the current tech tree will *hopefully* change quite a bit, ive never liked it the way it i.
I would suggest implementing units first, and then messing around with the tech tree later. Unless you have some good tech-tree redesign ideas now.
I agree that it feels a little weird, but still seems basically functional. There needs to be an earlier means of getting city maintenance reduction, for eg.
well i wasnt thinking of the priest units to be avaliable immediately with words of salvation. strengths would have to be played around with during balancing.
I think priests belong at priesthood, no?
You can get Words of Salvation or Corruption really early (and other religions, other than spirituality, even quicker). I would suggest that its fine to develop things in waves:
a) First, religious founding, with shrine as reward for first founder.
b) Then, Hero built by first to the appropriate tech.
c) Priest units with Priesthood.
No reason for these things to all come at once.
i have actually forgotten what the base strengths of most units are (havent played the mod in forever) so im pretty much pulling random numbers out my arse
Axemen 4/5/6 depending on metals.
Spearmen 3/4/5 depending on metals.
Militia spearmen 4/5/6 with metals.
Rangers 4/5/6 with metals.
Militia swordsmen 5/6/7 with metals.
Militia archers 3/5, 4/6, 5/7 with metals.
Pikemen 5/7, 6/8, 7/9 with metals.
Halbardiers 6/7/8 with metals.
Knights 12/9 with iron.
Griffons/giants 10.
Crossbowmen 5/6/7 with metals (and city/melee bonuses).
Longbowmen 4/6, 5/7, 6/8 with metal (and city/hill bonuses).
Chariots 5/3, 6/4, 7/5 with metals.
etc.
t just seemed flavourful and fitting for grail knights, the protectors and guardiand of the Lady's sacred sites, to be good defenders.
The best defence is....
I don't exactly associate Nightingales with screeching. Is that really a canon item??
lol no neither do i. its completely non canon and i just googled 'ancient russian heroes' and found a guy called Ilya Muromets who killed a giant evil nightingale that killed people by screeching... i found it funny so decided 'what the heck, might as well use artistic liscence' any other suggestions are more than welcome
There is no canon equipment for Kislev in official armybooks?
ive never found it that powerful personally, and medic i find useless... a weakened heal spell perhaps?
Medic is very useful. It lets you heal heavily damaged units in 1-2 turns instead of 4-6.
It lets you heal in enemy territory reasonably quickly (eg I can fortify my stack outside an enemy city while I bombard down the walls with catapults, and the medic promotion lets me heal off the bombardment effects of catapults or archers in the city).
Heal lets you keep your stack of doom moving and healing every turn, and most importantly you can cast heal to increase your damaged units strength at the start of the turn, and then attack with full or nearly full strength, rather than having to press end turn and hopefully be full strength next turn (by which time you might have been bombarded again).
This is especially valuable given the wide array of bombardment style units (catapults, longbowmen etc) in this mod.
If you're really really allergic to medic a weakened heal, but I strongly recommend medic.