By calendar you mean the turn/year increments? Those are found in the game speed XML - your mod should only have one game speed. You set the starting/end date in the WBS.1) how do I make a new calendar?
I don't remember, actually. Figure it out.2) how will this effect the code (I think all my code is turn based, but for example I say for the byzantium effect to fire on year 0 and then in my new calendar 0 is actually 340 ad would I have to put 0 or 340 into the code?)

IIRC we added a method invocation in the random events Python module. I can look into this over the weekend, right now I can't access anything.also was the slave rebels code meant to be fired from the event triggers or the events? and how?
just need to know whether your date function will be affected or ignore the change
