enjoying the story...and I lost all the xp!! grrr
I bet Mansa pulled off his "Now I will screw you with peace vassaling and going culture you can't do anything about"
You're right about the "Now I will screw you with peace vassaling and going culture" but wrong with the "you can't do anything about"

. Mansa would bleed for his treachery. It's too bad that AI doesn't have memories, because after what I did to him in revenge, would prevent him from doing that ever again

. I'm asking myself if this approach from him is hardcoaded, which I'd somehow see as a very bad joke from the programmers. A Vassal normally should lose every right to win, or if he / she wins, it should count as a win for the Master, that's my opinion. If not that, humans should be able to vassal to AIs, "How about it Shaka, it 2000 BC and I've just oracled Feudalism, you guard me? I only wanna paint some nice pictures from now on, I get your techs, but you don't get mine, deal?"

.
My head is almost exploding from the screenshots. Mind baffling and loving it. Especially with all the small comments (especially the Habitus talking blue and opening the gate). No unit for me though, so maybe I can get one in the next game. Respect for this game Seraiel. Make sure to show the power of Sushi.
National Park is ridiculously strong. Too bad those are jungle since they suck as a tile with only 1 food. Forest preserves in a national park are insane. They still bring in food and production. I have had national parks overtaking my capital with 10+ wonders in it in GP generation.
Keep it coming.
Maybe you can, if you maybe change your signature, and I maybe play another game that breaks some rekords?

Working with me together on the Strategy-Articles which are planned to follow this Writeup will also greatly increase chances

.
How about comparing GP Farms? Getting to know the strength of the National-Park-GP-Farm was surprising and breathtaking from the point where I built in onwards. I was a little sad that the Jungles didn't get upgraded to 2

tiles, and I'd have some problems with taking a city owning valuable Forrests for it, as 1 city with Forrests means 2 further cities + Workers + 1 World Wonder... Therefor, I think Tundra or Jungle are the best choices still, not sure though, Jungle means loosing awesome land below the Jungles, Tundra means loosing a city that has virtually all hills with Lumbermills and Railroads, so maybe suck it up and really sacrifice a good spot for it? We'd have to make comparisons of those 3 for example to get an answer to what is probably the best overal, think 3 cities, 1 has to be the NP-GP-Farm, 1 is in the Jungle, 1 is in the Tundra, 1 is in between, which combination gets out the most?
I'm assuming more people then us would like to know.
Highly, highly approve of wiping out Pericles! :evilgrin:
It's information overload for me too when looking at the screens, and thinking about what is probably to come later, Replay 4 in mind. Don't understand how you can pull off something like this, time and time again, when we normal mortals can barely take in all the stuff in the screenshots. Love the level of detail you are putting into them and the story though. It's great to see what you are doing and why. A much better way to learn :thup:
Thx

. Regarding the "pulling it off" thing: That's handled by experience. I've played a lot of Huge maps, as I specialized on that Setting, I know basically every possible look of the Big & Smalls mapscript, and I know what to do at every possible point now. I learned it, mainly fom
WastinTime and
T-Hawk. I have my own Strategies, like the "Paper- / Educationblock" , the "1st one GA, then the Super-GA-Chain with the MoM", I've played over 500 Checker-rushes, and so on and so forth.
With that, it only takes me the questions "where am I now" (question concerning the phase of the game) , "what will come next" (question on how to prepare for the next phase) and "what's the maximum I can get out of this turn" (question of perfectionism) , those are the things I have to realise and think about, those lead to the decisions I make and to how I move the units. To play very slow (if I'm not in funk you stupid AI mode) helps me not make mistakes, and the luck is with the bold as I learned. I put an extreme amount of effort into perfectionism, during the high-phase of Sushi, I micromanage all cities, sometimes making 1 turn last up to 3 hours (5 minutes for moving the units, 30-50 minutes for developing new plans, 1h+ for Micro, and again 30 minutes for adjusting and maximising everything) . This is what happyturtle calls insanity, but that's just how I work and have fun

