Revolution IOT

I could give half of you an extra week for all the good it would do me since, from my experience, players wait until the last minute to get in orders no matter what you set the deadline for.

I can vouch for this. Procrastination is infectious and the only way to overcome it is to make deadlines rapid and deadly.

That, and I'm trying to make sure the locks don't fall on Tuesday or Thursday, which I guess is another benefit of delaying this update a day. So, orders lock Saturday

I'd have been fine with this update being on a Friday, but either way is good for me; I'll just be out of town for next turn (from Friday to Monday) most likely. Hopefully I'll be able to get orders in for the next turn but we'll see how that goes.
 
The FRCN is once again offering to extend Favored Trade Partner status to the Commonwealth of Great Britain, the Castilian Empire, & the Russian Empire; additionally, we would also like to offer Favored Trade Partner status to the Roman Empire & the Republic of the Rio Grande.
 
The Castillian Empire hereby accepts the Favored Trade Partner status proposed by the FRCN.
 
The Castillian Empire is offered a free trade agreement by the League of Urun.
 
Also accepted.
 
Orders soft locked. Orders that don't involve using the military to attack someone are still accepted up until the hard lock.

Edit: Congratulations to TF for somehow already requiring an entire reserve post for himself.
 
Orders incoming if I can get them up in time.
 
Apologies. I can't get a map up at all, I apparently don't have enough space to save my edited image and when I delete stuff it still says there isn't enough space. Going to figure it out later. In the Meantime:

51 EP

20 goes to 4 factories, 3 of them on Vancouver Island, the other 1 in Kuwait.
30 goes to 6 armies.

Have Kuwait claim a line of territories to the Med cutting off Egypt's advance.
Have Vancouver expand in order to connect with the Hudson bay.
Have Japan take the rest of North Japan.
Expand the rest as much as possible in France.

Free Trade signed with Castillian Empire
arya126 The Castillian Empire is offered a free trade agreement by the League of Urun.
KaiserElectric Also accepted.
 
Whoops, almost forget them, resolving. :p

27 EP
10 LP

All LP into expansion (shown here)
WXIeLB0.png


15 EP on 3 factories.
10 EP on 1 naval power.
Bank the remaining 2 EP.
 
1822
Update 3​

Stats

https://docs.google.com/spreadsheet/ccc?key=0AvV4Kmm-PsYUdGpEMWJzb3ZKNjE5cGtlei05bmJIOFE&usp=sharing

Spoiler Eurasia, Africa, and Australia :
E9eJoMR.png


Spoiler Americas :
t4MjnTz.png



GLOBAL ECONOMIC NEWS

Two countries had an economic boom this turn. When a country is randomly selected for an economic boom or bust, further RNG rolls are determined who is affected. Having a trade agreement or free trade agreement increases the chance of being affected.

After initial affected countries are determined, more rolls are determined who they affect, and so on. A country won’t “infect” twice. Riccio, for instance, has so many agreements that it was hit affected once in its own economic boom, and three times in China’s boom. However, once the “those affected by Riccio” roll is done, it isn’t done again to prevent endless rebounding.

For this turn, anybody with just normal trade relations weren’t affected because I wanted to see how it would go with just trade agreements/FTAs. In the future, anybody who has normal trade relations and above will have a chance to be tapped.

Economic downturns work the same way and can be equally dramatic.

Economic Boom in Riccio. Four countries affected.
+2 Manufactories for Riccio
+1 Manufactory for Rome
+1 Manufactory for Novogorod
+1 in FRCN

Economic Boom in China
+5 Manufactories in China
+10 Manufactories in Holy Rome
+15 Manufactories in Riccio
+5 Manufactories in the British Empire
+5 Manufactories in Egypt
+5 Manufactories in the FRCN
+5 Manufactories in Rome

The USA offers trade agreements with all, as does Egypt, China, and the British Empire. Merely add trade agreement or free trade agreement to your orders.



GLOBAL AFFAIRS

Every country now has a new trait listed on the stat sheet depending on its power relative to others. NPCs take into account this stuff when engaging in diplomacy and otherwise is just for bragging rights.

The ranks are

Insignificant(<-2)
Minor (-1-0)
Regional (z-score 0-1)
Great (1-2)
Superpower (2-3, not extremely likely)
Hyperpower (>3, gamebreaking)

But since these things are based on a z-score, don&#8217;t get too bent out of shape. Some countries have inflated scores due to having a large bank (which only count for little), for example. Manufactories also weigh more in the calculation than provinces (because they weigh more in trade than provinces). An army weighs more than a province or manufactory. A fleet weighs the most.

