Ahriman
Tyrant
These two buildings also require thinking machines, so it seems to make a 100% overlap with the thinking machine resource. Are there some other powerful specialty buildings we could add, instead of mixing these two concepts?
The two concepts are *deliberately* mixed.
My intention was:
Technocracy religion is required to build automated factory and research center.
These buildings do *not* require thinking machines, but gain a synergy bonus with thinking machines resource and possibly an additional synergy bonus with Ixian race.
The "gains extra X with power", and the only power plant gives power only with thinking machines resource does the first.
UB replacements without an unhappiness bonus would do the second.
So for example we could have:
Automated factory. Requires cybernetics tech. Requires technocracy religion. +2 unhappy. +25% hammers. +25% hammers with power.
Ixian factory (replaces automated factory). Identical to automated factory except no happiness penalty.
Power plant. Requires thinking machines tech. Provides power with thinking machines resource. +1 unhappy.
Ixian power plant. Same as power plant except no unhappy.
I thought about these, and tried to pick names with a theme. "Tleilaxu temple" seemed too plain, and "Prophecies" seemed like an odd name for a building. Since the religion has "Supreme" in the name, I thought carrying that as a theme would be helpful. Any other suggestions for a thematic set of names?
There was a suggestion (which I would be fine with) to change the name of the religion to Tleilaxu Zensufism. And then you could have Zensufi temple.
The shrine isn't really a building; it is an institution or organization or whatever; just whatever it is that causes pilgrims to want to come see it.
Just because it is a building in civ engine terms doesn't mean that it has to represent a physical structure.
For example, think of the "Darwin's Voyage" type wonders. Its not a physical building, its an innovation.
That is a very late stage tech, and there would be nothing you could really do with the religion in between founding it, at Academies, and building temples, six tech tiers later.
There are two buildings: the Golden Path, and the Temple. The temple could be buildable immediately, as could the shrine, but the Golden Path building should come at its own tech. Also, the golden path tech has very few pre-requisities, so can be beelined from *much* earlier if desired.
You also get the missionary, who is hugely powerful because it wipes all other religions. The Quizarate starts spreading their influence and knocking out competitors long before the Golden Path is really reached (or even begun).
why is imperial lost when other religions spread? what's the reasoning behind that ?
The idea is that the Imperial religion represents the Status Quo present at the start of Dune; the rule by Padishah emperors (if someone other than Corrino founds the religion, then assume that the corrino emperor is a puppet).
The religion spreads very fast, and so many civs will convert to it initially, but then over time the old order status quo is replaced by the new ideas; either by belief in the Mahdi, by the bureacratic Quizarate, or by a technocratic return to thinking machines.
It is supposed to be a powerful and influential early game religion, who is gradually wiped out by later religions.
This is supposed to be both thematic (the destruction of the old order is one of the major themes of Dune) and good gameplay; in civ normally only the early founded religions get anywhere; you normally see Hinduism and Judiasm spread over the world, with very little christianity or islam. And we have religions founded much later than either of those. So we need the earlier religions to be wiped away so that some civs will adopt the new ones.