Report Bug, Get Patch

I fixed the game hang bug, it's Sun Ce's hidden Nationality Gan Ning wants to attack the At-Peace-With-Barbarian yellow turban Yang Feng's ship. He can't but think he can so he just keeps trying and trying...

Also in your save game there are other bugs I don't understand, if you open hero info panel and check one of Yang Feng's random hero you will see his legion member has a hero!!!
 
Crash to desktop after you hit return. (Almost all my cities have 10k culture now, only maybe 5 more years to go...)
I'm afraid to start a new game with all these bugs...:(
 
This crash is caused by what I have mentioned before, although I haven't figured out why that hero id is int that hero's legion, I have put a 'emergency guard' mechanic in there to make sure once that weird thing happens, it's undone. So if you start a new game, this bug will not bother you.
 
Yes, I've applied the patch already, and I switched to Yang Feng and switched back, but it crashed again after a while. So it's not just what's fixed in the patch. Sigh, can't realize my dream of making the Wuling Barbs the most civilized in the world...
 
I guess it's sorta hard to be cultured when your civ is named "wuling barbarians" :lol:
 
First off, awesome MOD though having played throw v2.3a as Liu Zhang... there seems to be a bug regarding workers and their ability to clear swamp. I had researched the requisite technology (can't remember which one off hand) and couldn't get it to work even after switching about with civic options.

Trying to look in Civiliopedia proved fruitless as there was no entry for it, so no idea if it is locked to a particular civ. Just had a try with v2.4 and aborted the game prior getting the tech as I seemed to have mucked up diplomacy this time round and got dog-piled. :mischief:

Anyway, it still looks like the swap clearing bug is there as when a worker is moved over a swap tile, surely the option to clear it should still show, but be inactive... like how the build windmill/watermill options are?
 
@SHS

You've found an awesome bug, it's fixed now.:)

Heh... trust me. Surprised no one else noticed, but then again it does happen very late game and by then, if you aren't loosing badly, you're just moping up.

So actually, would it hurt associating it with an earlier tech? Or would that throw the game balance out favouring the civs south of the Yangtze? :cool:
 
Heh... trust me. Surprised no one else noticed, but then again it does happen very late game and by then, if you aren't loosing badly, you're just moping up.

So actually, would it hurt associating it with an earlier tech? Or would that throw the game balance out favouring the civs south of the Yangtze? :cool:

Yeah, we introduced the whole swamp thing for the purpose of nerfing factions south of the Yangtze, as well as provide some strategic advantage for the southern defenders. So if it accomplished its function well, then don't make workers clear them too early. What do you think of this swamp thing in terms of gameplay?
 
@zeodeicasia

I have confirmed the Bug. However, besides the CTD, there's another interesting, Cao Cao's legion are consisted of two different unit combat type. So just want to confirm if this game is a new start after you apply patch B.
 
No, having 15 gold mines in my starting area was so absurdly lucky that I wanted to play my patch A game to completion and hoped that adding patch B would fix the CTD.
 
@zeodeicasia

I fixed that bug causing your game to crash, it will be in Patch C, so you can enjoy that 15 gold mines game to completion I hope.
 
Don't know if it's reported yet or if it's even true; but I think heroes that level up might loose there promotion if you wait promoting it when it's in a legion. Need to be confirmed.
 
I was about to report a CTD with the 81x81 map, but I guess I'll get the patch first. ;)

EDIT: Darn, still getting that CTD... it happens after the end of turn 120; I'm attaching the WBS below.

I'm looking into it now.:)

EDIT: it's a bug fixed in Patch B...I'm afraid you have to start a new game.

Don't know if it's reported yet or if it's even true; but I think heroes that level up might loose there promotion if you wait promoting it when it's in a legion. Need to be confirmed.

Look who's coming! Believe it or not, the first mod I played and loved was your promotion mod. You have no idea how that influenced me. Maybe you could see it in HoTK with all the new promotions.:)

Back on topic. What you have described looks like the auto-promotion mechanic: if a hero can level up, you have one turn to do that, if you didn't level him up that turn, the AI will automatically level him up, choosing a new promotion for him. This mechanic is introduced to prevent players not to promote their heroes in order to save hero maintenance cost. I believe it's a temporary solution, since I will adjust the hero maintenance calculation in the near future.
 
Ah yes I thought it might be that. Thats why they have such stupid combinations now :p. Now I want to restart heh.

Glad you liked my early mod :). Yes you have a very cool variety of promotions. Maybe the exp should be in decimal like in Fall Futher (plus) - Fall from Heaven II modmod. Also there are many promotions in FFHII you could use. Like: Defeceive - (double fortify bonus), Body Hunter (+2 gold per combat victory), Marksman (attacks weakest unit), Guardman (guard against Marksman + increase chance to defend), Light (+1 movement, -20% strength), and features like Defensive Strikes and Flee.

Is there anywhere explaining the difference of the scenarios? This is a splendid mod. I almost want to start modding again hehe.

Edit:
Btw, I'm playing Cao Clan and Light Cavalry cost at least 4 times more than stated. Is that intentional?
 
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