REGIONAL POWERS

Merchant Empire of Riccio
British Empire
Eyalet of Egypt
Inner Dominion of China
Free Republic of Novgorod
Federal Republic of the Coastal Nations
League of Urun
Roman Empire
The Bauarish Empire of Holy Rome


MINOR POWERS

Kingdom of Norway
Republic of the Rio Grande
Russian Empire
Unitary State of America
The Great and Holy Orthodox Empire of Ethiopia
Castilian Empire
Commonwealth of Great Britain
Principality of Greater Wallachia


NEW TRAITS

Surprise! Every country will, over the course of the game, gain and lose traits. These traits are given and taken away on the basis of diplomacy, in-game actions, and roleplaying.

Kingdom of Norway

Paralyzed Governance: +10% RR +20%. -10% General Trade. +1 Factory Cost.

Unitary State of America

Paralyzed Governance: +10% RR +5%

Merchant Republic of Riccio

Venetian Hardliners: +5% 2% RR while Istria is foreign-owned.
Glory Corps: [Secret]

The Bauarish Empire of Holy Rome

Venetian Hardliners: +5% 2% RR while Istria is foreign-owned

The Principality of Greater Wallachia

Disloyalty in the Ranks: +1 Army EP Cost. +5% RR
Succession Confusion: +10% RR.
Widespread Corruption: +2 EP Factory Cost. +5% RR. +25% Trade Bonus in General.
Hostile Apathy: +10% RR.

Federal Republic of Coastal Nations

World Commerce Tax: +2% Bonus to General Trade. -2% for everyone else except Riccio.

Castillian Empire

Government of the People: -10% RR.

League of Urun

Order Penalty: +5% RR.

Republic of the Rio Grande

Paralyzed Governance: +10% RR

Russian Empire

Paralyzed Governance: +10% RR

Free Republic of Novgorod

Paralyzed Governance: +10% RR

Commonwealth of Great Britain

Paralyzed Governance: +10% RR


Final GM Notes

Do NOT post &#8220;trade agreements with all&#8221; or &#8220;accept all&#8221; at all in this thread ever. If you sign trade agreements or free trade agreements, you must put that in your orders and you must list every country you are signing with. You also must mention all alliances you are joining, defensive pacts being signed, non-aggression treaties, and embargoes in your orders.

Secondly, if you are missing Leadership Points, it is because you don&#8217;t have a capital.

FINALLY, now that many of you have actual traits, when posting or sending orders, make sure you copy and paste your traits from your nation post on the first page to the top of your orders. Also, if you know you got leftover EP, please tell me you&#8217;re banking it and how much! My stats page changes constantly while updating it.

Orders lock MONDAY. Lock after that will be WEDNESDAY. Lock after that will be SATURDAY again and so on into eternity.
 
NPC Diplomacy

British settlers clashed with American settlers near the former Vermont-New Hampshire border over conflicting settlement. Settlers from both countries are petitioning their respective governments to intervene on their behalf, but so far, both governments seem reluctant to press the border issue while so much of the West and South lay open. However, the question of the northeastern border, as well as the question of fortifications on the Great Lakes and future border disputes farther west, will continue to press on all North American governments for the rest of the decade.

In other news, the seizure of Damascus and Jerusalem by the Soge of Kuwait, acting under the umbrella organization known as the League of Urun, has forced the Egyptian Eyalet westward for the time being. However, the Pasha of Egypt has let his frustration with his Seattle-based equivalent known and has dismissed the Soge of Kuwait as simply, "A puppet with a silly name who, unfortunately, can blame his actions on his master."
 
Traits:
Spoiler :
  • Wooden Ships and Iron Men: Naval operations, including amphibious landings, can be performed for free. More leadership still increases the amount of territory taken and combat bonuses.
  • Revolutionary Inspiration: -10% Revolt Risk when at war.
  • Gunboat Diplomacy: Can sign one-sided trade agreement, which damage target's trade and increases your own.
  • World Commerce Tax: +2% Bonus to General Trade. -2% for everyone else except Riccio.

95 Income + 3 Banked = 98 EP

40 EP on four Naval Power
10 EP on two Army Power
45 EP on nine Factories
Bank 3 Income
10 LP on 20 claims
Trade Agreement with the Unitary State of America
Trade Agreement with the British Empire


Spoiler :
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Also, I should have a trade agreement with Castile; Evidence.
 
The Roman Empire

Martial Tradition: +3 Leadership
New City of Dreams: +10% Bonus to trade in general


Roman_empire_flag.jpg


There are 13 Leadership Points, all expended on the claims shown in red on the map at the bottom.

