seasnake
Conquistador
Hi, making a mod that has a "scientific trait."
Wanted to use CvEventManager to do the following: Make it so that onfounding your first city, you get a free technology that you don't have if you have the trait scientific.
Has anyone done something like this or have some suggestions?
Wanted to use CvEventManager to do the following: Make it so that onfounding your first city, you get a free technology that you don't have if you have the trait scientific.
Has anyone done something like this or have some suggestions?
you can just directly give the team a tech, the command for that is there, that's not a problem.
.
edit: I tested the CyPlayer.chooseTech() method in the console and it works exactly as you described! 
Otherwise we're stuck with the first script I posted. : p (Luckily we're gonna use a custom DLL so we need to start compiling a list of stuff that need to be included in it.)