1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Retreat!

Discussion in 'Civ3 - General Discussions' started by Argetnyx, Apr 26, 2009.

?

What unit do you fear the most?

  1. Infantry

    3 vote(s)
    6.8%
  2. Legionary

    3 vote(s)
    6.8%
  3. Cavalry

    16 vote(s)
    36.4%
  4. Tank

    9 vote(s)
    20.5%
  5. Modern Armor

    13 vote(s)
    29.5%
  6. Cossack

    7 vote(s)
    15.9%
  7. Panzer

    6 vote(s)
    13.6%
  8. War Elephant

    7 vote(s)
    15.9%
  9. Three-Man Chariot

    2 vote(s)
    4.5%
  10. Knight

    2 vote(s)
    4.5%
Multiple votes are allowed.
  1. Quintillus

    Quintillus Archiving Civ3 Content Supporter

    Joined:
    Mar 17, 2007
    Messages:
    6,585
    Location:
    Ohio
    Same thing happened to me - and to the same thread.

    Of those I'd have to say Cavalry and Cossacks. Their 3 movement makes it much more difficult to defend against them, and you almost always have to face at least Cavalry. And as Chieftess mentioned, your defenders aren't that great in that time period, so you'll take some losses. Even in the early Industrial Age they can be a pain as they can really make an effective blitz once railroads are in place - they're much better at getting across border regions than tanks, and can still take out Riflemen.

    Now if I'm going on the offensive, the defensive unit that always makes me reconsider is the Spearman! :spear:
     
  2. darski

    darski Regent in Training

    Joined:
    Jan 29, 2007
    Messages:
    3,075
    Location:
    Ontario, Can.

    I agree with this one. Those legionaries stall any advance early on.
     
  3. Rodrig0

    Rodrig0 Monarch

    Joined:
    May 9, 2007
    Messages:
    327
    Location:
    Cd. Juarez, Mexico
    What about hoplites and numidian mercs? Especially the latter, they all have a great defense, better than any unit available at that time, and equal to most iron age units, except for immortals. And even worse, if the attack fail, the mercs will likely be promoted and they can attempt a counterattack at your injuried units just like an archer. Of the availabe units, I picked infantry, but in fact, I fear rifles even more. Against infantries I can send arties, and still they will be hard for my cavs. But against rifles, I can only send cavalries and kiss my girls goodbye. Yeah, they're female cavalries :D
     
  4. Argetnyx

    Argetnyx Emperor

    Joined:
    Aug 10, 2008
    Messages:
    1,048
    Ok, ok, I made this thread in a hurry, next time I will remember to do more.
     
  5. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    In armies (and along with arty) Cavs are usefull up to Mech Infantry. No units has an equally long time of being usefull.
     
  6. Snarkhunter

    Snarkhunter Prince

    Joined:
    Jul 10, 2007
    Messages:
    485
    Location:
    Annapolis
    Legionaries. You get 'em early & can use them as long as you use cavs, for defenders.

    I don't fear any units per se. But I get a nasty taste in my mouth when I see riflemensch; they cause trouble out of proportion to their size. And that taste is doubled when I see infantry & haven't gotten tanks & tank armies yet. I go to great lengths not to help the AI down the replaceable parts branch of the tech tree for just that reason.

    If the game lasts long enough, TOW inf & mech inf can cause the same problem, but I usually can get modern armor pretty quickly when seeing these & in any case generally have a bomber fleet on call. It's definitely the riflemensch & ordinary infantry that cause the most pain.

    kk
     
  7. Desertsnow

    Desertsnow πr²

    Joined:
    Dec 13, 2004
    Messages:
    1,794
    Cavalry, Cossacks, and Berserkers.
     
  8. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    Marines, they aren't usually a threat to me. They might though now. I have modded my game to add a stronger, Modern Marine. Same time as the Modern Patrooper. Oh, the patroopers are now offensive units.
     
  9. Aegis

    Aegis Deity

    Joined:
    Jan 27, 2005
    Messages:
    3,970
    Cavalry. They usually come when I only have Musketmen. Lack of Artillery makes it very difficult to slow them down.

    I do not fear Modern Armor, because by that time I have rails for easy response and can destroy roads/rails that would allow them full movement into my territory. Bombers and Artillery take care of the rest.
     
  10. Argetnyx

    Argetnyx Emperor

    Joined:
    Aug 10, 2008
    Messages:
    1,048
    Patroopers are very underrated in the unmodded game:cry:
     
  11. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    What are you talking about, what idiot would send a bunch of paratroopers to enemy territory if they use their weapons for defense.
     
  12. Bowsling

    Bowsling Deity

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    I believe this not-idiot would do that...
     
  13. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    Well I see where he is going. But once you get synthetic fibers they are kind of useless. That is why i have modded my game.
     
  14. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
    4,887
    Location:
    Ohio
    You seem serious here, are you? I haven't a clue when a paratropper would actually come out as useful. Dead honest on this one really. I can't seem to remember anyone getting Advanced Flight even ever in one of my games... even space race games... save the histographic game I played. If you're serious, what do you use them for? Dropping in and pillaging territory?
     
  15. Bowsling

    Bowsling Deity

    Joined:
    Nov 14, 2008
    Messages:
    5,000
    Location:
    Ontario, Canada
    Bombing a city, dropping them, bombing it more, then finish off the redlined infantry.
    Or pillaging, yes.
     
  16. Argetnyx

    Argetnyx Emperor

    Joined:
    Aug 10, 2008
    Messages:
    1,048
    Imeant that they were not very useful in the actual game.
     
  17. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    Paratroopers are something even the AI knows better than to use. The fact that they have only 1 movement point, and they use it in the paradrop is flat out stupid. They also can't capture an empty city via paradrop. They are expensive and require an optional tech. Probably the worst designed unit in the game. If modded to have 2 movement, they could be useful to me.
     
  18. Argetnyx

    Argetnyx Emperor

    Joined:
    Aug 10, 2008
    Messages:
    1,048
    I don't think they can still move after a paradrop. Civ3 is based off of real life, so the turn is taken up by transportation to the drop area, the actual drop, and regrouping after landing.
     
  19. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    Maybe realistic, maybe not, but then the unit is functionally of limited use, which means I'll not waste the shields on building it. Infantry has better defense, marines have better attack, and to research Advanced Flight, you can build helicopters to deliver them. Even then, bombers and Cavalry do a better job and are more flexible.
     
  20. thetrooper

    thetrooper Schweinhund

    Joined:
    May 24, 2004
    Messages:
    7,552
    Location:
    Hinter feindlichen Linien!
    FWIW, WWII showed how expendable paratroopers were...
     

Share This Page