Report Bug, Get Patch

I did not use HoTK_R22_Patch_A.exe, just found it. Was added 40 hours ago, i downloaded a week ago. Played the huge 196 scenario with preplaced cities a lot, worked fine, just everything without preplaced cities crashed.

Now i am confused, did you change The History of Three Kingdoms Release 2.2.exe after June 28th, removed something that is now in the patch?

bye Myri
 
If you mean the "Assert failed" error message, then you can choose 'ignore always' to bypass it without crashing the game, sometimes it's harmless.

Patch A didn't fix any game-breaking bug in Release 2.2. Just AI and some rule tweaks.
 
Could you try this dll and see if there's any error message pop out before crashing?

Yes i tried both patch A and your zip file.

Clean install then patch A (Crashed after 1st turn)


Clean install then dll file (Crashed after 1st turn)

Very strange, must be a another one of many vista problems.

Thank you for trying :)
 
CTD after 1st turn, play now, all default settings(just cling next), a moment before crash barbarian builds Rouge of White Wind (not sure if corect)

I have latest version, with latest (a) patch, I have BTS 3.19 and am runing Win XP
 
CTD after 1st turn, play now, all default settings(just cling next), a moment before crash barbarian builds Rouge of White Wind (not sure if corect)

I have latest version, with latest (a) patch, I have BTS 3.19 and am runing Win XP

If you want to play random map, try using custom game, it should work fine.

I would also recommend play a scenario.
 
Well, I suppose this is a bug, but my cavalry units aren't getting the Northern Soldier promotion granted to them. Isn't really that annoying, but there are times when that extra ten percent could come in really handy, especially for Ma Teng's early game.
 
Well, I suppose this is a bug, but my cavalry units aren't getting the Northern Soldier promotion granted to them. Isn't really that annoying, but there are times when that extra ten percent could come in really handy, especially for Ma Teng's early game.

Use WB :lol:

I've just fixed this, will post with the rest of "promotion expansion and adjustment" patch.
 
Use WB :lol:

I've just fixed this, will post with the rest of "promotion expansion and adjustment" patch.

great!
I've been sorta doing that, but kept on getting sidestracked with watching the progress on the new hero AI. They're really fighting eachother more now... did you just simply make them waaay more agressive?
 
great!
I've been sorta doing that, but kept on getting sidestracked with watching the progress on the new hero AI. They're really fighting eachother more now... did you just simply make them waaay more agressive?

No, I don't know the magic button to make heroes more aggressive, I just did some bit of fixing and improving here and there one tiny piece a time. I'm aware there are still a few bad moves in hero AI and AI don't know how to micromanage legions, so there's still a lot of room of improvement.

Give me some feedback;). How do you like the new AI?
 
Well you may not have a magic button, but whatever you did, it's working really well :lol:!
For feedback:
I don't care that much if the AI makes a few bad moves with it's legions so much, as the AI never really has elite crack units that it bases it's strategies upon. What I'm really liking is that they seem to be moving their legions out of garrison duty into the open. This allows the hero to level up a few times and utilize the hero promotions. Since the capture chance is low, and most heroes have high vitality the AI is hardly effected by the occasional defeat of it's core troop. So I think whatever you're doing with the legion AI at the moment is in the right direction, and while it would be nice to see the AI protect their legions better, it's better to see them actually fight with them.

For something you might want to work on 'fixing' is the AI's selection of the UnitCombat level promotions. I've noticed that most of the time, the AI's hero's prioritize the Siege level upgrades before anything else. While this may be good for Yue Jin and I suppose Gao Shun, it absolutely cripples hero's such as Sun Ce and Zhang Liao, who have far more powerful promotions available.
One quick fix that would alleviate the problem somewhat would be to weigh the Vigor promotions (as they are usually the best and most overlooked by the AI) so that the AI always selects it if available. Perhaps you could also weigh a few other promotions such as Indomitable and Conquerer similarly.

I guess I have to eventually spoil the fun though, and report a bug... the Chuan soldier promotions aren't working. I haven't checked the other region promotions though, so they may or may not be broken.

Overall though, this patch is great! The promotion rebalancing was done really well, though it would be nice to see a few more heroes start with a core troop promotion.
 
I'm a happy man now:)

AI don't really know how to pick hero promotions right now, as you have pointed out, that should be the next step.

Chuan solder promotion is broken, you mean they don't protect units from poison swamp?
 
Well, if I were making an awesome mod, I'd be happy too :goodjob:!
maybe it's just in my game right now, but the unit's aren't getting the promotions. I'll play some more and see if it was just a temporary thing or not.
 
Tried out a MP game today on two maps; the 80x80 map gave a repeated CTD on turn 20. Trying the smaller (64x64?) map CTD occurred on turn one. No OOS though and Heroes worked fine.

Savegame from my end:
 

Attachments

Tried out a MP game today on two maps; the 80x80 map gave a repeated CTD on turn 20. Trying the smaller (64x64?) map CTD occurred on turn one. No OOS though and Heroes worked fine.

Savegame from my end:

That's...some good news at least, thanks for testing. However, when I tried to load your save, it says it requires MOO2Civ Patch4i to run...Can this be the cause of CTD? Also single player works well for you right?
 
Ok, I got a bug: Lu Bu's Flying General promotion isn't giving restored movement, at least not on a regular basis. I'd say it works about 20% of the time. It's not really that big of a deal though, except it's really awesome when Lu Bu takes on three hero's on his own.
 
I'll take a look at that. Also, in current release, there are a few other bugs:

1. Combat V don't give proper strength bonus
2. Fighting Withdrawal Promotion is bugged, if you are fighting with one of those heroes, it's very likely you'll experience a CTD
3. Units built in cities with regional city perk don't get free promotions they are supposed to get.
 
Just a little observation on the Flying General promo: It seems to work fine when used on a stack, but fails most of the time (like I reported earlier) when used on isolated generals.
 
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