phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
glider locked modified assets still locks modfied assets in 2.51. I know because in an uploaded SP game showing the same MP bug that has been reported since updating to 2.51 I tried to put in a debug dll, and CIV4 refused to load the save because the assets are modified.
Again the bug showed up in 2.51, and as far as I am aware was not present in 2.5. The bug is thus, when you found a city your city is filled with 138 "religions" that are just bubbles with numbers, and all units have the "spread taosim" button. The bug breaks MP, and has been reported mulitple times from games played in SP with locked modified assets on. And unfortunately I can't try to debug these saves, because it refuses to let me put in a debug dll, because that modifies the assets.
Again the bug showed up in 2.51, and as far as I am aware was not present in 2.5. The bug is thus, when you found a city your city is filled with 138 "religions" that are just bubbles with numbers, and all units have the "spread taosim" button. The bug breaks MP, and has been reported mulitple times from games played in SP with locked modified assets on. And unfortunately I can't try to debug these saves, because it refuses to let me put in a debug dll, because that modifies the assets.

Now I know it happens, and seems to happen consistently, I can plan for it so its not too bad. You can call it a "feature" if you like.
(a fair bit of work) and had no idea that there was an option to raze culture flipped cities in vanilla. I still am slightly in disbelief but I'm gradually getting used to it. At one point RevDCM could not even culture flip at all because of Revolutions and now at least it can. Will have to look into your find and correct it. Personally I do not understand that vanilla would allow you to raze such a city. I am not aware of a single case in reality where a city has been absorbed into another culture and then destroyed by that culture. Hmmmm.