First off: big fan of FfH2 and FF! Easily better than many fantasy strategy games.
On to my request:
One of my favorite things to do when playing FF is to send out my recon units to capture the available fauna. Between gaining low-level skirmishers and scouts, and dropping in happiness buildings, these units are an awful lot of fun, especially griffons and spiders. However, I would love to see some of the following things added to the mix:
1) More types of animals, including giant versions, starting with bats, boars (wild), eagles, insects, octopi, owls, rhinoceroses (sp?), sharks, snakes, toads.
2) More types of beasts, starting with basilisks, beholders, chimeras, hags, hydrae, manticores, nagas, oozes, pegasi (wild), sphinxes, unicorns, wyverns.
3) Do more with what you get: allow animals/beasts to be trained and equipped to become regular units (like War Elephants), become mounts (like Austrin pegasus riders), become buildings (e.g., allow new units of the same type to be produced), or be altered (e.g., through magic, make a Wolf into an Ice Wolf with extra Cold damage).
4) Have some animals/beasts be tied to their lairs, from which they could only periodically bombard, or be locked into a territory (3x3) that they can move around in but not stray from. This could open up other types of creatures that are more limited in mobility (e.g., crocodiles) that you could ensure that their lairs are in a preferred environment. Maybe have events that drop in a lair in the middle of a civilization's borders to stir up a response.
Now, if there are more animals and beasts out there, that would shift the balance towards those civilizations that start at peace with them, or those that have strong recon groups that would take greater advantage of them. I'm not sure how to balance that, but I'd be willing to discuss it with anyone who cares to.
On to my request:
One of my favorite things to do when playing FF is to send out my recon units to capture the available fauna. Between gaining low-level skirmishers and scouts, and dropping in happiness buildings, these units are an awful lot of fun, especially griffons and spiders. However, I would love to see some of the following things added to the mix:
1) More types of animals, including giant versions, starting with bats, boars (wild), eagles, insects, octopi, owls, rhinoceroses (sp?), sharks, snakes, toads.
2) More types of beasts, starting with basilisks, beholders, chimeras, hags, hydrae, manticores, nagas, oozes, pegasi (wild), sphinxes, unicorns, wyverns.
3) Do more with what you get: allow animals/beasts to be trained and equipped to become regular units (like War Elephants), become mounts (like Austrin pegasus riders), become buildings (e.g., allow new units of the same type to be produced), or be altered (e.g., through magic, make a Wolf into an Ice Wolf with extra Cold damage).
4) Have some animals/beasts be tied to their lairs, from which they could only periodically bombard, or be locked into a territory (3x3) that they can move around in but not stray from. This could open up other types of creatures that are more limited in mobility (e.g., crocodiles) that you could ensure that their lairs are in a preferred environment. Maybe have events that drop in a lair in the middle of a civilization's borders to stir up a response.
Now, if there are more animals and beasts out there, that would shift the balance towards those civilizations that start at peace with them, or those that have strong recon groups that would take greater advantage of them. I'm not sure how to balance that, but I'd be willing to discuss it with anyone who cares to.