apocalypse105
Deity
- Joined
- May 17, 2011
- Messages
- 2,705
Am I the only person who thinx this feature should be fixed?
I thinx its a broken game mechanic; you can get any technology in the game for some gold .
It basicly removes the focus on raw science.
I enjoy multiplayer hotseat game a lot becaue you actually have to grow you're population and build the right buildings to keep ahead in technology however sometimes you have to empachise on production and not build buildings and not grow because you're at war ...
Now you just get gold from the AI and let them tech for you through research agreements..
I liked the Idea of the Vanilla enchanched mod where you get a percentage of the other player's research when signing the research agreement instead of a amount of beakers...
This is how it should have been or just no research agreement
A other thing I thinx is broken is great scientists At higher diffuclties you basicly ignore all the other great people (except great artist if you are going for a culture victory) otherwise you only focus on great scientist and getting instant technologies.
Did anybody use great merchants? But thats not my point. Its just that the scientist can give you any technology for free no matter how expansive just game breaking..
As soon as you master these things the higher diffulties aren't that diffuclt the game falls appart .
That's not how it should been it should be a challenge growing you're population civilization to increase science
I really liked the concept of population is rough science and modifiers because you have to invest into it and make decissions now I am going to grow and now I
am going to war and so on. It just feels right
I rarely see myself teching through the late game its just bulbing after bulbing and research agreement after agreement doesn't make any sence
I thinx its a broken game mechanic; you can get any technology in the game for some gold .
It basicly removes the focus on raw science.
I enjoy multiplayer hotseat game a lot becaue you actually have to grow you're population and build the right buildings to keep ahead in technology however sometimes you have to empachise on production and not build buildings and not grow because you're at war ...
Now you just get gold from the AI and let them tech for you through research agreements..
I liked the Idea of the Vanilla enchanched mod where you get a percentage of the other player's research when signing the research agreement instead of a amount of beakers...
This is how it should have been or just no research agreement
A other thing I thinx is broken is great scientists At higher diffuclties you basicly ignore all the other great people (except great artist if you are going for a culture victory) otherwise you only focus on great scientist and getting instant technologies.
Did anybody use great merchants? But thats not my point. Its just that the scientist can give you any technology for free no matter how expansive just game breaking..
As soon as you master these things the higher diffulties aren't that diffuclt the game falls appart .
That's not how it should been it should be a challenge growing you're population civilization to increase science
I really liked the concept of population is rough science and modifiers because you have to invest into it and make decissions now I am going to grow and now I
am going to war and so on. It just feels right
I rarely see myself teching through the late game its just bulbing after bulbing and research agreement after agreement doesn't make any sence