Interesting... I like the idea of the berbers. I've thought up how to add them into the mod.
Here's some ideas, a couple UUs to think about and what not
Moorish Dynasty:
Unique Unit:
– Tuareg Camel Riders: Replaces Knight. Plus 25 vs. mounted units. No terrain movement cost. (info): The Tuareg are fierce and independent camel herding nomads from the Sahara. Tuareg men wear a distinctive blue or indigo veil that covers most of their face. These hardy spearmen are well used to riding camels and make excellent desert cavalry. Camels have an advantage over horses in melee, as horses detest the smell of camels. Horses not required.
- Granadine Jinetes: Replaces Horsemen. Plus two first strike chances. No Terrain movement coast. (Info): Descendants of Moors who settled in Iberia. These lightly armored skirmishers are capable of forming a circle formation that provides constant fire against the enemy. They use their speed to stay out of harm's way until they can hurl their javelins, then close in when the enemy is sufficiently weakened.
- Ghazis: Replaces axemen. Plus 50% production speed with state religion. No bonus against melee units. (Info): Ghazis are wild religious warriors seeking to find paradise through combat. Armed with a large axe and fiery fanaticism, these troops recklessly throw themselves into combat no matter the odds, caring little about their general's orders. Armed with a one-handed axe, these troops will try to hack and slash their way through anything.
- Desert Calvary: Replaces Cuirassier. Plus twenty-five vs. mounted units. No terrain movement cost. Plus ten percent combat strength in desert. Horses not required. (Camel Riders with guns)
Unique Building – Caravansary: Replaces stable. Plus two trade routes. (Info): With some of the desert caravans being so incredibly large, the Moors must set up Caravan Stops at their castles, to give the traders somewhere to stay inside the safety of the walls. The traders show their appreciation by including the place along their caravan route, bringing extra coin in. The Caravansary is essentially a sort of traveler’s inn, built around a large court where the drivers can ‘stable’ their camels. Any castle with a Caravansary is a preferred destination for desert trade, greatly increasing the taxable income in the region.
Unique Power – Holy War: All non-state religions in cities are removed on conquest and state Religion is added. Or even - Unlimited drafting in cities with State Religion.
Unique Historic Victory:
1st: Control the Maghreb by 1260.
2nd: Iberian Peninsula by 1250AD
3rd: Control ten percent of the world by 1270AD.
Leader - Abdallah Ibn Yasin
Personality – Aggressive. Imperialistic.
Preferred Civics – Theocracy.
Preferred Religion - Islam
Other - The ‘Moorish Dynasty’ encompasses the Almohad Empire, the Almoravid Kingdom, Zirid and Hammadid. The evolutionary names would go such as Zirid Dynasty -> Hammadid Dynasty -> Almoravid Kingdom -> Almohad Empire -> (possibly Kingdom of Morocco) -> Maghreb Union (Modern) with it's base name Moorish Dynasty. I think it should also be noted that these Dynasties were of African Muslims and not as of yet Arab Muslims from the East.
Foundation - 900AD.
Info – The Moorish peoples of Africa controlled the Maghreb and Iberian Peninsula under the Almoravid and Almohad Dynasties.
The Lamtuna are a Berber tribe from the regions of Mauritania-Western Sahara-Morocco-Algeria. The Almoravids, the founders of Marrakech in Morocco where they established their capital, originated from this tribe.
The Almoravids were a Berber dynasty from the Sahara that spread over a wide area of northwestern Africa and the Iberian Peninsula during the 11th century.
Under this dynasty the Moorish empire was extended over present-day Morocco, Western Sahara, Mauritania, Gibraltar, Tlemcen (in Algeria) and a great part of what is now Senegal and Mali in the south, and Spain and Portugal to the north in Europe. At its greatest extent, the empire stretched 3,000 kilometres north to south (an all-time latitude spanner until Spanish America).
The Almohad Dynasty was a continuing dynasty from the Almoravids that was founded in the 12th century, and conquered all northern Africa as far as Libya, together with Al-Andalus (Moorish Iberia). Between 1130 and his death in 1163, Abd al-Mu'min al-Kumi, a Berber from Nedroma, defeated the ruling Almoravids and extended his power over all northern Africa as far as Libya, becoming Emir of Marrakech in 1149. Al-Andalus, Moorish Iberia, followed the fate of Africa, and in 1170 the Almohads transferred their capital to Seville. However, by 1212 Muhammad III, "al-Nasir" (1199–1214) was defeated by an alliance of the four Christian princes of Castile, Aragón, Navarre and Portugal, at the Battle of Las Navas de Tolosa in the Sierra Morena. The battle destroyed Almohad dominance. Nearly all of the Moorish dominions in Iberia were lost soon after, with the great Moorish cities of Córdoba and Seville falling to the Christians in 1236 and 1248 respectively. The Almohads continued to rule in Africa until the piecemeal loss of territory through the revolt of tribes and districts enabled their most effective enemies, the Marinids in 1215. The last representative of the line, Idris II, "El Wathiq"' was reduced to the possession of Marrakech, where he was murdered by a slave in 1269
So, theres some thoughts on the Berbers, I think it would be a cool addition to the mod... What ya think?