Episode 3 - Part III
BigBossPlayer is dead! Long live BigBossPlayer!
Last episode featured a Golden Age that fastened up the developement of the empire by quite a bit, but it wasn't one of the Super-GAs you normally know from me (those with running 5 GP-Farms, having the MoM, creating 3-5 GPs, a.s.o. ) . Time to finish of Curchill and finally get that MoM for one of those, agree? Here is how the game continued:
It begins with a Fail: Mansa has Paper now, right? Let me trade maps with all Civs fast now, before he gets the money from it... Hmm, Sury doesn't want to trade is map... Well, whatever Sury, here is mine:
NOOOOOOOOOEEEEEEEEEZ!!! 
*head -> table*
...
..
.
Ok, back again.
It's 700 BC. Gunpowder has finished, I lightbulbed Printing Press so I'm researching that, and it's also the time for anothers city foundation: Here is Ica:
Hmm, nice and cozy city with access to the very rare
Silver, but where is that?
MUHAR!

At least you now know, what value I assign to Silver. The city is causing 14

as maintenance, that's as much as 3 of the continental cities. It's worth it I find.
Btw.: After only 1500y of having been in WHEOOHRN, Darius declars war on Louis!
In the meantime, Nottingham gets whipped down mercilessly to get some Galleys so I can ship over to Churchills Island:
Prepare for Rage-attack:
680 BC, 2 Swordsmen are in attacking position for Manchester, they're having 60%ish odds:
"Hmm... 60% chances to win means if the 1st Swordsman wins, I'm not gonna attack with the 2nd because that would be foolish." (This is how I think. )
*Let's the Swordsman attack, the Swordsman, of course, loses.*
"Damn, why am I so unlucky. Now if the 1st Swordsman lost already with 60% chances, the 2nd one's going to win!" (This is again how I think. )
*2nd Swordsman also loses.*
I tell you something about me. I may have a lot of problems, but there is one, that really stands out, and that is, that
I really cannot wait! It drives me mad when I have to wait, if I stand for 2 minutes waiting for the Subway to come, I'm going crazy! This is just like it, because
this is what happens 1 turn later:
2 further Swordsmen have arrived at Manchester, I have 80% attacking odds:
"Hmm, 80% odds, everybody attack!"
*loses both Swordsmen on the defending Archers*
But don't worry, this isn't the end yet.
2 turns later I've shipped over another 2 Swordsmen. There is still no chance that I'll take the city in 1 round:
"The last Swordsmen were stupid CR2-losers, now these are CR3, and I have 90% chances, there's no way I'm gonna lose them!"
*1st Swordsman attacks an dies, 2nd one wins getting heavily wounded*
Churchill gets a GG for this über-stupidity!
*head -> table*
If you don't believe me, view the combat-logs, it's true. I just (for the third time) sacrificed a good part of my troops because I could not wait!
Churchill laughs, just like you probably. Anyhow, as Choggy said, "I'm gonna win this no matter how", in 640 BC, the laughing defenders of Manchester stop laughing when they get overwhelmed by the powerful Incan military:
As you can see on the screens,
Research went Chemistry. I also whipped the missing Universities and start on the construction of Oxford in Cuzco. Notre Dame is also being constructed in the "Worker-pump" Vitcos, reason, it still has Forrests left. As does Cuzco, so this Oxford thing will be over real quick. Most of the empire is focusing on the construction of AP-temples after that, the Hammers-bonus from those is just too nice, especially with in a round like this, that's gonna last for quite some time still.
Here is a clearview of what the empire is doing for you, to not get totally absorbed by a war that is more stupidity than that it makes any sense.
630 BC is the year where the chopping of Notre Dame is complete:
Hatty gets a GM. Now she's going to research even faster, I hope that I'll get a Liberalism -> Biology Slingshot anyways, but Liberalism -> Medicine like in Replay #3 is impossible this time.
610 BC: Peter / Kublai declare war on Churchill, yer, nice that I'm getting diplo-points with those two. I'm also constructing the Sixtine Chappel for Failgold, and, I get more and more unsure that I'm even going to get Biology via Liberalism. The backup plan is to Lib -> Steel should everything fail.
590 BC, Oxford completes! I'm doing 850 BPT at 100% now, but it's getting difficult to bring up the 150 GPT / turn for deficit research as I have nearly no small techs (everything like Aesthetics or Drama) left. Hatty is researching with lightspeed now, I have to slow her down somehow... I trade every Ressource that Sury doesn't have to him in order to get him to pleased, so I can bribe him against her. Hatty won't mind about that, she loves me so hard because of Religion and shared favourite Civic, she'll still stay friendly.
570 BC, Mansa constructs the Sixtine Chappel. The 400 Failgold I get for it are just at the right time. Also,
another GS is born. I'll use him to lightbulb Scientific Method which has just become available to research, because I've finished on Chemistry.
540 BC: Some cities begin on producing Settlers again, the time for an expansion towards the islands has begun.
520 BC is the time of the attack on Churchills last city! OMG! Richmond falls, but causes another loss of a CR3-Swordsman, but I don't care, CHURCHILL IS DOWN!!!
I also got +2 through trading Ressources with Sury now, time to bribe him against Hatty who is definately researching way too fast.
470 BC: I reach the sonic-barrier of 1000 BPT, but I can only operate at 100% Research for one more turn.
460 BC: I have to cut research down to 70%, I've got no money left. Anyhow, I'm still doing 700 BPT, which I find is decent, this is more than I got in Replay #2 500y later.
450 BC: Hatty has completed Education and is now researching Liberalism. She's will reach it in the time of 15 turns, but I'm only 7 turns away from completing SM. There is a trade helping me being a little faster,
I trade Educatioin vs Divine Right + 800g with Mansa:
Another 400 Failgold which I get from Hatty having constructed Chicken Pizza, also help raising the Research to 100% again.
440 BC: The Moai statues complete in Nottingham.
400 BC: Scientific Method finishes, and while the Globe Theater is getting constructed in Vilcabamba, a Caravel that's loaded up with a Scout is picking up Goody Huts that are on the islands. Will I get Astronomy through one of them maybe?
390 BC is the big moment,
I finish the Research of Liberalism, which I stopped researching one turn before it was complete,
and take the tech of Biology with it! If I had been only 9 turns faster, I could have pulled of my Liberalism -> Medicine Slingshot again.
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Now if you payed attention very well, you'll know what'll be coming up next. In the special cast "Incans vs Egyptians" I already told that the HE-city "York" had a lot of trees left, and in the clearview that I posted above, it said "a lot of Workers chopping out troops in York" . Well, 35 brave soldiers have finished their training and are rdy to finally conquer Roosevelts empire and take what belongs to the Incans, but as Roosevelt has a decent strength through having been in stupid overseas wars where he didn't lose any of his troops, and due to being highly developed, I decide: I need the Hero's for this task:
You see, BigBossPlayer has been revived as a non-GG-Healer, long live BigBossPlayer, and him joined the Heroes, making sure he doesn't let himself get farmed again. You make sure you don't miss the next episode which is all about them, being called: "The Age of Heroes".
You'll better read it, "or I'll go rampage!"
Cya,
Seraiel