Release Candidate

I shall bring this topic again: AI vassals should be more likely to rebel. Give vassal some advantage like -50% epsionage cost against master, or simply let master tech gradually flow to vassal. We should make treachery common.
 
I shall bring this topic again: AI vassals should be more likely to rebel. Give vassal some advantage like -50% epsionage cost against master, or simply let master tech gradually flow to vassal. We should make treachery common.

Vassals only rebel based upon the territory and population, I don't think tech or espionage would help. This is part of the BtS mechanics, why do you think it should change?
 
Release candidate 3 is out. Major rebalance of the AI to get somewhat reasonable historic behavior, this is about as close as we can get it. Also, we have new UHV conditions for the Dutch, Austria and Genoa. The Amsterdam Beurs also gets a new unique ability, it gives +2% interest to the gold that you have. Normally something like that is rather OP, but since it comes so late it will be fine and it works great with the Dutch UHV.

It is good to have someone to test the three victory conditions.

The final version should come next week.
 
Hanseastic League is still the most overpowered corp. In my Spain game I can get +10 food per coastal city.

Capital weak? Just move capital to Valencia or Barcelona, where your corp is founded, and switch to merchant republic.

I like it :). It only makes certain civs pretty damn good with the human, that's all.
 
Release candidate 3 is out. Major rebalance of the AI to get somewhat reasonable historic behavior, this is about as close as we can get it. Also, we have new UHV conditions for the Dutch, Austria and Genoa. The Amsterdam Beurs also gets a new unique ability, it gives +2% interest to the gold that you have. Normally something like that is rather OP, but since it comes so late it will be fine and it works great with the Dutch UHV.

It is good to have someone to test the three victory conditions.

The final version should come next week.

Beurs sounds good - it could add a cool mechanic late game of risk-reward in saving up money. I often don't see the impetus to put my slider on anything but 80-90% research.

Also another [small] issue. France ALWAYS seems to take Barcelona now. I know it's in their UHV, but Spain would have to take it from them every time in order to finish their UHV, which kind of sucks cus they should normally be friends (Catholicism, etc.) so the AI never declare.
 
Has the MAF error been fixed yet?

I'd like to play test this mod, but it's very difficult for me to play a mod when it quits out of the game suddenly with little explanation.

It's extremely aggravating, especially when I know my system is more than good enough to run Civ IV.

Please understand that I love the mod. I just hate the MAF error.
 
3Miro, are barb spawns changed in RC3?

Are the city name maps now properly synchronized with the new map in RC3?

No, not yet :/

Has the MAF error been fixed yet?

I'd like to play test this mod, but it's very difficult for me to play a mod when it quits out of the game suddenly with little explanation.

It's extremely aggravating, especially when I know my system is more than good enough to run Civ IV.

Please understand that I love the mod. I just hate the MAF error.

Yes, the GG graphic bug is fixed
 
Could I ask for some elucidation on the new 3rd Genovese UHV (which, might I add, was an excellent move). Is it based on the imports/exports section of Demographics page? Traded resources? Maybe a little strategy?

Edit: Just read the earlier post (duh!). Can I still ask for a little strategy teaser?
 
3Miro, are barb spawns changed in RC3?

Some spawns were changed, the barbs are now adequate for the AI to handle. In general the AI should behave much more historically.

If you are human, Barbs are usually not an issue. You have to defend, but the game can be boring without them.
 
Has the MAF error been fixed yet?

I'd like to play test this mod, but it's very difficult for me to play a mod when it quits out of the game suddenly with little explanation.

It's extremely aggravating, especially when I know my system is more than good enough to run Civ IV.

Please understand that I love the mod. I just hate the MAF error.

What do you mean by MAF? I am not sure I know which bug this is. Did you post a savegame and/or explanation somewhere?
 
Could I ask for some elucidation on the new 3rd Genovese UHV (which, might I add, was an excellent move). Is it based on the imports/exports section of Demographics page? Traded resources? Maybe a little strategy?

Edit: Just read the earlier post (duh!). Can I still ask for a little strategy teaser?

I will add an entry about it in the reference folder.

Import and Export are computed by the trade routes that you have with other nations. Imports is what you earn, exports is what they earn (or maybe it is the other way around). Either way, what you compute is the sum of the two.

The strategy is to: Open Borders with as many players as you can and have the ability to trade with them (roads/sea path). It helps if you trade with civilizations that are far away like the Norse and the Russians. Have as many cities as possible and make them spread trough sea (sea routes give more commerce). Cities on Islands can only trade by sea, so they automatically get a trade boost. Have as many trade routes as possible (Trade Economy is an obvious choice, Marco Polo wonder will also help). Build buildings that boost trade, like custom houses and light houses.

Alternative strategy, eliminate the potential competition in the face of Byzantium (they tend to trade a lot), Venice (currently they can become very strong especially if they win a crusade), large Empires like the Ottomans and Spain, Portugal tends to trade a lot too and the Dutch have their UP (but only a few cities). Note that OB with say Venice will boost both your trade and theirs, but you can build custom houses to get an edge.
 
What do you mean by MAF? I am not sure I know which bug this is. Did you post a savegame and/or explanation somewhere?

MAF = Memory Allocation Failure, it's a general issue with Civ IV
On weaker computers with 32 bit OS most users experience this, especially lategame with bigger mods
 
Release candidate 3 is out. Major rebalance of the AI to get somewhat reasonable historic behavior, this is about as close as we can get it. Also, we have new UHV conditions for the Dutch, Austria and Genoa. The Amsterdam Beurs also gets a new unique ability, it gives +2% interest to the gold that you have. Normally something like that is rather OP, but since it comes so late it will be fine and it works great with the Dutch UHV.

It is good to have someone to test the three victory conditions.

The final version should come next week.
The final Dutch UHV condition is irrevocably marked as failed whenever you're not in the lead, and is thus unachievable (unless you succeed the first turn?).
 
MAF = Memory Allocation Failure, it's a general issue with Civ IV
On weaker computers with 32 bit OS most users experience this, especially lategame with bigger mods

Sounds bad. Unfortunately I cannot fix general Civ IV bugs, there is a good deal of the code that I have no access to. This is especially true if the bug is also OS dependent.

The only thing that I can recommend is to use the Light version of the mod. Hopefully this would help.
 
Sounds bad. Unfortunately I cannot fix general Civ IV bugs, there is a good deal of the code that I have no access to. This is especially true if the bug is also OS dependent.

The only thing that I can recommend is to use the Light version of the mod. Hopefully this would help.

I don't think any modders can fix this
As you said, mostly the added extra content - especially graphics - cause this, so it can be decreased drastically if someone uses the light version of the mod
Leaderhead and unit art are the most memory consuming things AFAIK
 
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