(10) 2590 : Settler completed, sent to flood plain site. Warrior explores deeper to the south. Worker started to serve next city.
(11) 2510 : Worker completed, sent to create road to future city, Greek territory spotted, spearmen in production to secure our capital (and replace warrior as MP).
two good ideas here: road to target is just fine - after all the capital will stay small for a while because of the settlers it has to produce! The Spearman is something I never bother with, but again that's playing style!
(12) 2470 : Contact with greece nearly made (>_< ) but they have horses . Settler almost is position.
(13) 2430 : Greeks are contacted, we get alphabet and 10 g for Pottery and The wheel, sold alphabet to russians for Masonry and 12 g, which let's us run at -2 per turn for 90% science. Treasury is at 33.
good judgemnent here - these deals are fine! Remember: techs have different costs and values! here, we get good techs for cheap techs - that's fine!
(14) 2390 : We leave greek territory, and explore west, Stratadite is founded.
(15) 2350 :Spearmen completed, settler started, warrior on MP is switched to exploration. Irrigation chain to wheat in teno started, and stratadite is one road closer to connection. A second Flood plain site is spotted, after yellow and (possibly) orange spots, we should take it.
a little early to go irrigate maybe - after all the +1 food from wheat will not really help the town. Still, usually it is a good idea to irrigate wheat and I am a little hard pressed to find a better use for the worker here without the save from that turn
(16) 2310 : Contact with zululand made we get mysticism for 10g,
alphabet, and masonry. Must be 1st civ price, but I want to broker it to Russia and maybe greece. We trade myst to russia and get 17g, Greece is too far behind do give us anything of value.
[color0red] bad deal here! check the price, then check what ther others have, then decide whether you can borker or not![/color]
Shaka gives us 20g for the wheel, making everybody we know, broke . Road to stratadite continued. And we further explore Flood site #2.
this is a good move! he'd get the hweel anyways - so why shouldn't we earn a little!
(17) 2270 : Second Flood plain site has WHEAT!!! I switch priority with it and orange dot, we don't really need luxuries at the moment.
good thinking here - in the expansion phase, 1 lux is the max that is needed, and you cane asily do withou them!
(18) 2230 : Horses spotted, we really need that flood plains site first, stratadite switches to settler .
settlers, settlers, settlers! I prefer loosing 1 settlerto barbs to building 6 or 7 unnecessary escorts. But it is a gamble!
(19) 2190 : Started irigating wheat in teno, road to stratadite continued further. Settler due next turn in teno, I opt for yellow site first.
(20) 2150 : Settler is sent to yellow spot on go to command. I opt for temple in teno to take control of one furs, but next rule can change it if they want. We get iron in 8 turns. Russian and Zulu cities spotted. Everyone else is still poor, we're at tech parity.
Notes :
Settler is on goto to yellow city founding spot, complete road to stratadite and make sure we get the flood plain site, it is IMPERITIVE that we get it.
very good - next player knows what you were thinking and going for. This avoids waste by ignorance! Often several ways are possible, and the decision which to take is arbitrary. But if there is no compelling reason for what you did the next player might easily waste a move or a turn of research unwittingly!
Sorry, I had to attach it >_< it's compressed though.
learn to use the upload feature! later the save will grow until it is too big to attach! I will post detailed instructions (for saves and maps) tomorrow when i have time!
all in all a very nice set of turns. nice report, no major bloopers, everything we need is there.
finesses:
- you can actually try cancelling the peace treaty you automatically get and renegotiate it. Usually, the AI will be willing to pay some for peace at first contact!
- check the AIs each(!) turn for workers they may be willing to sell! In Civ3 these workers go over the table for some 30 Gol or equivalent stuff - ridiculously cheap! It will seriously cripple the AI, especially becauser the Ais cannot deal with money smartly!