. The fun is when I see the results, like in this case, when the score succeeded
WastinTime's 3.2M, then the relief was really great.
Small comment though, it's hard to see the red lines on the mostly dark background. More contrast would be good.
Noticed that myself already, but it's good that you say it, because my neuroses don't let me change anything I decided for during the same game / Writeup. Sounds weird, I know, but because of that I have the rule "you can stick to something stupid in one game, but in the next, you must break free from it", allowing me to keep my mistakes for a while and getting rid of them one after another. Imo the best way to enhance the clearness would be to use broader lines, atm. I'm only working with size 2 lines, size 3 or even 4 would probably be better. Maybe I'll just change them from 2 to 3 for the next posts and from 3-4 in the very end, then the only people who'll be able to notice my inconsistency are ones jumping from page 1 to page 5

. Believe it or not, but this is the truth, my head is my own worst enemy.
Just surreal it's possible to get so many techs so early, with Sushi just around the corner at 1AD. Suppose this is easier to pull off on settings like this when you know the ins and outs of the AI and the personalities and are able to pull them this way and that one, but it's incredibly impressive.
Don't think it's surreal, it's really the settings. It is also skill, it's playing with the settings, it's choosing the enemies and playing with them, it's using the other AIs for ones own purposes, but it's Marathon allowing for the crazy Checker-powered snowball, it's Marathon allowing to conquer 3 Civs instead of 1, and it's Huge opening up more possibilites and making things like Shrines so ridiculously strong, that people say the settings / Incans are broken, but for HoF play it doesn't matter, as it's broken against broken again

.
What I notice between Replay 4 and this one, is that you seem better prepared to stay ahead of the curve now. Pumping settlers and boats, and constructing

multiplier buildings early, before the economic crash of Sushi and Mining. Very enjoyable read so far. Had no idea National Park could be so effective either. Also, I notice +2

from the Temples. Is that due to it being the AP religion?
You mentioned Libraries too, do you build many

buildings? With a probably crashing economy in the near future, is there much point to that, bar GP slots outside of Caste? Since I was running 0% research in the end of my recent game, that you helped me so much with, to upgrade units and spread corporations, one thing I noticed is that science buildings quickly became pretty pointless (being a little harsh). Still useful in cities running specialists of course, but in the vast majority of cities they'd more or less do nothing. It's probably one of those things that separate Sushi games (or otherwise crashed economies and science sliders) from more normal games where you can have the slider at 50%+.
Keep up the good work.
Believe me, I played better in Replay #4 than I did in this, maybe as good due to the newly earned experience from Replay #4. What makes me stay ahead here are the Incans, being so extremely powerful. That's why I also wrote that comparison-episode on Incans vs Egyptians, because there is no comparison, Incans start with 3 Capitals and 7 Extensions, when Egyptians have 2. Egyptians catch up a little with War Chariots, but Checkers can live so long, and have such a ridiculously effectiveness when it comes to their cost, Egypt can never fully catch up. First they miss the cities, then they miss the Wonders, and then they miss the FIN trait which is more important in a Sushi-game than any other trait, Incans are the strongest Civ not only because of Checkers launching insane snowballs but also because FIN / IND is an insane combo, not to mention that the +2

from the terrace really help a lot.
The 2

on the temples come from the AP, that's why I smiled so when I succeeded with that AP-gambit that (what I find surprising) nobody has commented on yet, the one where Pericles, one of the few Jewish Civs became a GE and I gave him Theology so he builds the AP in my Religion with me being elected.
Concerning Science buildings, I build them if I have the

, which often is not the case. My buildorder once Sushi is reached is clearly Granary -> (Lighthouse) -> Forge -> Courthouse -> Harbor -> Barracks -> Bank -> Market -> Grocer and then maybe a Library, though, with whipping, that buildorder can change, a Bank can get whipped before the Barracks should the city be large enough already.
Before reaching Sushi (with the less build-options and the 100% Research) , Libraries have their place in the buildqueue like this: Granary -> Forge -> AP Temple -> Courthouse and then the Library, I clearly prioritize

over

as Hammers snowball through conquest, science doesn't.
Dammit, where's my pizza?

