Returning to Civ IV

Good to see you back Mad! :)

I share the same views on civ5 and thankfully the game allowed me to wake my SG mate S.ilver to relearn civ4 after a long break. Lots of rust to kill for sure :smoke:

Looking at the ICS debate and how happiness as the game's only limit to expansion is so easily circumvented. It really took civ5's glaring issues to open my eyes to just how well crafted the "slider" mechanics in civ 4 are.

Makes me wonder if what we really do want is what all those oct 2010 accounts keep thinking... civ 4.5. :crazyeye:

Anyway, glad you are back mate. Your posts are among the most entertaining on CFC :king:

Cheers!
-Liq
 
Anyone else returned to Civ IV? Oh, I will probably return to Civ V once it's patched up a hell of a lot more and has a few expansion packs, but for a night I enjoyed the glory of Civ IV once again.

Welcome back Mad, all these Civ5-4 refugees make me feel justified in not upgrading my PC/Civ to i7/Civ5.

But its very kind of you early adopters to iron out the wrinkles for the rest of us :D

Just don't give the developers the idea you'll pay for any old trash, or thats all they'll ever make.

Its the corportaion civ advance.....
 
I quit V after two games and went back to IV. Even if they fixed all the bugs AND fixed the war/diplo AI, the game would still be very simplistic and boring. I am appreciating IV all the more now.

I miss one thing from V -- resource limitations on unit builds. It now feels weird to me that one iron mine can supply my entire vast force of tanks. Oh well.
 
Welcome back Mad. Always looking for more RPC's to play. I think that I'm more optimistic about V than most here. However, it is clearly lacking in many respects so I think that I'll be alternating between CiV and BTS whilst patches and fixes come out.

One positive aspect of CiV coming out is that it seems to have reinvigorated so many players to return to Civ 4! :P
 
welcome back!

worst thing about ciV for me are the missing civics. just can't get it into my head, seriously, social policies just DON'T replace civics. they'd have been a GREAT addition to customize your empire even further and to allow more choices in the long run, but only social policies and no civics? hell no. it takes alot of fun, and even worse: it's incredible unrealistic. if you think about germany which has changed it's political system like 5 times in 100 years (1848-1949)... okay, ciV is a game and hence doesn't have to reflect the realitiy, but for god's sake, it's a game about civilizations and therefore should at least keep SOME realistic touch.

just think about "buying tiles" ... a simply watertile costs like 200 gold ... who do you pay? the fish? a theater in marseille makes people in paris happy? there are tons of things like this in the game. stupid ai and boring gameplay on top.

i was back to civ4 after two days and 2 games finished in ciV
 
Hmmm I think of it a little differently ahcos, I figure if you offer a monetary award people will be motivated and empowered to expand into areas that they maybe otherwise wouldn't. Dunno if that was their thinking, it helped me justify it! :D
 
i thought it's "buying tiles" and not "giving money to your people in order to claim a certain piece of land/sea"? ^^ although i agree, that's a interesting point of view.
 
Buying tiles: I quite like that feature, altohugh it would have totally made more sense if you bought them with culture points instead of gold points, and I don't know why they didn't do that, after all culture points are implemented rather like just another form of money in 5.

Civics/social policies, pah! In gameplay terms SPs are just an alternative tech tree that you research through using :culture: points instead of :science: points, and get occasional empire upgrades in the same way as with techs. They are total gameplay padding, a second game mechanic exactly the same as an existing one. The devs added "detail", but failed to turn it into complexity or depth. Civics on the other hand give you choices every turn to reconfigure your empire in really big ways, and are wonderfully tied in with and balanced with other game mechanics. Surely 4 wins that round without question.
 
Well after a few weeks of Civ V I have returned to playing Civ IV. Civ V needs alot of work to get close to this game, there is just so mush detail, strategy, and diversity.

Yesterday I continued my private progression of playing civilizations at Immortal level, Currently up to Hatshepsut. I immediately felt reinvigorated at a War Chariot rush of Gandhi with extensive whipping of Graneries/libraries

Oh, yeah. That's diversity, all right. I've never played a game of Civ 4 that featured an early rush followed by extensive use of the Slavery civic. :rolleyes:

Oh, and think back to the initial release of Civ IV and tell me when you didn't adopt State Property.

