Hey!
In one of my mods, there is a barbarian wizard spawned:
http://steamcommunity.com/sharedfiles/filedetails/?id=779565332
It had these two wizard units:
https://forums.civfanatics.com/resources/gandalf-wizard.22916/
https://forums.civfanatics.com/resources/wizards.22907/
From the game manual:
View attachment 467458
If you can give me some details, I wouldn't mind building you the mod to add a wizard unit. Help me with how you see the wizard unit working:
- What would be the "prerequisite technology" - what tech does one need to discover to build the wizard unit?
- When does the unit become obsolete (no longer buildable) - what tech?
- Is there a limit to how many wizard units can be in the game at one time?
- How powerful should it be - i.e. "more powerful than a xxxx unit, less powerful than a yyyy unit"
- How much should it cost to build - i.e. "costs more than a xxxx, less than a yyyy"
- Should building a wizard unit require a resource - like a longswordsman requires 1 iron - what would that resource be - dyes? copper?
- What special abilities should it have - i.e. moves across mountains, no extra cost for moving through forests, hills, etc.
- Should the wizard be a single person, or would you like a few figures in the unit - say 3-12?
- If just a single person in the unit, should it be "much larger" than a normal unit?
- Should the unit have a special name? If so, provide a list of names and also a "generic" name to use once all the other names have been used.
If you can think of other ways to "flavor" the unit, please let me know. I'm not the best LUA programmer on the board (far, far from it), but I think I can do a few things that might make the unit fun to play. Just let me know how you want the wizard to operate.
sman