JosEPh_II
TBS WarLord

if one wants to play optimally he'll produce all military units in a single city with all the GGs settled there.
I can't believe you actually believe/do that! If I have 7 cities and each city can produce a unit in 2-3 turns why would I Ever penalize myself by Only building units in 1 city? Even if that 1 city produces a top unit every turn the numbers will not match up, even with GGs present. If I Need that 1 producing city to send defenders to the borders, the time to get there vs I can build another defender in the closest city is still not as effective. I need that defender before the enemy gets there. Especially early game when GGs are scarce to non existent.
Why would you follow this path? Shaka would eat you for lunch. You could possibly use this strategy Late game where you have a core group of cities well inside your empire that the AI would have a hard time getting to.following this most cities of good player will not produce any military units ever.
killtech, you keep extrapolating that your way of playing IS THE ONLY way to play ("cities of good players") but it IS a fatal flaw in your reasoning. It is egotistical/arrogant to presume you have the optimum way. So your vision is tunnel and not broad. This is hampering your modmods development and usage imho.
thus the -90% production penalty is ignorable. AI is too stupid to understand this strategy thus it's ok it doesn't build it (it would produce military in the olympic city).
Regrettable.

JosEPh
