a nice start.
 
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