Release Candidate

since its an interesting thing in SoI ... is the idea of Unique Religious Victories viable in RFCE? ... where Orthodox, Catholic, Protestant, and Islam have URVs? ...

In RFCE many civilizations have UHV conditions tied to religions in some way, but there is no such thing as URV.
 
well ... same could be said for many civs having religious UHVs in SoI ... theres at least a few that have carbon copies (or the other way around) of URV's as deadline UHVs and quite a few that have stuff otherwise linking to religion
 
Playing as Spain (my favorite team):
Things were pretty similar to before the Iberia changes but the capital feels weak, only a few food resources and iron (I haven't checked resource distribution, but most areas of Iberia feel weaker, resource wise). I was able to easily take out Cordoba (then had more difficulty the second time) which was good. I remember the days where focusing on military it took ~400 years of fighting to take them out.

The main issue I had was, for whatever reason (city map names, etc.), Christianity does NOT spread unless you use missionaries. No natural spreading at all. This was pretty annoying as I had to dedicate my second city to building missionaries.

Things felt well... different. I think I preferred the old feel to be honest, back when Sevilla was actually a powerhouse and when city placement wasn't plagued with awkward resource placement. Also odd things like Burgundy declaring war on my third turn, three plays in a row... Or the fact that the Arabs and I were great buds.

I like the look of Africa a lot more now. Too bad there isn't really a civ besides Cordoba (who always die out by ~1300) to populate it.
 
Playing as Spain (my favorite team):
Things were pretty similar to before the Iberia changes but the capital feels weak, only a few food resources and iron (I haven't checked resource distribution, but most areas of Iberia feel weaker, resource wise). I was able to easily take out Cordoba (then had more difficulty the second time) which was good. I remember the days where focusing on military it took ~400 years of fighting to take them out.

The main issue I had was, for whatever reason (city map names, etc.), Christianity does NOT spread unless you use missionaries. No natural spreading at all. This was pretty annoying as I had to dedicate my second city to building missionaries.

Things felt well... different. I think I preferred the old feel to be honest, back when Sevilla was actually a powerhouse and when city placement wasn't plagued with awkward resource placement. Also odd things like Burgundy declaring war on my third turn, three plays in a row... Or the fact that the Arabs and I were great buds.

I like the look of Africa a lot more now. Too bad there isn't really a civ besides Cordoba (who always die out by ~1300) to populate it.

Hey there.. also played with spain but diffrent to yours.. I think that spain was to strong before, but cordoba is much much weaker, thats true, i think because of the cordoban stability map thats changed, la manchette and tangers are unstable now, cordoba was so often collapsing as ai in other games, collapsing on turn 10 or so.. so playing against them is much easier now (unfortunately), but playing as cordoba is more intresting now i think.. before cordoba was to strong too i think, played games were cordoba rarely collapsed before like 1600.. now; to soon..
If you want to play with more african civs, and 14 or so new civs in general you gotta play rfce++.. There you have morocco, tunisia, egype; always with real civ names (almohads, fatimids, etc..) so, realy intresting to play with.. City names and little bit of balancing is not quite accomplished, but surprisingly well playable.. you even have holy rolam empire/emperor, historical unions etc... Cheers
 
If you want to play with more african civs, and 14 or so new civs in general you gotta play rfce++.. There you have morocco, tunisia, egype; always with real civ names (almohads, fatimids, etc..) so, realy intresting to play with.. City names and little bit of balancing is not quite accomplished, but surprisingly well playable.. you even have holy rolam empire/emperor, historical unions etc... Cheers

Ok sounds good! Is it compatible with Release Candidate 1.0?
 
...back when Sevilla was actually a powerhouse and when city placement wasn't plagued with awkward resource placement.

Ya, I talked about this back when we were working on the map. I don't know about awkward resource placement elsewhere, but in my own games I've rearranged and added resources in Seville and the Toledo/Madrid.
 
Yeah for sure. Well as my title suggests, I love to plan out the best possible city arrangements and unfortunately with the new spain if I were to pick the spots that most efficiently cover all the tiles, I would have about 4 cities on resources (I think the sheep east of Lisboa, the wheat in Zaragoza and some others)
 
Playing as England...

