Thunderbrd
C2C War Dog
Or the capture mechanism should be re-examined. There's a tag for capture - what the unit becomes if captured - I'd like to take a look at what happens when a unit is killed that has that tag in use. I'll take a deeper look at that this weekend considering my changes just brought that to the fore. If we need a new bool that states the unit CAN be captured and need to rewrite the assumed 'no unitcombat definition' meaning the unit may be captured rule, that's obviously important to address.
In the meantime, please try to explain to me what you know about the capturing mechanic - might help me to more quickly understand what I'm reading in the code.
From what I could tell, btw, missionaries already had the unitcombat_missionary definition so something doesn't seem quite right about this assessment that having a unitcombat will ensure they cannot be captured...
In the meantime, please try to explain to me what you know about the capturing mechanic - might help me to more quickly understand what I'm reading in the code.
From what I could tell, btw, missionaries already had the unitcombat_missionary definition so something doesn't seem quite right about this assessment that having a unitcombat will ensure they cannot be captured...