1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Requested Mods

Discussion in 'Civ5 - Creation & Customization' started by Alex_K, Sep 23, 2010.

  1. JohnnyW

    JohnnyW Gave up on this game

    Joined:
    Oct 8, 2010
    Messages:
    658
    Location:
    USA
    Unrelated: Grathocke, your avatar looks like a young Forrest Griffin in B&W.
     
  2. lordofpie7000

    lordofpie7000 Chieftain

    Joined:
    Feb 5, 2010
    Messages:
    15
    I would like to request a mod that causes rebellions within an empire at certain unhappiness levels.

    When i say rebellion I mean, a city or group of cities breaking of from a player or AI civ and forming their own civilization/"country".

    Such as your empire reaches a certain state of unhappiness or you drop a policy branch altogether, such as when it causes anarchy. (say you have liberty but want autocracy? Well you drop liberty, go into anarchy, return to a stable government with the new policy branch adopted, and a few turns later a city or group of cities is unhappy with the reform of government and decides to form a new nation/civ from yours.)

    You can decide to peacfully let the designated cities leave the nation to become an AI civ/new nation. Or you can decide to suppress the revolution/rebellion and depending on the size of the cities that are seceding a few units are generated for the new AI/Civ and you must fight to retake your cities tha have attempte to secede. (When cities secede or are retaken there is minimal/no loss of buildings)

    I may have missed a few key points because im half awake, but if anyone gets the general idea and is interested in making this mod that would be awesome. And feel free to refine/correct any issues with the idea.
     
  3. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    I've considered doing something similar; I already have a Dark Ages mod (will be available after the patch comes out), and having revolts as well would be interesting. ;)
     
  4. Grathocke

    Grathocke Marquis

    Joined:
    Dec 19, 2009
    Messages:
    243
    Gender:
    Male
    Location:
    New Orleans, Louisiana, USA
    Thanks, but it's me like a million years ago.
     
  5. orlanth

    orlanth Storm God. Yarr!

    Joined:
    Nov 17, 2001
    Messages:
    1,776
    I'd like to have a mod that instead of always using the "puppet" or "conquered" system for conquered cities, brings back the city culture bar from Civ4 so that cities can retain a certain % of culture from several civs. Happiness and other penalties would depend on how much culture you generated in the city compared to your opponent.

    This way, a primitive city conquered early on where you invested in new Temples etc to convert the populace could be gradually assimilated entirely to your culture, instead of forever locked in "puppet" status which seems frustrating and unrealistic.

    This would also open up a lot of cool possibilities, such as Policies that increase assimilation rate or reduce the effects of cultural differences. Or a Happiness penalty for being at war with a civ if a lot of your empire's citizens have adopted their culture.
     
  6. Dragonlord

    Dragonlord Fantasy Warlord

    Joined:
    Oct 11, 2002
    Messages:
    2,234
    Location:
    Stuttgart, Germany
    Could someone please make a mod for the Large Single Unit graphics Kael used in his Queen of the Iceni mod? With otherwise no changes, so you can use it in conjunction with both vanilla and other mods?

    That would be really great - I hate those microscopic multi-unit icons. I've also posted in the Queen of the Iceni thread, but I'm not sure whether Kael is still supporting that mod.
     
  7. DariushArdavan

    DariushArdavan Chieftain

    Joined:
    Nov 23, 2010
    Messages:
    2
    I think this is a really good idea. i wrote something similar to this a while ago but no one seems to be that interested in making it wich i think is a shame. this is a very real phenomenon that has occured countless times during history. empires do not just grow and stay that way but empires tend to fall appart into smaller empires such as the mongolian empire, the roman empire, alexander the greats empire, the arabian empire, they all fell apart some more quickly than others. and some great empires emerged this same way like the songhai empire, the achamenid persian empire, the siamese empire, they all revolted against a previous empire and came to become very powerful. I think it is a very good idea to add this to the game and thus make it much more realistic.

    however i suggest that maybe only puppetcities may revolt and perhaps only while the empire is unhappy. and then perhaps they should only be able to emerge into citystates giving other players a reason to interfer with the conflict earning influence with the new citystate. and perhaps it would be easier to make o mod like this?

    either way i think this is a very good idea and that someone really should consider doing this.
     
  8. dancjm

    dancjm Chieftain

    Joined:
    Dec 15, 2010
    Messages:
    13
    I think roads in the modern era should look more like motorways than dirt tracks.