There are also 99 Economic Points, 60 of which are used to build six Fleets, another 10 of which are used to produce two Legions, and 25 are used to build 5 factories, and 6 factories have been built without the Roman Empire spending its Economic Points due to global economic prosperity. 4 Economic Points are banked. All changes are listed below.


Trade agreement offers from the British Empire, the Eyalet of Egypt, the Inner Dominion of China, and the Unitary State of America are all accepted.



Current Legions

-Ferrum Bellatores
-Pugnis Imperalis
-Angelorum Tenebrosam
-Filii Imperatorum
-Sanguinem Angeli
-Manibus Ferreis
-Lupi Sacri
-Custodes Mors


Current Fleets

-Neptunus
-Salacia
-Triton
-Oceanus
-Tethys
-Pontus

Current Factories

-Steel, Constantinople
-Steel, Smyrna
-Cement, Athens
-Glass, Thessalonica
-Glass, Larissa
-Small Arms, Theranda
-Small Arms, Ioannina
-Steel, Corinthos
-Small Arms, Prusa
-Regular Clothes, Adanos
-Regular Clothes, Aquae Sulphurae
-Luxurious Clothes, Rhodos
-Machine Parts, Adrianople
-Cement, Singidunum
-Ships, Paphos
-Paper, Philipopolis
-Fertilizer, Thermopolis
-Furniture, Ragusa
-Glass, Ancyra


eHNjG1k.png

NB: If I'm butchering Latin with my Legion names, please correct me.
 
The Soge of Kuwait respectfully asks the Roman Emperor to move his claims in Syria further north. We were planning on taking that next turn after consolidating our resources elsewhere. We would also like to ask that you do not expand past the western coast of the Caspian Sea, whereas Kuwait will not expand west past the same coast, leaving a clear north to south border for our two countries.

The League of Urun in its entirety has agreed to offer a defensive alliance to the Roman Empire.
 
Also, I should have a trade agreement with Castile; Evidence.

My bad, will add for next update.

Edit: I'm not sure if TF is going to get back before hardlock on Monday, so I'm going to cautiously take over NPCing Riccio. Likewise, Ailedhoo is supposed to be back Monday and, again, NPC'd unless he gets in orders before hardlock.
 
The Principality of Greater Wallachia

Traits (updated)
Martial Tradition: +15% Combat Bonus to Leadership Bonus (up from 10%)
Widespread Corruption: +2 EP Factory Cost. +5% RR. +25% Trade Bonus in General.
The Wave: +10% RR
Disloyalty in the Ranks: +1 Army EP Cost. +5% RR
Succession Confusion: +10% RR.

48 income +34 Banked = 82. Use 45 into Nine Factories and 25 for Army Power. Use another 10 for Naval power. Bank the 2 left.

Claims: in teal.
RLAb9UV.png


Trade Agreement with the United States.

=================================================


King Avram Anghel storms into the Throne Room. Dead guards everywhere. High Council member Ioan Sanmartean was in front of the throne, in a pool of blood. A cloaked figure stood on the throne, with it's face covered by a straw hat.
"Valul! How did you..."
"King Anghel, did you really thought you'd stay on the throne long enough to stop me? "
"You will pay for this, criminal!"

King Anghel draws both his pistol and spade, when he hears an oh-so-familiar voice behind him and feels a pistol held at the back of his neck.
"Drop the weapons, fair King, or you will join the list of martyrs." said General Dinu Patrascu , holding the King at gunpoint. Valul removes his hat and reveals his identity.
"I will not give up the throne without a fight!" said King Avram, but then he notices his own son, Prince Marcu Anghel, as the identity of "Valul"
A side door opens. Archduke Szottokelly comes in.
"Szottokelly? You're in this too?" asks the King, surprised by the corruption in his own ranks.
"Why, dear King, this was my plan to begin with. I'm surprised that neither you , nor the Council saw any link between me, Patrascu and the Bandit Prince." said Szottokelly, smiling. "The Council is no more, Avram. As you see, Sanmartean here *points at corpse* was the first to fall. Duke Cuza and his Moldavian friend have been captured by the Turk just outside the city. And I just disposed off the last stragglers in the Council Room. Now it's your turn, Avram."