Does the Liberalism race sound familiar?
 
Civics/social policies, pah! In gameplay terms SPs are just an alternative tech tree that you research through using :culture: points instead of :science: points, and get occasional empire upgrades in the same way as with techs. They are total gameplay padding, a second game mechanic exactly the same as an existing one.

Except adopting some social policies precludes adopting others, and I have yet to hear of people saving up their research points and foregoing early techs in order to unlock later ones. :crazyeye:
 
Just wanted to join in and say that I'm back from Civ V as well. I spent 16 hours on the game and it simply was not fun, and it is not Civ; it is a materially different game. I un-installed it and am enjoying IV more than ever.

I can see where there are some good ideas in V that could go into a Civ IV.5, and some things that they tried that just don't work for a "Civ" game. I expect that there will be nothing like a BTS for V, Sid should/will go directly back into designing Civ VI, or IV.5 whichever they want to call it.
 
Oh, yeah. That's diversity, all right. I've never played a game of Civ 4 that featured an early rush followed by extensive use of the Slavery civic. :rolleyes:

Oh, and think back to the initial release of Civ IV and tell me when you didn't adopt State Property.

Does the Liberalism race sound familiar?

Just a few counter points

1) Axe-Rush: An option in Civ IV as you can play peacefully and attack a rival later on with something like rifles or even maces/trebs. Or you can leave them alone and play the diplomacy game. In Civ V 95% of the time you gotta take your rival out with horsemen (hell even warriors work) because if you don't they WILL attack you regardless of your attempts (exceptions perhaps Gandhi).

2) Slavery, often enough I do not sue it at all, even at Immortal level. So a civ IV still offers diversity, you don't need it.

3) Actaully I did not always use state property in Vanilla CiV, then again I never really upped my gaem until BTS so that's a likely issue on my part.

4) Liberalism race occurs most of the time, but going down the military tree instead offers a fresh opportunity. AT Immortal I often ignore Liberalism as the techr ace is tough (there is essentially NO tech race in Civ V).

About the Social Policy Tree in Civ V, I still like it and it's better than Civ IV civics (which can be a little more retailed, something moddable though). The biggest difference is that Civics on Civ IV affect diplomacy and can be leveraged, in CIV V the AI does not really care if you follow the Piety tree or RAtionalism tree.

An example of why I gave up on Civ V is playing as Monty I was able to Jaguar rush 3 leaders at King difficulty with only 2 cities without any sacrifice to the Social Tree or Tech Tree. While at the end the world declared war on me in a need dogpile, no one sent troops against my mighty Jaguars and I wiped everyone out with Swordsmen/Horsemen/archers. To boot I really wanted to get a culture win that game.

As far as buying tiles, I like that aspect as it has great synergy with teh way culture borders of your cities expand.
 
You know, Took, overall it really is a subjective thing when it comes to CIV 5. Being sarcastic isn't going to make someone enjoy CIV5. It is what is - and well there is a tremendous amount of civvers who are not liking 5 at the moment - there has to be something to the madness. I would not go so far as to say the game sucks and will never be good. However, for me and others it just didn't keep my interest at all. I don't really analyze CIV5 that much like others do. I will say I was disappointed that I did not enjoy the game more after having such high expectations and excitement.

One thing I got out of the CIV5 experience is a deeper appreciation and enjoyment of IV, which I was stagnating a bit on in the lead up to 5 simply because of my excitement for it. I'm now playing IV with a renewed vigor. Of course, the SGOTMs and GOTMs always help too.

I hope one day to return to 5 and will at least pick at it now and then - like a scab :)
 
You know, Took, overall it really is a subjective thing when it comes to CIV 5. Being sarcastic isn't going to make someone enjoy CIV5. It is what is -

I have no problem with valid objections. Diversity in Civ 4 over Civ 5 isn't one of them, though. I'm not out to make people like one game over another. As with all other things, I prefer accurate analysis to sloppy hyperbole.

and well there is a tremendous amount of civvers who are not liking 5 at the moment - there has to be something to the madness.