Things seem good. England looks and feel a lot better. With the extra hills near London, the English might finally be able to pull their weight production wise. Ireland, Wales, Cornwall, Scotland all look good to me. The problem is the moorland!! I thought we had decided earlier to lower it, instead there is moorland a diagonal space from London. What gives? There should be a couple moor in Manchester, cornwall, wales, and maybe 5 in Ireland (along with marsh). But there must be 15-20 in these areas! England just isn't good enough otherwise to compare with Germany, France, Spain, etc with all this moor.

Also what happened to Calais switching to English? I had to conquer it with my starting soldiers.
 
Calais was first captured by England in 1347
 
Playing as England...

Things seem good. England looks and feel a lot better. With the extra hills near London, the English might finally be able to pull their weight production wise. Ireland, Wales, Cornwall, Scotland all look good to me. The problem is the moorland!! I thought we had decided earlier to lower it, instead there is moorland a diagonal space from London. What gives? There should be a couple moor in Manchester, cornwall, wales, and maybe 5 in Ireland (along with marsh). But there must be 15-20 in these areas! England just isn't good enough otherwise to compare with Germany, France, Spain, etc with all this moor.

Also what happened to Calais switching to English? I had to conquer it with my starting soldiers.

There is more moor, because England got significantly more tiles than it had before
We can remove a couple of them though, and also rearrange a few resources for better city spots
As I said, I don't mind a few small changes neither in this area, nor in Iberia or other previously mentioned regions
But we should avoid anything bigger, the only area I don't consider more or less final on this map is the Levant and Anatolia area
Even that won't be changed for 1.0. Or only with just minor improvements

Since maps were changes, Calais was moved and it now fall in the English flip zone. It shouldn't. We will fix that, thanks for noting.

Actually Calais don't flip right now
I changed it for RC based on your suggestion
Yogiebere also said he had to conquer it
 
Actually Calais don't flip right now
I changed it for RC based on your suggestion
Yogiebere also said he had to conquer it

I didn't check before I wrote this, so long as Calais doesn't flip, we are OK.

Minor changes to the map are OK, check the posts about Poland, but overall no major changes. Small buff to Poland would be nice and if England get a small buff it wouldn't mess anything. I would be more careful about Spain, small changes are OK, but if we end up buffing Spain it would be bad. We can see if we can add a small buff to Portugal, but Spain doesn't need any more power.
 
Also while playing as the English, not sure why, but cottages and hamlets (etc.) don't show up on the map. Not sure what the deal is there.
 
Also while playing as the English, not sure why, but cottages and hamlets (etc.) don't show up on the map. Not sure what the deal is there.

Which era? I can see everything right from the start, did you advance in the game and things broke after some tech discovery?
 
Right from the start. Mind you I use world builder to signify where I want to build, but I do that with the Spanish too and they had no issues (this ver)
 
Right from the start. Mind you I use world builder to signify where I want to build, but I do that with the Spanish too and they had no issues (this ver)

I just started a game with the English and build cottages with the WB. Are cottages hidden on specific terrain only?
 
Just changed the UHV conditions for Austria and Genoa.

Austria no longer needs two alliances, they need to become first in score at the end of the Hapsburg dynasty in 1780AD. This is the ahistoric victory, it includes culture, conquest, vassals, wars against the Ottomans, remnants of Germany and the emerging Moscow superpower.

Genoa no longer needs the OB. Genoa now has to become first in trade in 1640. This is measured by the trade routes imports and exports, i.e. you need to open borders, but also build trade boosting buildings and use trade civics. Also, you need cities spread out around the map, since more distance means more trade.
 
The changes seems good. How is the new city name map coming along and the barbarian tweaking? Many eastern civs are useless to play test since the barbarian rampage turns everything upside down.
 
Hanseastic League is still the most overpowered corp. In my Spain game I can get +10 food per coastal city.

Capital weak? Just move capital to Valencia or Barcelona, where your corp is founded, and switch to merchant republic.
 
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