RFC Classical World

some pictures of the Hannibal event:
 

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and a couple more:
 

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changed the first Roman goal to control the mediterranean in 75BC. I got very close:
 

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figured out why the renaming of respawned civs wasn't working so the Sungas, Cholas, Visigoths, Ostrogoths, Vandals, Himyarites, Makurians and others should be in soon.
 
Glad it works, now.
 
Nice work with Hannibal! Tried it a few times, but no report as of yet. Even if you collapse Carthage the large neutral stack is a major danger.
 
made some changes:

new Han UHV: have double the population of your nearest rival in 100AD. also the province of Chu has been added to their core.

Parthia now spawns in 140BC. this is closer to the date when they first controlled Persia.

non-state religions now harm your stability significantly less, more if you have a state religion, but even then not as much as SoI.

lowered marksmen to str 5, lowered spear units bonus vs cavalry to +25%.

Rome receives no stability hit from flipping cities to the Byzantines. for now the Byzantines always spawn in 305AD, no conditions.

AI civs do not get a stability hit from cities flipping to a spawning human player.

the Celts now start with 4 Gallic Warriors, up from 2
 
If Carthage declares war on you as the Romans when the cities flip, Hannibal didn't appear.
Edit: and if you declare war before the cities flip.
 
nerfed the nile valley again, trying to make the Egyptians Alexandria goal more challenging. also the Great Lighthouse now requires 3 harbors and the Great Library requires 3 libraries.

I'll look into the Hannibal thing.
 
Bactrian UHVs (palace in Taxila, 3 Indian provinces, 5000 gold) are definitely doable. Parthia took Sindh so I went for the Sungas for the provinces.
 

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Pandyans: Rome beat me to Steel Working (they went crazy for once, doubling the normal score) but I got the gold, silk and incense trades and the 9 temples.
 

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Why is all of Libya part of the Ptolemaic Empire's core? They only had Cyrenaica, never Tripolitania. Also, I think that it should be a border province for Carthage.
 
@stolenrays: thanks, really having fun with it right now.

@DC123456789: I moved the border 1 tile over so that the Leptis city site is in Africa now not Libya. there really aren't any decent city spots between Cyrene and Leptis so I'm not going to add a province right now. Egypt doesn't flip anything anyway and I think they should be able to hold Cyrene without a penalty, although it could be in their normal regions. they need to take 1 more port to get the 3 harbors for the great lighthouse.

that being said I may buff the whole coast and add tripolitania. it was a prosperous and productive area back then. however that might just OP Egypt vs Rome, which would be bad for balance.
 
Yeah, I just thought that it would be weird that the Ptolemaic Empire would get stability penalties for not having Leptis Magna...
 
Playing as the Romans on epic, I think I found a bug, since in the very same turn I get engineering I fail the third UHV (first to engineering and jurisprudence).
 
well I went for a big tech tree reorganisation and caused a crash I couldn't fix so I had to revert. at least I got it planned out the way I want it. it will be simpler with about 15 fewer techs and I think more intuitive and logical.

I guess I will go at the changes incrementally.

@RenaissanceFan: the code doesn't check if anyone else has the tech until you discover it, so check the WB maybe someone else has it. looking at it now I don't know why it checks that way, it could just as easily let you know when its too late already, so maybe I'll change that. nothing is balanced for epic speed btw, so anything could happen.
 
It's possible to rewrite tech goals so that they immediately fail when someone else discovers a relevant tech without any extra effort (it has always annoyed me how this is handled in RFC because you often waste your time on a goal you have long failed).
 
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