Obviously, there's something -- but until a person can be more specific, what's the use in saying it.

For example, Madscientist has now pointed out that you can conquer three Civs with Jaguars in Civ V because the military AI is dumb. That's fair (though I would point out that a persistent comment in Civ IV was that military action was the AI's weakest spot, as well).

It's the diversity comment that mainly struck me as totally unfounded, and that's the one I responded to as far as Madscientist's comments go.

As Kid R's comment on Social Policies was completely wrong, I felt inclined to call that one out, too.

If we must go point by point:

1) Diplomacy is boring and one dimensional. 95% of the time it's staying away from close borders, at which time the best of friends will attack.

This is valid. Diplomacy is bonkers in Civ V.

2) Leader are basically the same with little difference. Might as well have fictional leaders, me against the red team, blue team etc...

This is completely invalid. Napoleon's early Social Policy jumps feel nothing like Washington's +1 sight for units or al'Rashid's focus on Trade Routes. If anything, this is a complaint to be leveled at Civ 4, where any ten leaders share the exact same trait.

3) The Ai stinks at offensive and defensive warfare. Building anything that helps military like a barracks is a waste.

This is valid.

4) The tech tree is mind-numbing boring.

This is valid for him. I'm not seeing much difference between the two unless bigger numbers mean you're having more fun, but you can't argue opinion.

5) City States at first were interesting but ended up dull and irrelevant (except they fought better than the AI).

I thought the consensus was that Maritime City-states are currently one of the most broken things in the game? Dull, maybe, but irrelevant?

6) Happiness is the most stupidly simplified thing in the game. Each Happy resource (and there a lot) give 5 happy faces spread empire wise. Why these cannot be split into something more like military resources (3 here, 2 there, etc) and alter the happiness aspect is beyond me. Why building do not work this also is beyond me (the Monestary and Mint are the only interesting buildings).

This is invalid. You may feel that happiness in Civ 5 is stupid, but it can hardly be considered simplified when Civ 4 has Hereditary rule.

7) Golden Ages are good and bad. I like the numerous ways to get them and the advantages, but frankly it's way too easy to abuse them and keep the game in a continual Golden Age later in the game.

Valid as far as it goes, but it sounds a bit like "it's way too easy to abuse cottages and get huge tile yields later in the game."

8) Great People are less "Impressive" meaning they do less, and I miss my zealotish Prophets. While it may appear nice to seperate the GP pathes, playing the percentages in Civ IV is missed. On the positive side here, GPS are just as valuable later in the game in V than in IV.

I can't speak for all Great People, but Great Scientists do more in Civ V. Choose any tech available?

9) I miss the choices and late game changing aspects of Espionage and Corporations.

Invalid. These were added in the third expansion for Civ IV, Corporations were badly implemented out of the box, and were introduced mainly to break the stranglehold State Property had on that Civic group.

10) Worker improvements are limited to farms (on rivers), Mines (less efficient), Trading Posts (every land NOT on a river), and Lumbermills (eliminating chopping). With the exception of FArms (Civil Service and later Fertilizer) no improvements are changed over time or tech. THe strategy and flexibility of cottages are greatly missed as well are watermills, windmill, workshops, and railroading.

Valid. This is especially the case with low production yields.

11) World Wonder seam soso and NAtional Wonders stink. NAtural Wonders seamed like a great idea but fell flat.

This is also valid for him. Again, you can't really argue opinion.

At any rate, the main problems are Diplomacy and the Military AI, with Maritime city-states taking a very close third. Diversity isn't on the list, and it's laughable to bring it up.
 
Bandabras, Not sure why the diversity comment is something not fitting to Civ V. At least in my opinion it is, and perhaps it's only my own case.

A few more comments

Granted several leaders may share 1 trait in Civ IV, there are always 2 making the leaders quite versatile. Add "usually" strategic UUs and UBs and you have 52 combos there, plus you can mix civs and leaders such as Boduica of Rome. In Civ V each has 1 unique trait, half of which are minor and some not. The UUs and UB seam weaks also. Now I did play only Washington, Arabia, and Monty before I quit so perhaps the other leaders are more steller. Also, it matter little to me who I get as a neighbor in Civ V, they all act the same to me (or mostly do). Having Agustus or Al as a neighbor in Civ V does not strike fear or urgency like Shaka or Julius in Civ IV.

