erez87
Lord of Random
- Joined
- May 16, 2002
- Messages
- 13,500
Return to Our Roots 9, Here we go again...
Welcome
I wanted to create a new RTOR2, cause I truly miss the fun of the Real RTOR2, and not the today RTOR2 wich it's fun lowers every day....
First update after 4 players!
Start in 4000bc, go by 100 years every turn
Update each day! (19:00 my time)
Map will be added for first update.
-Nation Table-
Name- Player
Age: Stone Age
Religion: ? (Make your own! but don't do it too much unrealistic, like no Cristians in 3000BC...)
Government: ? (Please try to stay real, No democracies in 4000bc, or comunists in 0bc...)
Army: Medium or Small (Tiny, Small, Medium, Large, Very large, Huge, Imperial +)
Navy: none or small
OOC (small navy + small army or medium army +none navy)
Economy: stable (Reccesion, Depression, Slowing, Stable, Groing, Prosperus, Booming +)
Education: none (none, Very low, Low, Ok, Good, High, Genius)
Confidence in Leader: Average (Low, Averge, High...)
the + means that if you grow it further, your army won't be smaller after a war, or your economy won't get low to fast...
-Key for units-
Stone Age: Men with clubs
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
Industrial Age: riflemen, cannon, cavalry, gatling guns; ironclads, steam-frigates; battle balloons
Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
Middle Modern Ages: Infantry, Artillery, tanks; destroyers, battleships, submarines, aircraft carriers; fighters, bombers
Late Modern Age: Mobile Infantry, Artillery, modern armor; destroyers, battleships, nuclear submarines, aircraft carriers; jet fighters, bombers; cruise missles.
Space Age: Laser Infantry (mobile and foot), laser artilery, laser tanks; AEGIS Laser Patrol Ships; space fighter; space bomber/transport (Star Wars/Starcraft style)
Ages Coming soon:
Unkown, research paths have changed, new Age to be added here soon.
Rules:
Upgrading Stats:
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Some Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrade the army from small to medium and increase education from poor to average. -1 economy level.
Special Cases:
upgrading air force in Industrial Age: costs two economy levels by itself
upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
Invited players:
uknemesis
AnarchyRulz
Jason
Sheep
lmso
Kennely
EQ!!!
Heine
Toasty
Dexter
Revolutioner (?)
This list will be longer if i'll remember more people...
Anyhow, EVERYONE ARE WELCOME, just this players knew how to do the RTOR2 interesting...
Timeline (will be added)
Please don't post until i'll put the nation list)
Welcome
I wanted to create a new RTOR2, cause I truly miss the fun of the Real RTOR2, and not the today RTOR2 wich it's fun lowers every day....
First update after 4 players!
Start in 4000bc, go by 100 years every turn
Update each day! (19:00 my time)
Map will be added for first update.
-Nation Table-
Name- Player
Age: Stone Age
Religion: ? (Make your own! but don't do it too much unrealistic, like no Cristians in 3000BC...)
Government: ? (Please try to stay real, No democracies in 4000bc, or comunists in 0bc...)
Army: Medium or Small (Tiny, Small, Medium, Large, Very large, Huge, Imperial +)
Navy: none or small
OOC (small navy + small army or medium army +none navy)
Economy: stable (Reccesion, Depression, Slowing, Stable, Groing, Prosperus, Booming +)
Education: none (none, Very low, Low, Ok, Good, High, Genius)
Confidence in Leader: Average (Low, Averge, High...)
the + means that if you grow it further, your army won't be smaller after a war, or your economy won't get low to fast...
-Key for units-
Stone Age: Men with clubs
Bronze Age: Men with Bronze Weapons; tiremes
Iron Age: Swordsmen, archers; fire tiremes
Classical Age: Swordsmen, archers, and pikemen; fire tiremes
Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
Industrial Age: riflemen, cannon, cavalry, gatling guns; ironclads, steam-frigates; battle balloons
Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
Middle Modern Ages: Infantry, Artillery, tanks; destroyers, battleships, submarines, aircraft carriers; fighters, bombers
Late Modern Age: Mobile Infantry, Artillery, modern armor; destroyers, battleships, nuclear submarines, aircraft carriers; jet fighters, bombers; cruise missles.
Space Age: Laser Infantry (mobile and foot), laser artilery, laser tanks; AEGIS Laser Patrol Ships; space fighter; space bomber/transport (Star Wars/Starcraft style)
Ages Coming soon:
Unkown, research paths have changed, new Age to be added here soon.
Rules:
Upgrading Stats:
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Some Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrade the army from small to medium and increase education from poor to average. -1 economy level.
Special Cases:
upgrading air force in Industrial Age: costs two economy levels by itself
upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
Invited players:
uknemesis
AnarchyRulz
Jason
Sheep
lmso
Kennely
EQ!!!
Heine
Toasty
Dexter
Revolutioner (?)
This list will be longer if i'll remember more people...
Anyhow, EVERYONE ARE WELCOME, just this players knew how to do the RTOR2 interesting...
Timeline (will be added)
Please don't post until i'll put the nation list)