da_Vinci
Gypsy Prince
While this point is valid, I have found that when dealing with groups of people, stating the obvious is often useful. So a specific recommendation or rule about not playing on after crashes until resolution of cause might avoid some headaches on all sides.I would think the statement "don't abuse Autosaves or you might get excluded" would lead the average person to this conclusion.
This, I think is the crux of the entire controversy: a different perception initially of what a warning meant between mods and warning recipients.Regarding my warning, these things happen!It's just a warning, and there are players who got them who are playing entirely above board games and something is or appears just a bit suspicious. It is not a big deal.
To me, a warning ususally means either information to prevent a problem (warning labels on products), or "you are guilty but we are suspending punishment ... this time" (warning instead of ticket for traffic violation, warning in the context of workplace discipline, etc.). I initially took the warning to have the latter meaning. I think it is fair to say that the language of both the first post here and the warning was not ideal to convey the "not a big deal" weight of the warning.
And, my initial thought was that the warnings had been send after close human review of each case (when I thought there were not so many). But it now appears that the warnings were sent after more limited human review, based on automated review information. I am not criticizing that approach, just pointing out is was another area of misunderstanding.
So when posts began to appear describing warnings sent when it appeared players were really trying to behave in good faith within the rules, and with the sense (mistaken, but not unreasonable at the time) that the warnings were more serious, questions about false positives arose. I think this is essentially the genesis of the reaction here from some in the community saying "Whoa! What is going on here?"
My sense now is that there were a lot of "messy" games, and some that were frankly illegal. Illegal games got excluded, messy games got "advice", unfortunately described as a "warning". The fact that a mod also recieved "advice" does confirm that they are not an implicaition of guilt (we hope

With the warnings revealed to be of this nature, my concern about false positives disappears. I am convinced that the mods are careful about exclusion decisions and allow for an appeal. I think that this controversy pretty much evaporates once the initial misunderstanding over warnings is recognized and resolved.
dV