The tech tree is Dull in Civ V, too many times I got to a point where only ONE tech was avalaible to research. Also, no Civ V tech really is a big changer to me except Civil Service (hello Great Library path). There is much more to the tech tree in Civ IV than liberalism or the Internet paths.

City State I did cater to and got good returns (I actually preferred the culture ones, but that is only a preference). My point here is it's easier to spend the gold on an army and destroy the Ais near you, then pick apart the City States. Now if City States had a little more Ai character, such as trades or diplomacy then they would go further. But to me, they can be easily ignored with little detriment.

Happiness in Civ V perhaps is not stupid, probably a bad comment. But it's too simplistic. It's really the cap on your empire (Gold to lesser extent) and you can get globs of it at a pop through buildings and resources. The you get Astronomy and trade for alot of happiness overseas. The concept is OK, but there is very little thought to it, get my meaning. Why not make people work a little more with buildings, different amounts, etc... In Civ IV HR is not that simple as repreentation and Universal Sufferage cannot be ignored later on, plus the extra military costs gold. I understand it's an empire versus lone city thing, but very crudely done to me.

Cottages are not all that easy in Civ IV as you sacrifice food/expnasion and have to wait for returns. The beauty of Civ IV is you have choices and can get immediate results or long term benefits, but you have to make decision. Cottages take time, something they should have adapted to trading posts in my opinion.

Great Scientists taking any tech is probably decent, but as the tech tree is dull to me it's a moot point. Just like trade agreements that get a random tech, why not allow 2 civilizations agree on which tech to research at what costs???

Corporation are a rgeat part of BTS, and I am really comparing the final BTS game to the early Civ V. As I said, Civ V may get better, I simply miss corps and espionage as a different angle on things.

The main problems I agree with you are Diplomacy and Ai military. I will also say the Happiness issue is a major turn off for me, but this may be personal preference and does not overly mess up the game. If the happiness stays as it is I am likely NOT goiung back to Civ V.

Finally, I have no problems with your earlier post and I enjopy the dialogue about the games. I expected some Civ V defense (actually I expected more) and would have made the post if I did not anticipate conversations and debates!
 
I have no problem with valid objections. Diversity in Civ 4 over Civ 5 isn't one of them, though.

...

you can't really argue opinion

....

Perhaps "diversity" is also a matter of opinion, in which case as you say it can't be argued.

Some objectors are saying the new game is full of stuff and all, but it doesn't give the feeling that you have a wide range of tools at your disposal in running your empire. Hence my comment about SPs largely resembling the tech tree and bringing very little to the party. Hence (I assume, not to speak for him) MadScientist's comments, e.g. about the lack of variety in tile improvements, or even much "zing" in the ones there are, which is something I have also posted about.

If some others find those things sufficiently diverse, well what can we do. Come back to 4 I guess, as per thread title :)
 
Diversity is not an opinion in the sense it's being used here. The leaders in Civ V are as diverse or more diverse than the ones in Civ IV.

Also, it matter little to me who I get as a neighbor in Civ V, they all act the same to me (or mostly do). Having Agustus or Al as a neighbor in Civ V does not strike fear or urgency like Shaka or Julius in Civ IV.

This, on the other hand, is accurate. I would lump it in with the bad military and bad diplomacy, though -- I think where Civ IV is really shining and what people are missing most in Civ V are AIs that both have personality and react somewhat sanely to the world around them.
 
Interesting new article on Apolyton. One of the first thing the guy mention is lack of variety/diversity in CiV as compared to 4 or earlier games.
 
Interesting new article on Apolyton. One of the first thing the guy mention is lack of variety/diversity in CiV as compared to 4 or earlier games.

:D

Seriously Bandobras, I really don't think I am too far off base on my criticisms or wording. Boiling it down to Diplomacy and warfare is much too simple although I am open minded to it (and $50 into the game). Let them fix war and diplo like they said is coming with the patch and I'll reconsider.
 
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