I shall bring this topic again: AI vassals should be more likely to rebel. Give vassal some advantage like -50% epsionage cost against master, or simply let master tech gradually flow to vassal. We should make treachery common.
Also while playing as the English, not sure why, but cottages and hamlets (etc.) don't show up on the map. Not sure what the deal is there.
I shall bring this topic again: AI vassals should be more likely to rebel. Give vassal some advantage like -50% epsionage cost against master, or simply let master tech gradually flow to vassal. We should make treachery common.
Hanseastic League is still the most overpowered corp. In my Spain game I can get +10 food per coastal city.
Capital weak? Just move capital to Valencia or Barcelona, where your corp is founded, and switch to merchant republic.
Release candidate 3 is out. Major rebalance of the AI to get somewhat reasonable historic behavior, this is about as close as we can get it. Also, we have new UHV conditions for the Dutch, Austria and Genoa. The Amsterdam Beurs also gets a new unique ability, it gives +2% interest to the gold that you have. Normally something like that is rather OP, but since it comes so late it will be fine and it works great with the Dutch UHV.
It is good to have someone to test the three victory conditions.
The final version should come next week.
3Miro, are barb spawns changed in RC3?
Are the city name maps now properly synchronized with the new map in RC3?
Has the MAF error been fixed yet?
I'd like to play test this mod, but it's very difficult for me to play a mod when it quits out of the game suddenly with little explanation.
It's extremely aggravating, especially when I know my system is more than good enough to run Civ IV.
Please understand that I love the mod. I just hate the MAF error.
3Miro, are barb spawns changed in RC3?
Has the MAF error been fixed yet?
I'd like to play test this mod, but it's very difficult for me to play a mod when it quits out of the game suddenly with little explanation.
It's extremely aggravating, especially when I know my system is more than good enough to run Civ IV.
Please understand that I love the mod. I just hate the MAF error.
Could I ask for some elucidation on the new 3rd Genovese UHV (which, might I add, was an excellent move). Is it based on the imports/exports section of Demographics page? Traded resources? Maybe a little strategy?
Edit: Just read the earlier post (duh!). Can I still ask for a little strategy teaser?
What do you mean by MAF? I am not sure I know which bug this is. Did you post a savegame and/or explanation somewhere?
The final Dutch UHV condition is irrevocably marked as failed whenever you're not in the lead, and is thus unachievable (unless you succeed the first turn?).Release candidate 3 is out. Major rebalance of the AI to get somewhat reasonable historic behavior, this is about as close as we can get it. Also, we have new UHV conditions for the Dutch, Austria and Genoa. The Amsterdam Beurs also gets a new unique ability, it gives +2% interest to the gold that you have. Normally something like that is rather OP, but since it comes so late it will be fine and it works great with the Dutch UHV.
It is good to have someone to test the three victory conditions.
The final version should come next week.
MAF = Memory Allocation Failure, it's a general issue with Civ IV
On weaker computers with 32 bit OS most users experience this, especially lategame with bigger mods
Sounds bad. Unfortunately I cannot fix general Civ IV bugs, there is a good deal of the code that I have no access to. This is especially true if the bug is also OS dependent.
The only thing that I can recommend is to use the Light version of the mod. Hopefully this would help.