@Morgan - I'm against using the world editor on a running multiplayer game as it offers too many advantages to the side using it. I'm also against granting secured peace turns to subs; it's not in the rules, it was not done for subs that could have benefitted before; it's easily exploitable precedence for the future.
I agree with the above statements. The problem is that precedent was already set that absent players would be turned to AI and that precedent is no longer being followed so we are looking for a fair compromise.
I have taken a huge hit by Whiplash dropping out of the game after investing so many resources and strategy around our alliance. Whiplash's not playing his last 5 turns has utterly destroyed his civ which makes it unfairly easy target for his neighbours to attack.
Here is my proposed compromise assuming Kemal is not taking over the civ.
1) Turn the civ to AI for 5 turns. The added production bonus will help offset the 5 turns that were lost when Whiplash quit without notice.
2) I will take over the civ for the next 10-20 turns, at which point if the civ is viable then I will get one of my friends to take over the civ. If the civ is not viable then I'll just continue to play it out until it's inevitable demise.
An acceptable alternative to item 1 is a 10 turn peace treaty with Whiplash's neighbours. To allow Whiplash's neighbours to attack Whiplash after such severe neglect without at least the AI production bonus is grossly unfair.
Please note that I first brought up Whiplash's absense 3 turns ago (which was a long time ago in real time) so it's not like I didn't do what I could to help resolve the issue in a timely manner.
Is this an acceptable compromise?
Regards,
Exploit