Stats
https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdEdrb1dDR3RsUlVZYkV4YVZIb0JTNlE&usp=sharing
Map
GLOBAL ECONOMIC NEWS
Two countries had an economic boom this turn. When a country is randomly selected for an economic boom or bust, further RNG rolls are determined who is affected. Having a trade agreement or free trade agreement increases the chance of being affected.
After initial affected countries are determined, more rolls are determined who they affect, and so on. A country won’t “infect” twice. Riccio, for instance, has so many agreements that it was hit affected once in its own economic boom, and three times in China’s boom. However, once the “those affected by Riccio” roll is done, it isn’t done again to prevent endless rebounding.
For this turn, anybody with just normal trade relations weren’t affected because I wanted to see how it would go with just trade agreements/FTAs. In the future, anybody who has normal trade relations and above will have a chance to be tapped.
Economic downturns work the same way and can be equally dramatic.
Economic Downturn in the Roman Empire
-23 Factories for Rome. +25% RR
-9 Factories for the USA. +23% RR
-16 Factories for FRCN. +32% RR
-3 Factories for Novgorod. +13% RR
-8 Factories for Urun. +24% RR
-1 Factories for Rev. Britain. +15% RR
-1 Factories for Baltic Union. +63% RR
-22 Factories for Riccio. +58% RR.
-1 Factories for China. +17% RR.
-11 Factories for the Rio Grande. +37% RR
-1 Factories for Free Scotland. +31% RR.
-1 Factories in Norway. +31% RR.
-17 Factories for British Empire. +47% RR.
-11 Factories for Russia. +37% RR.
-3 Factories for Cornwall. +13% RR
-2 Factories for Romania. +46% RR.
-27 Factories for Holy Rome. +21% RR.
-1 Factories for Wallachia. +31% RR.
-13 Factories for Ethiopia. +51% RR.
-5 Factories for Egypt. +27% RR.
Economic Downturn in the USA.
+16% RR for USA
+12% RR for Riccio
+12% RR for Norway
+12% RR for Urun
+4% RR for British Empire
+16% RR for China
+12% RR for Novgorod
+16% RR for FRCN
+28% RR for Holy Rome
-12 Factories for Castile
+16% RR for Rev. Britain
+4% RR for Wallachia
+12% RR for Scotland
+12% RR for Ethiopia
+20% RR for Romania
+8% RR for Rio Grande
+12% RR for Rome
+24% RR for Egypt
+4% RR for Baltic
+4% RR for Russia
+8% for British Empire
Economic Boom in Free Scotland
+3 Factory for Scotland
+9 Factory for Riccio
+7 Factory for FRCN
+3 Factory for Holy Rome
+1 Factory for Castille
+1 Factory for Wallachia
+3 Factory for British Empire
+1 Factory for Novgorod
+1 Factory for Egypt
+1 Factory for USA
+2 Factory for Urun
+3 Factory in Rio Grande
+2 Factory in Cornwall
+3 Factory in China
+1 Factory for Norway
REVOLTS
The Glorious Corp has risen up against the Merchant Empire of Riccio! They seek to create a new Venetian Empire on the Atlantic. They demand a return to their rightful place in the sun.
The Republic of Quebec has risen up against the British Empire, demanding independence.
The Kingdom of Iceland has risen up against the Kingdom of Norway! They are seeking to place a new king on the throne.
The Caliphate of Libya has risen up against the Eyalet of Egypt! They are seeking full Libyan independence and all Egyptian territory west of Egypt proper.
The Sultanate of Borneo has risen up against the Federal Republic of the Coastal Nations! They are seeking full Borneo independence.
The Baikal Horde has risen up against the Russian Empire! No real reason. They’re just jerks.
The Hamburgian Federation has risen up against the Bauarish Empire of Holy Rome! They demand autonomy within the Holy Roman Empire.
The Birmingham Trade League has risen up against the Commonwealth of Britain. “Screw this,” the Lead Representative was quoted as saying about the current situation in the Commonwealth.
Lithuania has risen up against the Baltic Union! The new king desires unifying the Baltic Union under one, strong, king and central government.
The Republic of Breton has risen up against the Cornwall Confederation, which itself had risen up against the League of Urun last year. The new republic cites “massive” differences with Cornwall and seeks to establish a Breton Republic on mainland Europe.
Revolutionary Moldova has risen up against the Romania-Moldova Kingdom, which itself is still technically at war with Wallachia (though experiencing a ceasefire for negotiations). For the record, the RMK will make peace with Wallachia and become a vassal state if Wallachia either A.) Assist with the reconquest of the renegade Moldova or, B.) Give an additional 10 EP to the RMK (which will be used to conquer Moldova).
GLOBAL AFFAIRS
Every country now has a new trait listed on the stat sheet depending on its power relative to others. NPCs take into account this stuff when engaging in diplomacy and otherwise is just for bragging rights.
