ashvin.l
ITendToLoseALot
- Joined
- Jan 4, 2011
- Messages
- 54
At the heart of Civ is you making autocratic decisions. No matter what govt you are running, you are always running despotism. This seems completely unrealistic.
I have thought more about democracy, but I am sure that some thought can be given to other forms of government as well. For example, if a player chooses democracy, there should be some notion of "people's choice".
For example,
1. One cannot autocratically decide to go to war with anyone. It should be based on the mutual feelings associated with the country. For example, we can say, if you choose democracy, you cannot declare war on any country that is friendly. The player has to come up with innovative strategies to force countries to go to war with him/her. This can be further enhanced by penalizing the player at higher levels. For example, at diety you can only declare war on Hostile countries.
2. Approval rating should be of some use. Right now it is simply a statistic. Approval rating should be used to determine whether the president has been good or bad. If the approval rating falls below a particular value, every city will decide for itself what to build (equivalent of kicking the president out of office).
3. Unhappiness is of little significance in the modern era since your cities already grown up and player can simply ignore it. Yes the cities grows slower, but if you are already at size 15-20, who cares? To make the player care, happiness should be again tied to being able to make decisions. If the empire is unhappy, president gets booted out and cities start building happiness buildings.
On Early Rush:
Man did not learn to play sophisticated warfare from day 1. The same should be reflected somehow in the game. This is especially true, since the computer is not programmed to do a early rush (if it does, it is impossible to win at higher levels).
To prevent early rush, I propose the following
1. In the beginning, military units can only explore automated. Cannot be controlled by the player. Wars cannot be declared
2. Two new technologies
A. Organized Military Code: Allows control of the military units
B. War Tactics: Enables DoW.
OMC is placed after mining, before Bronze Working. War Tactics are placed after writing, with a prereq of OMC.
Kindly provide your comments.
I have thought more about democracy, but I am sure that some thought can be given to other forms of government as well. For example, if a player chooses democracy, there should be some notion of "people's choice".
For example,
1. One cannot autocratically decide to go to war with anyone. It should be based on the mutual feelings associated with the country. For example, we can say, if you choose democracy, you cannot declare war on any country that is friendly. The player has to come up with innovative strategies to force countries to go to war with him/her. This can be further enhanced by penalizing the player at higher levels. For example, at diety you can only declare war on Hostile countries.
2. Approval rating should be of some use. Right now it is simply a statistic. Approval rating should be used to determine whether the president has been good or bad. If the approval rating falls below a particular value, every city will decide for itself what to build (equivalent of kicking the president out of office).
3. Unhappiness is of little significance in the modern era since your cities already grown up and player can simply ignore it. Yes the cities grows slower, but if you are already at size 15-20, who cares? To make the player care, happiness should be again tied to being able to make decisions. If the empire is unhappy, president gets booted out and cities start building happiness buildings.
On Early Rush:
Man did not learn to play sophisticated warfare from day 1. The same should be reflected somehow in the game. This is especially true, since the computer is not programmed to do a early rush (if it does, it is impossible to win at higher levels).
To prevent early rush, I propose the following
1. In the beginning, military units can only explore automated. Cannot be controlled by the player. Wars cannot be declared
2. Two new technologies
A. Organized Military Code: Allows control of the military units
B. War Tactics: Enables DoW.
OMC is placed after mining, before Bronze Working. War Tactics are placed after writing, with a prereq of OMC.
Kindly provide your comments.