wwassme
Warlord
[the Quote function doesn't seem to be working well for me]My logic:
If a cheater smartly escaped our 'casual' detection (whatever it is for now) and get a good score/date, he/she will undoubtedly try to cheat better to get better scores/dates in the next games, that is human nature, the endless upward aspiration. And all these efforts will come to a point when he found out that by cheating, he can be close or better than the medal/award winners. Since he don't know what is the date that will win an award, and what is the score that will win a medal, he has two choices at the moment. The first one, try to play cleanly to win. In this way, we turn a cheater into a good guy. The second one, try to cheat as always and risk detection by the staff. If he chooses this way, we will have a pretty good chance to detect him and ban him from the GOTM.
Moderator Action: I fixed it. Your closing quote tag just needed a '[/' at the beginning
The cheater will eventually run into some well known principles of criminal detection. People who commit a small crime, get away with it and then commit additional and bigger crimes eventually get caught for several reasons. Each time they commit a crime, there is: (1) another opportunity to detect it, either through skill of the authorities or luck; (2) another chance the criminal will make a mistake and be caught; (3) a bigger crime usually has a greater chance of detection; and (4) the creation of a pattern which increases the chance of detection.
On that last point, a player who consistently exhibited an unusual knowledge of the map would raise suspicion. For example, a game would be highly suspicious if the player built a settler and settled by the nearest copper before discovering bronze working, built several axes and then sent them directly to the nearest AI capital without ever sending out a warrior or scout to find it. Several such games would raise a big red flag.