1822
Update 3
Stats
https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdGpEMWJzb3ZKNjE5cGtlei05bmJIOFE&usp=sharing
GLOBAL ECONOMIC NEWS
Two countries had an economic boom this turn. When a country is randomly selected for an economic boom or bust, further RNG rolls are determined who is affected. Having a trade agreement or free trade agreement increases the chance of being affected.
After initial affected countries are determined, more rolls are determined who they affect, and so on. A country won’t “infect” twice. Riccio, for instance, has so many agreements that it was hit affected once in its own economic boom, and three times in China’s boom. However, once the “those affected by Riccio” roll is done, it isn’t done again to prevent endless rebounding.
For this turn, anybody with just normal trade relations weren’t affected because I wanted to see how it would go with just trade agreements/FTAs. In the future, anybody who has normal trade relations and above will have a chance to be tapped.
Economic downturns work the same way and can be equally dramatic.
Economic Boom in Riccio. Four countries affected.
+2 Manufactories for Riccio
+1 Manufactory for Rome
+1 Manufactory for Novogorod
+1 in FRCN
Economic Boom in China
+5 Manufactories in China
+10 Manufactories in Holy Rome
+15 Manufactories in Riccio
+5 Manufactories in the British Empire
+5 Manufactories in Egypt
+5 Manufactories in the FRCN
+5 Manufactories in Rome
The USA offers trade agreements with all, as does Egypt, China, and the British Empire. Merely add trade agreement or free trade agreement to your orders.
GLOBAL AFFAIRS
Every country now has a new trait listed on the stat sheet depending on its power relative to others. NPCs take into account this stuff when engaging in diplomacy and otherwise is just for bragging rights.
The ranks are
Insignificant(<-2)
Minor (-1-0)
Regional (z-score 0-1)
Great (1-2)
Superpower (2-3, not extremely likely)
Hyperpower (>3, gamebreaking)
But since these things are based on a z-score, don’t get too bent out of shape. Some countries have inflated scores due to having a large bank (which only count for little), for example. Manufactories also weigh more in the calculation than provinces (because they weigh more in trade than provinces). An army weighs more than a province or manufactory. A fleet weighs the most.
REGIONAL POWERS
Merchant Empire of Riccio
British Empire
Eyalet of Egypt
Inner Dominion of China
Free Republic of Novgorod
Federal Republic of the Coastal Nations
League of Urun
Roman Empire
The Bauarish Empire of Holy Rome
MINOR POWERS
Kingdom of Norway
Republic of the Rio Grande
Russian Empire
Unitary State of America
The Great and Holy Orthodox Empire of Ethiopia
Castilian Empire
Commonwealth of Great Britain
Principality of Greater Wallachia
NEW TRAITS
Surprise! Every country will, over the course of the game, gain and lose traits. These traits are given and taken away on the basis of diplomacy, in-game actions, and roleplaying.
Kingdom of Norway
Paralyzed Governance:
+10% RR +20%. -10% General Trade. +1 Factory Cost.
Unitary State of America
Paralyzed Governance:
+10% RR +5%
Merchant Republic of Riccio
Venetian Hardliners:
+5% 2% RR while Istria is foreign-owned.
Glory Corps: [Secret]
The Bauarish Empire of Holy Rome
Venetian Hardliners:
+5% 2% RR while Istria is foreign-owned
The Principality of Greater Wallachia
Disloyalty in the Ranks: +1 Army EP Cost. +5% RR
Succession Confusion: +10% RR.
Widespread Corruption: +2 EP Factory Cost. +5% RR.
+25% Trade Bonus in General.
Hostile Apathy: +10% RR.
Federal Republic of Coastal Nations
World Commerce Tax: +2% Bonus to General Trade. -2% for everyone else except Riccio.
Castillian Empire
Government of the People: -10% RR.
League of Urun
Order Penalty: +5% RR.
Republic of the Rio Grande
Paralyzed Governance: +10% RR
Russian Empire
Paralyzed Governance: +10% RR
Free Republic of Novgorod
Paralyzed Governance: +10% RR
Commonwealth of Great Britain
Paralyzed Governance: +10% RR
Final GM Notes
Do NOT post “trade agreements with all” or “accept all” at all in this thread ever. If you sign trade agreements or free trade agreements, you must put that in your orders and you must list every country you are signing with. You also must mention all alliances you are joining, defensive pacts being signed, non-aggression treaties, and embargoes in your orders.
Secondly, if you are missing Leadership Points, it is because you don’t have a capital.
FINALLY, now that many of you have actual traits, when posting or sending orders, make sure you copy and paste your traits from your nation post on the first page to the top of your orders. Also, if you know you got leftover EP, please tell me you’re banking it and how much! My stats page changes constantly while updating it.
Orders lock MONDAY. Lock after that will be WEDNESDAY. Lock after that will be SATURDAY again and so on into eternity.