Dancing Hoskuld
Deity
I have decided to reuse this thread for all my mod mods in particular the concept mods which change things in some significant way. Mostly it will affect the Prehistoric era . So these are not additions to c2C they will be stand alone concepts to enable me/us to play with them and see if they add to c2C or not.
Currently proposed.
Animal Myth required before you can study the Animal tech. It is possible to say that you can't study a tech unless you have at least one building of a type in your nation.
An initial trial of this show that the tech tree needs to be adjusted to get rid of the requirement for studying horse, camel and elephants to progress in the tree as most often you wont be in part of the world where you get all three. There is also a need to change the Myth buildings so that you can get them without subduing an animal but just by meeting one.
Old religion mod mods.
These are being released via the SVN so that they are kept up to date. There are now two with one more on the way.
How to activate
These are releases as modules in the folder Asset/Modules/My_Modules (Unloaded) folder to activate them just move them into the My_Modules.
Currently proposed.
- Animal Myth required before you can study the Animal tech
- Limited to movement outside your cultural borders
- Civ III - Paths to Glory mod.
Animal Myth required before you can study the Animal tech. It is possible to say that you can't study a tech unless you have at least one building of a type in your nation.
An initial trial of this show that the tech tree needs to be adjusted to get rid of the requirement for studying horse, camel and elephants to progress in the tree as most often you wont be in part of the world where you get all three. There is also a need to change the Myth buildings so that you can get them without subduing an animal but just by meeting one.
Old religion mod mods.
These are being released via the SVN so that they are kept up to date. There are now two with one more on the way.
CaptureMissionaries - Missionaries may be capturedremoved because combat units can't be captured only killed unless special code is been written.- BalanceMonistaryScience - Research balance (Buddhist is not working for some unknown reason)
How to activate
These are releases as modules in the folder Asset/Modules/My_Modules (Unloaded) folder to activate them just move them into the My_Modules.