InsidiousMage
Emperor
- Joined
- Jan 3, 2021
- Messages
- 1,058
Drill Manuals (12)
Invention (25)
Logistics (27) (30-3) There are far more useful military policies to run if you are going for a science or domination victory and the only time I ever use this is in the landscaping phase of a culture victory.
Machiavellianism (16)
Rationalism (6)
Religious Orders (1)
Triangular Trade (25) (24+1) 4 gold per trade route is great because CHs have the weakest adjacency bonuses and Free Market and Town Charters only effect CHs so completely lose their value if you are playing a coastal game, not to mention the fact that there are so many ways to get trade routes from civ and leader abilities to Great Merchant and Admirals that anything that buffs them is almost always superior to boosting gold from district adjacency because it is hit or miss and inefficient compared to just making trade routes better. The faith is merely a nice bonus, especially if you don't have a religion or a lot of holy sites.
Wars of Religion (19)
Wisselbanken (28)
Invention (25)
Logistics (27) (30-3) There are far more useful military policies to run if you are going for a science or domination victory and the only time I ever use this is in the landscaping phase of a culture victory.
Machiavellianism (16)
Rationalism (6)
Religious Orders (1)
Triangular Trade (25) (24+1) 4 gold per trade route is great because CHs have the weakest adjacency bonuses and Free Market and Town Charters only effect CHs so completely lose their value if you are playing a coastal game, not to mention the fact that there are so many ways to get trade routes from civ and leader abilities to Great Merchant and Admirals that anything that buffs them is almost always superior to boosting gold from district adjacency because it is hit or miss and inefficient compared to just making trade routes better. The faith is merely a nice bonus, especially if you don't have a religion or a lot of holy sites.
Wars of Religion (19)
Wisselbanken (28)