At least I know I won't die again, since I was happyturtleIII in the opening display.
Have you thought about the final war? Maybe a nuke will hit you and the Mechanized Infantry you saw was the last picture from your existance? No, just kidding. You did a lot better once you had a Rifle and were a Cuirrassier, I think, you even reached lvl 5, and that without any Pizza!
I've had Mansa try to pull the 'please vassal me so I can win by Culture Victory' trick before too, although didn't fall for it. Am looking to see how you dealt with that...spies?
So he did it to you also, this really is ridiculous

And yer, you're thinking the right direction

.
Never tried a Jungle National Park before...Wow! Does it need Caste to be able to fill those specialist slots?
It does not necessarily need Caste, but getting enough Specialist-Slots without Caste is difficult, that's for sure. Spy-Slots are aquired easily in lategame, but there are definately too little possibilites for Merchants and Scientists in this game.
Regarding grassland Workshops under SP and Caste - you're right, they are absolute beasts, even without a GA powering them it's 4 free hammers per tile. They're even better than plains workshops, which I normally build on those crappy non-riverside plains tiles once I get Guilds, as they are food neutral.
CS + SP Workshops are amazing, I'm very much looking forward to the next non-Corp-game I play, where I can run those Civis

Atm. I'm trying to play for earliest Conquest on a Huge nano-Pangea-map, but didn't have any really good starts up till now.
There's a trick you can do on Normal speed under SP and Caste (don't know how this would work on Marathon) where you group your workers into teams of 4, each team can build a workshop or a Bio farm in one turn, so a few of these 'teams' working together can change a whole city's function in one go. Really useful when you're on a SP-powered conquest charge, as each captured city comes out of anarchy you can ignore what the AI has built in terms of city tile improvements, change the city to suit your needs and then move on to the next city. You can take over an entire civ and have them running at full capacity in next to no time with enough workers (and usually there are plenty spare unless they're off building railroads at this point).
I know about stacking Workers, but 1. I'm hardcore 2. I use as little Workers as possible. Rebuilding terrain that AI has built, re-specializing cities is something I try not to do, especially not when the Cottages already have grown to Hamlets or often even Villages. In this round, I sometimes managed with 0.5 - 0.8 Workers / city, which is the opposite of what others advise, but it can be done, I can prove it.
One final thing I love about SP and Caste -the maximum maintenance cost a SP city incurs is 6gpt (again, normal speed), and 3gpt with a courthouse. That can be covered by one grassland bio-farm running a Merchant. The remaining 19 city tiles (excluding the city itself) can then be used for commerce and production as required. Each city becomes it's own self-supporting powerhouse and the more cities you have the better it gets, which gives you a much more flexible approach to your economy to the usual civ model of rich commerce cities supporting poor production cities that you have outside of SP.
The maximum maintenance cost on Huge maps is 8 GPT, which isn't that much more, 33% to be exact. Running hybrid-economies and staying flexible is something I prefer aswell as highly specializing the citie's. I wouldn't work that 1 Merchant in the IW city i. e. , but I would work max-Merchants in the WS-city in any game

. Using SE aswell as Cottage- and Hammer-economies is what lets one get the most out of the land. I'm about 95% sure I'll write an article about hybrid-economy in the followup, but must inform myself on the existing articles first, as I don't wanna write anything anybody already has written about in all extend.
Sera: questions about small island cities (cities with few or no land tiles.)
What build order do you use in those cities? Which buildings do you rush buy?
It looks like you settle island cities with seafood resources as fast as you can build Settlers for them, and then after Sushi, you also settle no-food island cities as fast as you can build Settlers for them. Is that correct?
Also, how do you decide where and when to build the Forbidden Palace?
Buildorder is Granary (2pop-whip with OF in Lighthouse) , then Forge (2pop-whip with OF completing the Lighthouse) , then Courthouse (3pop-whip) and after those, the city grows on Barracks and Harbor and when the size is big enough, I whip a Bank. I use Slavery for as long as I spam Execs, and don't rushbuy anything but Workboats.
Your assumptions about how I settle is correct, as fast as I can build Settlers, and the order is also correct, Ressources first, then no-ressource-places. If I have to choose between two, the one with more land-tiles get's preferred, because having only 2 Workshops can make the difference between a city costing the empire hell for a long long time, or getting the buildings up one after another.
National Wonders (Forbidden Palace) follow the principle of snowballing, the earlier you can get them up, the better. When I start the Super-GA-Chain, I revolutionize to US at some point to buy all the Workboats, that is the time, when I buy a Courhouse somewhere and also buy the Forbidden Palace, even before Sushi, as that wonder saves more than most would imagine. Placing it well is easy with US, look for the largest group of islands you can settle that is the farthest away from your palace, prioritize Settlers with sending them there, creating tight colonies with lower maintenance can be a crucial factor.
TY all for your Feedback!!!
Seraiel