    Also does anyone know if there is a small simple mod which makes calculating future unit maintenance costs more simple? Ideally a mod giving units set maintenance costs would be swell. :)
     
  9. Anubis3

    Anubis3 Chieftain

    Joined:
    Dec 18, 2010
    Messages:
    1
    Location:
    Washington
    A series of mods where the tech tree stops at the end of each era would be sweet! So you can focus on war in different eras. I would love to have massive wars in the ancient or medieval era's in particular. But for the old eras boats that can enter the ocean would be needed.
     
  10. TheHarshax

    TheHarshax Warlord

    Joined:
    Oct 2, 2010
    Messages:
    146
    Location:
    The Great Midwest
    A mod that makes defense against Nuclear war viable:
    AA & Fighters/Jets on intercept should have a chance to shoot down incoming atomic bombs. (They are delivered by bombers, ya know!)
    Missiles should have an intercept order, with a chance to shoot down incoming planes, bombers, missiles, and nuclear missiles. Optionally, the latter ability to shoot down nuclear missiles could be tied to a particular technology.
     
  11. Jade Wolf

    Jade Wolf Chieftain

    Joined:
    Jun 24, 2008
    Messages:
    17
    Location:
    Niagara Falls, N.Y., U.S.A.
    Valkrionn, I being unknowledgeable about programing do not know what DLL is but am wondering is there any indication of when that will be made available. I want so badly to see the diversity of mods and absolutely loved FFH. But I just can't bring myself to go back to the staks of doom. I gota put my stock in CIV 5 now and eagerly await this change. Do you know when the DLL may be made available?
     
  12. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    The DLL is the C++ side of the code; It allows us to add new features, and more importantly, teach them to the AI.

    There haven't been any announcements about it whatsoever. With Civ4 it took a few months; I'm hoping for something in Jan/Feb. We'll just have to wait and see.
     
  13. SkaisonFire

    SkaisonFire Warlord

    Joined:
    Dec 28, 2010
    Messages:
    108
    Location:
    Ravenstein,The Netherlands
    A mod that makes capitals raze-able would be cool
     
  14. Flexmaster

    Flexmaster Chieftain

    Joined:
    Nov 2, 2001
    Messages:
    55
    Can someone create a mod that has all the music from Civ IV and have it change with each time period?
     
  15. l3lacklagoon

    l3lacklagoon Chieftain

    Joined:
    Dec 28, 2010
    Messages:
    1
    So anyone else think that the giant death robot should be a gundom for Japan?
     
  16. TheHarshax

    TheHarshax Warlord

    Joined:
    Oct 2, 2010
    Messages:
    146
    Location:
    The Great Midwest
    Is this possible without the SDK?
     
  17. drusik

    drusik Chieftain

    Joined:
    Dec 30, 2010
    Messages:
    4
    I don't know if this is possible to create, but I would just love to see an alien race. One similar to Geth (Mass Effect) or Covenant (Halo) with all those purple units. It could be a late game race with unique city skins and different building icons, but with same or similar effects. Would be very fun to go to war with imo. Even just a few units and buildings would be awesome.
     
  18. teoleo

    teoleo Chieftain

    Joined:
    Apr 21, 2006
    Messages:
    38
    a mod with exhaustible strategic resource.....
     
  19. jsquire

    jsquire Chieftain

    Joined:
    Jul 30, 2003
    Messages:
    20
    One thing Civ V did exceptionally well is the theme music for specific leaders. But when you play as one of them, the theme comes up just once and then replayed with atmospheric music over and over again. Can a mod be done that ensures the theme music gets replayed as well?
     
  20. Mavs

    Mavs Chieftain

    Joined:
    Dec 13, 2010
    Messages:
    52
    Can someone mod the renaissance/industrial age units to represent European Warfare?

    As it is, riflemen and cavalry look like they are from the American Civil War...
    I think it would be much better to rename the "rifleman" to "line infantry" or something like that, and model it after an ~18th century or Napoleonic Era infantryman.

    The same goes for cavalry...Right now, Civ jumps from Knights to late 19th century American west style cavalry; dragoons. What about Cuirassiers?

    Doesn't the game have a Hussar unit? And it is armed with a lance? Unfortunately, Hussars tended to wield Sabers...There is no saber cavalry in the game!!! Blasphemy!!! And they're never used anyway because it is much too easy to get to cavalry!


    Oh and...has anyone ever thought about making a Lord of the Rings mod? Conversion to Middle-Earth? Eh?
     

Share This Page