Replay #7 is 7 is 7

Seraiel, this might be a bit of an ask, but is there any chance you could provide a rough guestimate of how much culture your produced from all sources.

What sources do we have?

Specialists, Commerce (Culture Slider), Culture Bombs, Built Culture, Buildings, Multipliers.....Spies lol. Anything else?

I realise that this is probably impossible but...perhaps your sharp mind can give a guesstimate....
 
I see nothing embarassing about doing what one enjoys. In the USA, it is called the pursuit of happiness and it is directly protected by the US Constitution.

Enjoy it while it lasts!

Sun Tzu Wu


Sun Tzu Wu

Those are wise words you should take from your friend Wastin. They mean a lot, also to me, and we're very similar.
I understand your negative feelings, they come from frustration about the lack of control over your behaviour, but what you're not seeing is, that you decided for CIV, and that you're the best CIV Player in the whole world, and not everybody thinks as trivial about such things as the philistines do. Being the best CIV player basically means, that you're a player with a dedication that others could not bring up, that you're so resilient to what you feel is bad, but still don't go away from it, like 99% of the normal humans couldn't, that is you, someone with more strength and power than most, but with the inability to use his power for things that aren't his.

Get free from what other people think you should be / do, there's only one person that really matters, and that's you, WastinTime.

Your friend.

Seraiel, this might be a bit of an ask, but is there any chance you could provide a rough guestimate of how much culture your produced from all sources.

What sources do we have?

Specialists, Commerce (Culture Slider), Culture Bombs, Built Culture, Buildings, Multipliers.....Spies lol. Anything else?

I realise that this is probably impossible but...perhaps your sharp mind can give a guesstimate....

...Religion...

It's actually very simple, because I still remember that game very well. I got pictures in my mind that 30% of the Culture came form normal Culture buildings, 70% came from Cottages, and the rest came from everything else, meaning, Cottages made the main part of the Culture, Culture-buildings themseles played a significant role, everything past that were peanuts.

To see the Culture, simply look at the screenshots in this thread, I remember having posted screens of all important times of those cities, those screens show dates, and they show numbers. I still remember that when beginning to run 100% culture, cities were making something like 200 / turn, they soon went up to 400 / turn, and in the end they reached 800 / turn, basically because of the growing number of pop and the Cathedrals built in the meantime.

Culture bombs played a role for 2 cities: I think I got 7 GAs and used 5 on the GP-Farm to get it to legendary (5*2500 = 22500 so very close to the 25000 needed) and I think to have used to on the L-city that wasn't the capital (but here I had very bad coordination, because of those 5000 points, only 3000 were really needed) .

To beat this game it's probably advisable, to build the Hermitage in the Capital, and to use a PHI leader, and then bomb L2 and L-GP to Legendary.

S
 
Minor correction: Quick speed Great Works are worth 2666 culture, not 2500 culture. Your math is off too. 5 * 2500 = 12500, not 22500.

Sun Tzu Wu
 
TY :mad: :D .

Yes, it's 2680 (666 is devilish STW) and I think I used 7 bombs on the GP-Farm and 2 on the other city, definately no in capital.

What I wanted to express nicely was, that Dalinski should look himself, as I don't like to redundant.

@ Dalinski: If you want to have a look, don't forget that there are savegames available in the HoF!
 
Minor correction to your Minor correction.
I haven't played quick culture in years, but it's 2680.

That is 4000 * 0.67 = 2680

Thanks for the correction. I thought it was 4000 * 2/3 = 2666, but the game does strange rounding up and gets 2680 instead?

Its the shifted integer arithemtic the game does that causes this minor difference or did they just use .67 as the scaling factor?

2666 seems too familar. Now where did I see that number before?

Sun Tzu Wu
 
How did you keep out of war? Usually when building so few units, someone will come after you.
 
That signature of yours happyturtle <3

Regarding your question: I chose almost exclusively peaceful (religious) AIs for this game, and AIs dowing a player works completely different of how you think. In this scenario i. e., the AIs could not even DoW me if they wanted, because most of those AIs cannot plot war at pleased.

There are some really great threads on DoW behaviour. Most important things to know basically are, that shared borders and high pop on little space make an empire attractive for the AI, while being able to build certain unit-types (especially the unique unit) and having a vassal i. e. greatly enhance the general chances for war.

In this scenario I have no shared borders, low pop on large space and I disabled vassal-mechanics, which makes war even for the non-pleased AIs very unlikely.
 
Does "disabled vassal mechanics" mean used "No Vassals" option?

Sun Tzu Wu
 
I somehow knew that what I wrote wasn't perfect, yet I don't see the difference between "disabled vassal mechanics" and "No Vassals" option. Could you maybe explain?

Tia,

Seraiel
 
I somehow knew that what I wrote wasn't perfect, yet I don't see the difference between "disabled vassal mechanics" and "No Vassals" option. Could you maybe explain?

If one says selected "No Vassals" options, players familiar with where options are selected will know precisely how to select "No Vassals".

If one instead says "disabled vassal mechanics", players new to the game may not understand what that means or how to accomplish it.

Better than either of the two above phrases, is using both:

The "No Vassal" option was used; this option prevents any AI from becoming a Vassal, effectively "disabling vassal mechanics".

On the other hand, using "No Vassals" is easier for most players to understand. "disabling vassal mechanics" sounds like something only code divers/game modders can do via changing the game's actual source code. Players might wonder whether its possible to still have Vassals with the "vassal mechanics" disabled.

I hope some of the above makes sense. I'm a firm believer in making everything as easy as possible to understand. Thus, I would say use the "No Vassals" option as opposed to "disabled vassal mechanics".

Note the old engineering rule on a acheiving perfection. Perfection is achieved not when nothing more can be added, it is acheived when nothing more can be taken away.

The best advice I can give is write to your audience's level. I assume you want as many players as possible to learn from your game walks throughs (the best I've read so far). This will be primarily players with far less experience playing the game than you have. It is best to explain things as simply as possible, trying not to assume too much about the readers playing experience. Your game walkthroughs already do this in nearly everyway possible. Using the phrase "No Vassals" instead of "disabled vassal mechanics" would be one of the few ways your game walk through could be improved, in my opinion.

Sun Tzu Wu
 
Ok. I actually understood the difference already from the first explanation, but I understand that redundance is a form of wanting to make sure that something doesn't get lost. Be careful though with it, as far as I know redundance in extreme forms is something resulting in a "brain wash" effect, so with repeating the same over and over it's basically possible to overwrite what a person is thinking.

In this case though the message is "keep it easy" and "easy is good" and both are things I agree on, so both taken :) .

So ty and be careful ;) .

I'm btw. refrained from giving advice atm. because of BiC :cry: :goodjob:

Sera
 
The best advice I can give is write to your audience's level.

Even at this late date Civ IV isn't exactly flooded with deity players ;).

Sera's walkthroughs are amazing though, and a fun perspective difference from those by ABCF, Rusten, U_Sun, Obsolete and Snaaty years ago. They also offer even more to be learned, as more mechanics are understood now than back then.

ABCF is busy breaking Civ V these days :p.
 
Even at this late date Civ IV isn't exactly flooded with deity players ;).
True but these walkthroughs are amazing and useful even for much lower level players like me! :-)

I'm slowly working my way through the 2 Sushi games at the moment, amazing stuff.
 
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