Reward for risky attacks.

Grand Seeker

Warlord
Joined
Feb 21, 2008
Messages
142
I have seen the event that one of your units is randomly upgraded to a hero.
I want to take this event but tie it up to risky attacks. Where you gain a hero
by a unit fighting heroicly.

Whenever you win an attack and the probability to win is less than 50%,
then this unit might be upgraded to a hero by an event!
I have no ide wether this is easily to implement, but it would have been fun
to give a bonus for very risky attack. If events could be tied to 'risky attacks' you also have many other bonuses by introducing unique promotions.

Personaly I never attack unless I have atleast 90% probability to win. Thats the way you keep the xp you have gained.
 
You do get a reward, your unit's alive and there's isn't.
And you get experience as a bonus.

Let's say your city is empty and you're 1 turn behind a skeleton to reach it. You have no choice but to attack.

Early game is all about risk, the reward for risk is a unit with more experience. The price of risk could be death.

And there are situations where you'd attack with a 10% chance or less of winning. Ever see a stack of 100 hippus mounted mercenaries storm through enemy territory? Their withdrawal bonus is so high (sometimes reaching 80%) that you can just throw them at a unit with 10% and they won't die anyways.

With your mechanic cavalry will have a HUGE advantage despite already having a powerful early game for anyone who gets to horseback riding early.

-imagines every unit in my army being a hero because they fought in a battle with 1% odds, won but had an 80% chance of surviving anyways-
:lol:

I suppose it doesn't have to be the HERO promotion. (The hero promotion is a very serious thing, it can turn a warrior into an early game champion and a national unit into an unstoppable juggernaut eg Grigori.)
 
-First, the hero even allready exist (if it hasn't been removed).


-You get a bonus in more XP. Which might be nice if the unit is green. But if it allready has quit a few XP, its generaly not worth wasting that unit.

-The probability of gaining a hero after winning a risky attack should not be 1.
It should be 0.1 for example or something. So that it might happen once in a while.

-Your right about the horsemen and retreat thing. It would make them realy powerfull. However what I realy ment was that survival chances was < 50. This would mean that:
'retreat odds+winning ods' < 50!

-You could also set the probability for this event happening to decrease with the number of heros you have. So if you allready have had this event two times, its unlikely it will happen again.

As also stated, the bonus could be other unique promotions.
It should be promotions which are hard to get otherwise.
Some ides from the top of my head:
-apropriate resistance (when fighting poison, cold, fire etc.)

-Blitz (I love that promotion, but I think its to hard to get)

-Robber: You gain 1 gc for every unit killed by this unit.

-Your worrior has gained insight in the arts of magic:
Gain a random level 1 spell.
 
You can get Blitz from Mutation. Go figure.
 
What would be sort of cool if your unit wins at less than 50% chance, the lower the chance of victory, the largeer bonus you get. The bonus could be temporarily reduction in WW, small increase in money, temporary happiness, ect. If a unit looses with a high victory chance, 80% +, you can get a negative bonus like small increase in WW, some anger, ect. It shows that your people have either doubts about your troops and commanders and that the enemy may appear unstoppabe. Just an idea.
 
I thought the hero event was removed a long time ago.

That might be true, but I kind of liked it. Allthough I can see the power of such an event :) However the main part of my ide was realy to tie an event up to a suppricing victory or a though victory in an attack and give that spesific unit some benefit.

I dont like negative effects for loosing a battle you should have won. It sucks preaty bad enough loosing your power-worrior to dumb luck.
 
The Champion event (which gives Hero) is still there.

I had assumed that it was simply less common because other events had been added, but I now see there is another reason: In addition to needing to be undamaged and have more than 3 xp, the unit must now also be UNITCLASS_CHAMPION (which includes Dragon Slayers, Battlemasters, and Mimics as well as normal Champions) to be eligible for the event. By the time you can build Champions a lot of other events are possible too, crowding it out. Even though the odds might not have changed, it would be far more common it it were still available to Axemen and Warriors.



I was thinking free upgrades from battles would be something special for the Doviello in my version. Battlemasters arise in the midst of battle, not by paying some gold to a Warrior/Axeman/Son of Asena for better equipment. They don't need equipment when swinging dieing bodies around can bring so much respect. A <PythonPostCombatWon> function for Sons of Asena would probably do the trick. I wonder if combat odds can still be taken into account for the chances of betting a free upgrade after the opposing unit is killed.
 
I think this could be fine but the chance to get a hero should be really really low ( and it should only work for victory, not for withdrawing of course ) . still, it would be lots of fun to have a spearman defeat a "tank" ( :D ) and become a hero because of that . ;)

edit: and MC has lots of good ideas, as usual ;)
 
... the unit must now also be UNITCLASS_CHAMPION (which includes Dragon Slayers, Battlemasters, and Mimics as well as normal Champions) to be eligible for the event.

So the Sheaim can't get the event at all? :cry:
 
Maybe Chaos Marauders should be changed to unitclass_champion. This wouldn't make them buildable or let warriors/pyre zombies upgrade to the planar gate unit, but you could get the event then.
 
Would that change also allow them to capture Champions, which would then morph into Marauders? It seems like they can't capture them now which makes sense -- how can you capture a unit your civ can't use?
 
Captured Champions would not change, but I'm not sure how to block captured Axemen from being upgraded to Chaos Maruaders. It wouldn't be hard to do if we didn't have to let then still upgrade to all the other Champion UUs.
 
Well they can't capture Champions at all now, in my experience.
 
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