ShahJahanII
Homesick Alien
According to 2 German articles, you will now need to be close friends with an empire to sign Research Agreements.
So that is half the problem fixed
So that is half the problem fixed

According to 2 German articles, you will now need to be close friends with an empire to sign Research Agreements.
So that is half the problem fixed![]()
yeah and you shoud olso limit it per turn so you can't save scientist for massive bulbs
There's no need for a per turn limit or complicated average beaker cost calculations to fix them. Just make them give a base amount times a modifier that adjusts based on the era and not allow overflow (like how the engineer's hammers work). Early techs would be instant, you'd only get part of later techs, you can't really use 2 in a row because you wouldn't be getting the most benefit out of the second.
I also kind of hope they change Babylon's UA. Perhaps keep the increased production for Great Scientists, but remove the free great scientist. Multiplayer becomes a mess with it.
I believe one of the previews noted RA will now only be possible with friends so that limits the number of RA per cycle. Not sure if this will be back patched to the vanilla game, but it seems like a general balance issue that could make it into the vanilla game.
GS should work like engineers. Late game techs- Late industrial to modern era should take at least 2.
They should provide set beakers scaling by era, rather than giving 1 free tech.
That + limiting RA will go a long way in slowing down tech pace and RA exploits. I also wouldn't exclude a redo on all the social policies to accommodate the new features. At which point the 50% RA bonus from the Rationalism opener could well be changed to something else. or toned down, or moved deeper into the tree.
I am glad about the research agreement change but I thixn great scientist are the biggest exploit.
ANd you olso ignore other great peron's I had a hotseat game where I had a rule of great scientist you can only use them if you researched half of the technology you want to bulp made other great person better
Why would you go for a great merchant if you could go for a great scientist? You could say you are wasting great people points because you will get great scientist slower this doesn't sound really balanced
You should be happy if you get a merchant same with artist I usally don't go for artist except if I want a culture victory
The GS fix actually obviously is:
Make him work like the GA, where he can only culture bomb/discover a free tech every x turns.
(cb is 10 turns afaik, I'd make 'get a free tech' even be blocked for 15 turns).
No more chaining, no more saving up 5-10 GS for rushing completely trough industrial, modern and future era at once.
I like this idea, too. You could also make Great People more exponentially more expensive as they hang around doing nothing (with maybe the exception of Great Generals). That would discourage people from saving up Great People for chains, as well.
I think the research agreement should be different entirely.
I'd propose that a research agreement means you both research the same tech, and your beaker input into that tech is combined. This way you won't get an ''instant'' tech but you'll speed up the research of a tech (double it if other civ has the same amount of beaker output). Also, you'll be stuck with researching that tech (or breaking the research agreement->diplomatic penalty), so you need to seriously consider your options.
Also, you can only have one RA at a time then, and it adds a new layer of diplomacy (''I don't want to research that tech with you, but if you pay me x gold then ok'').
except that it's totally unworkable given that 'advanced' civs already have the tech, so 'lagger' civs won't be able to sign RAs with them.
Oh, I didn't think of that...
How about:
Research agreement means you both get 5% (or 10) of the other's beaker output on top of your own. It will also cost gold based on the amount of beakers your recieve.
That would make it sensible to make RAs with anyone (except your enemies), though civs will only do so if they like you enough (perhaps make DoF a requirement for RA).
I don't feel like all the unique thraiths are designed for multiplayer but more for single player
I mean the greece city state bonus is uselless online if you are playing a dual map or 2 VS 2 with no citystates however they have good units but thats all...
the same with the bazar
And india is pretty much useless
With RA's getting fixed I think we can afford to nerf Babylon's ability a bit too so it isnt officialy the best civ in Multiplayer anymore. Meaning getting rid of the free great scientist.