After a few seconds of complete silence and tension, everyone could notice the King's growing anger. Then, in a fraction of a second, the King turns around, and punches General Patrascu . Patrascu shoots, but misses. In the next second, Prince Marcu pulls up a knife and charges, but his father was faster, and shoots Szottokelly in the chest. Meanwhile, Patrascu regains balance and manages to shoot the King in his left foot, while Prince Marcu stabs his father in the stomach. With his last strength, King Avram tries to shoot someone, but Patrascu kicks him in the face.
As the King is quickly surrounded by a pool of his own blood, Prince Marcu and General Dinu look at each other.
"Well, the King is dead.... Long live the king!" says Patrascu.
"HAAAAAAAAAAAAAAAAAALLLLLLLT!" shouts someone from the entrance of the throne Room. It was Lieutenant Ismail Teliorman, the mad Turk, with a sword and a torch... and an army of mercenaries. Patrascu and Anghel don't waste a second and run through the Council Room's door, closing it behind them. When Teliorman gets close, they are already away.
The Turk mumbles some Turkish insults, and orders his men to fill the room with explosives. His plan to burn Curtea de Arges was in motion.
Mercenaries swarmed the Anghel Mansion and filled it with explosives. People in the city already started running away in panic. Teliorman enjoyed a few moment trying the golden throne, then punching the unconscious King. But with Patrascu and Prince Marcu still alive, those were only dreams. Teliorman started to imagine the glory, the prestige, while leaving the Throne Room... when a *click* was heard. Teliorman froze. It was a pistol sound. And any shot could cause an explosion. And he was still inside. He slowly turned around, to see... the still-alive King, pointing his pistol at a bunch of explosives. In the same second, a soldier came at Teliorman.
"Lieutenant Teliorman! The city of Ada Kaleh is burning!" said the soldier.
"What???"
"Few escaped alive! your residence was torched first!"
" It doesn't matter, run!" shouted Teliorman. His dream of moving the capital to the island city of Ada Kaleh was finished.
And it wasn't the only one. King Avram Anghel died in a blaze of glory... taking away the traitorous Teliorman and his mercenaries with him.

The sound of the explosion shocked the whole city. Windows from even the furthest buildings shattered and nearby buildings collapsed. The ground shaked and trembled as the half-abandoned city was torn down by the biggest explosion Wallachia has ever seen. The fire spread quickly and by the end of the day, the city was uninhabitable. Teliorman's 25.000 men perished, one way or another. Only 200 civilians and Wallachian soldiers died. Two cities burned in a day. Curtea de Arges, the ancient throne of Wallachian Kings, was no more, and the merchant city of the Danube, Ada Kaleh, was even worse.

Patrascu and the new King, Marcu Anghel, barely escaped. altough they were 20 miles away from the city when the explosion occurred, they felt the ground shaking and turned around the see a dark cloud covering the city they just left.



 
You're missing your new traits, which are on the first page in your section.
 
OOC: Traits updated. Sorry, I'm seriously out of time. School tomorrow, ******** cousin visits....

IC:.....


Search for the Capital

Teliorman and his mercenaries were no more. But so was Curtea de Arges, the capital of Wallachia. General Patrascu and the new King, Marcu Anghel, were out of time. The county needed a good leadership, and that certainly couldn't have been done in Marcu's bandit camp. Several cities offered to become the new capital: Bucuresti, Iasi, Brasov, even Constanta .

King Marcu took into consideration almost all possibilities. He also realized that the new capital had to be fairly close to the old one. The closest city who offered to become capital was Ploiesti, only 25 miles away. The city was rich, prone to expansion, and moderately safe, but it was also in the middle of the so-called "Thieves' County". The city of Bucuresti stood only 25 more miles away, and for a long time the Kings of Wallachia thought about moving there, but because it was a merchant-run town, the costs would be too great. The only real alternative was Brasov, high in the mountains. With only three ways out, it was the most protected city in Wallachia. It always stood as a neutral party between the three Romanian Principalities, oftenly claimed by all three but controlled by none. But now that Romania was united...... it was the perfect choice.

The King and his armies started a march towards Brasov. The road was supposed to follow the Prahova valley, through the small villages there, then through the mountain pass of Predeal. The only problem was... the destruction of Curtea de Arges and Ada Kaleh was too much for the people of Wallachia. Even if the mayors of those cities embraced the idea of becoming capital, the population was enraged.

General Patrascu was sent ahead with the majority of the army. The march through Prahova Valley was fast and painless, until Predeal. The people living in the mountain pass, the only direct way to Brasov, rised against their monarch, led by self-proclaimed "General" Balasa. Balasa intended to halt Patrascu's advance with traps and ambushes at every step.... King Marcu had to halt his advance and make camp in the middle of the road between Predeal and Prahova Valley.
How could a handful of peasants and thugs stop the advance of Wallachia's armies? Simple: Predeal was like Thermopile of Wallachia: a choke point. As long as one defender stood, the army had no chance of passing through.

 
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