The ranks are
Insignificant(<-2)
Minor (-1-0)
Regional (z-score 0-1)
Great (1-2)
Superpower (2-3, not extremely likely)
Hyperpower (>3, gamebreaking)
But since these things are based on a z-score, don’t get too bent out of shape. Some countries have inflated scores due to having a large bank (which only count for little), for example. Manufactories also weigh more in the calculation than provinces (because they weigh more in trade than provinces). An army weighs more than a province or manufactory. A fleet weighs the most.
REGIONAL POWERS
British Empire
Eyalet of Egypt
Inner Dominion of China
Federal Republic of the Coastal Nations
League of Urun
Roman Empire
The Bauarish Empire of Holy Rome
Unitary State of America
Merchant Empire of Riccio
Castilian Empire
MINOR POWERS
Kingdom of Norway
Republic of the Rio Grande
Russian Empire
The Great and Holy Orthodox Empire of Ethiopia
Commonwealth of Great Britain
Principality of Greater Wallachia
Free Republic of Novgorod
Baltic Union
Cornwall Confederation
Caliphate of Libya
Sultnate of Borneo
Romania-Moldova Kingdom
Free Scotland
The Glorious Corps
Repubic of Quebec
Kingdom of Iceland
Baikal Horde
Hamburgian Federation
Birmingham Trade League
Lithuania
Republic of Breton
Revolutionary Moldava
NEW TRAITS
Surprise! Every country will, over the course of the game, gain and lose traits. These traits are given and taken away on the basis of diplomacy, in-game actions, and roleplaying.
Kingdom of Norway
Paralyzed Governance:
+10% RR+20%. -10% General Trade. +1 Factory Cost. 30% RR. -20% General Trade. +2 Factory Costs. +40% RR. -30% General Trade. +3 Factory Costs.
The Principality of Greater Wallachia
Coup!: +15% RR
Decapitation of Governance: +15% RR
Breakdown: +10% RR
National Reconciliation Reforms: -20% RR.
Martial Tradition:
+15% Combat Bonus to Leadership Bonus (up from 10%) +2 Leadership
Widespread Corruption:
+2 EP Factory Cost. +5% RR. +25% Trade Bonus in General.. +1 EP Factory Cost
The Wave: +10% RR
Major Orders Penalty
Republic of the Rio Grande
Paralyzed Governance: +10% RR +5% RR
Russian Empire
Paralyzed Governance:
+5% RR
Free Republic of Novgorod
Paralyzed Governance:
+10% RR +20% RR. -10% General Trade. +1 Factory Cost.
Commonwealth of Great Britain
Paralyzed Governance:
+10% RR +20% RR. -10% General Trade. +1 Factory Cost. +30% RR. -20% General Trade. +2 Factory Costs.
The Bauarish Empire of Holy Rome
Paralyzed Governance: +10% RR
Holy Roman Emperor: Created puppet states start with 3 LP, -5% RR per puppet state,
25% trade agreement bonus with puppets.
Federal Republic of the Coastal Nations
Gunboat Diplomacy: Can sign one-sided trade agreement, which damage target's trade and increases your own.
Aggressive Merchants: +50% More Effective Gunboating.
League of Urun
Holder of the Vancouver Emperorship: -5% Revolt Risk for every vassal and client state.
Bonus to trade agreements and free trade agreements with vassals/client states. +30% Revolt Risk if capital falls, and removal of -5% RR per vassal state.
Merchant Empire of Riccio
Famed Merchants: 50% more effective trade
and free trade agreements
On Enmity: 50% Bonus to Free Trade Agreements.
Bonus to negotiating with NPCs. +2 to Factory Costs.
The Maresciallo Plan: -1 Factory EP Cost when hit with downturn. +10% RR when hit with economic downturns.
Inner Dominion of China
Taoist Work: -20% RR when at war with heathens
Final GM Notes
Do NOT post “trade agreements with all” or “accept all” at all in this thread ever. If you sign trade agreements or free trade agreements, you must put that in your orders and you must list every country you are signing with. You also must mention all alliances you are joining, defensive pacts being signed, non-aggression treaties, and embargoes in your orders.
Secondly, if you are missing Leadership Points, it is because you don’t have a capital.
FINALLY, now that many of you have actual traits, when posting or sending orders, make sure you copy and paste your traits from your nation post on the first page to the top of your orders. Also, if you know you got leftover EP, please tell me you’re banking it and how much! My stats page changes constantly while updating it.
Rule Updates
-Chance of countries with "Normal" trade relations spreading booms or busts to one another is halved.
-Economic upturns, from now on, will lower RR if the effects are significantly large compared to the economy affected. This should, somewhat, balance the RR pain from downturns.
-No RR in occupied territory.
Orders lock Monday prolly