goals -
military - finish off japan, get darius started
begin preparing task force for other continent.
decide where to start.
technology
finish assembly line and start on cannons, work towards combustion + industrialism
economy - wait for moment to pick next GA
** turns
Miliary Highlights
so i ended my last turnset taking three japanese cities, and establishing darius on that continent. With the creation of darius, 6 rifles (2 in each of his cities) spawned, allowing me to use my garrison units as fresh attack troops. I split my forces in two, one with trebs heading towards Kyoto, and a group of 6 rifles to Kagoshima.
assembly line checks in just as kyoto falls, (having attacked with abandon and losing 2 rifles to CG3LB). now upgrade all rifles in my territory on island to infantry. The rifle group at Kago w/o siege support had iffy odds (~77%), so I send them back to become infantry. cannons will be available very shortly as well. for some reason though, i can't liberate kyoto to darius - is there a minimum number of turns one has to wait before giving additionally cities to new colonies?
Rest of Japan falls easily. Chase Toku onto two islands and raze one, keep another arctic one. Just as turnset is about to end, i am now able to "liberate" old japanese cities to darius. i do so.
the ~12 veteran infantry from japan, alongside 6 vet cannons are amassing on southern persia to be taken on their next war.
With those two mfg/mili techs in, i have built factories in almost all cities, and began work on the pentagon. In addition, 6-7 more cannons, alongside 6 infantry and a few machine guns have been amassing to kickstart next campaign. ~20 sieges + 20 other should be enough to spearhead two campaigns in whoever is attacked.
Throughout this set there were several trade away "old" tech for gold opportunities, but they are unnecessary at this point - i'd rather the comp tech slower, even if it is only by 6-7 turns. No one is willing to attack anyone else for any tech though, even though they are all pleased with me. (Except Washington)
i think having gone into emancipation at the beginning of the last turnset has really hurt all the other civs. they must be well into the penalty, and in my set have only just begun researching constitution.
Right now the infantry / cannon combo would be facing it seems at worst muskets. Rifling is probably 8-10 turns away for any of the rivals, meaning one of them could fall very soon. I have had Darius research economic techs - Sci Method / Biology. While I got Railroad, and now Combustion. Following it's completion, i will get Industrialism. Once I have selected who is targeted, I will bribe to Darius to stop trading with everyone else, and Trade him Steel / Assembly Line for Sci Meth / Bio.
The question is who to attack. I think the time is ripe for my second GP inspired GA. It should get me over the hump to industrialism, whereby i can pump out tanks who would at worst meet infantry / cannon combos, tho likely only rifles / cannons.
Pawelo's post about Willlem's cultural victory is making me think I should perhaps attack him first. However, getting a foothold b/w Sury / Jules via colonizing Washington is also very tempting. Upon liberation, the 2 new infantry that would appear in each city would be very good against whatever they might throw back, allowing continued aggression with a colony that can hold it's own. i would likely keep whichever heroic epic / ironworks cities i get, and liberate everything else. a trend of my more recent conquest / domination games is also perhaps founding mining inc and getting units every ~1-2 turns.
the game should be over soonish.
here are pics of Darius' new lands
the tech situation against the comp (they can't see many of the techs I have yet). I'd also always thought Nationalism was a pre-req for democracy. But it's shown as something they can research, even though they want Democracy.
and the demographics.
as this stat points out, i'm second in economy to someone right now. i have to check the graphs to remember who, though i'm thinking that this makes them a likely candidate for my next target. get rid of anyone who poses any sort of meaningful tech rate / economy. heh, this strategy has become so spartan.
***
brief comparison:
My economy is only ~50% of Jamesds! Meaning i'm only managing ~510 beakers, compared to ~800 for both pawelo and Jamesds. Wihle that should be a quick enuf pace to tanks in short order (with a GA), and the additional population from Biology should catch up.I'm not sure why my economy is smaller. I haven't been building the Custom houses though. I hope i'm running free market! I have instead been almost exclusively focused on creating a mfg base to pump out units. Perhaps I should have maybe settled some of the new cities you guys have been as well.
***
o well great sets guys. very interesting to see where it leads.
cheers,
asaegyn