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RFC Classical World

Oh, and sprt, if you're making RFC India, you could also apply the Indian city names to this mod, because we still need more names in India (I think you just forgot to copy/paste some of the city names from the old version, because there were much more city names there). :please:
 
svn 82
many Indian city names added and other city name fixes including the starting city names on the later maps.

having learned a bit about the origins of Jainism I realize the holy city shouldn't be in the south. I named the Jain shrine the Palitana Tirtha, which is mountain with many Jain temples in Saurashtra. despite this I think the holy city should be somewhere in the Ganges plain, since that is where Mahavira lived and taught.

as for balance and stability, I haven't had time to actually play the mod in a while since I had a very busy summer but my 2 tests have been running the 80BC scenario up to 150AD and running the 220AD scenario up to 420AD and both of those have been good.

I think we are getting close to a version 1 (and therefore I guess a UHV challenge). anything I am missing?
 
I just want to say that if you move back, you can play Multiplayer, but it's bugged (you can play only one civ, i.e. if you start with Hannibal, Ptolemy and Asoka, you will only play as Hannibal). Could you fix it or just remove the "Multiplayer" option?
 
I'm pretty sure that the "major" civs should only have civil wars rather than collapsing outright, as it can make the map very empty when they steamroll the map then collapse (Rome, Byzzies, Parthia, Sassanids, some Indian empires, etc)
 
Maybe there should be more city secessions or collapses to core rather than complete collapses when an empire is overextended rather than internal/economic problems?
 
We could also factor in respawns in civil war scenarios, such as one successor liberating himself from another, or the Gauls being respawned as the Gallic Empire if secession from Rome, etc... This could prompt both sides to have a large amount of units, which can lead to reconquest at the resolution of the civil war. Kind of like what happened with the many legions raised by various generals near the end of the republic.
 
I've just succeeded in moving settler maps from a civ function to a leader function. this means that respawns and the nomad civs, Nan Yue etc can have settler maps. I had wanted to do that for ages but thought it would be hard. turns out it took 20 minutes.

so in the post-Empire we can have as many respawns as people want. Gallic Empire, Kingdom of Soissons, Odoacer's Kingdom of Italy...
 
yeah I've been planning to do it ever since I added the Sakas and Numidians.

now I have to make a bunch of new settler maps. good thing I now have handy utilities to print them from WB saves. thanks 3Miro, wherever you are.

I'm not happy with the Parthians have the same city names as the Sassanids. I think they should have their own names, mostly Greek but changing the Alexandreia ones to local names.
 
Great mod!
Just a couple of things I noticed.

The most important: looks like SVN is still on version 1.3, revision 82 25/09/13.

Then, I couldn't wait to play as the Lombards, so I enabled their UHVs. In victory.py (lines 1265 to 1274) their first UHV
Code:
if sd.getGoal(iLombards, [COLOR="Red"][B]1[/B][/COLOR]) == -1:
	if iGameTurn <= getTurnForYear(700):
		plot = gc.getMap().plot(con.tRome[0], con.tRome[1])
		if plot.isCity():
			city = plot.getPlotCity()
			iGreatPriest = gc.getInfoTypeForString("SPECIALIST_GREAT_PRIEST")
			if city.getFreeSpecialistCount(iGreatPriest) >= 1:
				sd.setGoal(iLombards, [COLOR="red"][B]1[/B][/COLOR], 1)
	else:
		sd.setGoal(iLombards, [COLOR="red"][B]1[/B][/COLOR], 0)
is pointing to their second UHV.
 
Just a silly thing: I'd prefer the Lombards being named Langobards, as in Italian we use Longobardi for the Germanic people who invaded northern Italy and created the first Kingdom of Italy, while Lombardi are the medieval people who fought emperor Barbarossa.
 
svn 83

new buttons for the Hellenic religious buildings and tradeable resource to match the GameFont

some new city names, Parthia now has a hybrid name list which is a work in progress, suggestions welcome

settler maps are now leader-dependent. more changes will come from this later

AI civic and religion preferences are also now leader-dependent

the Lombards are now called the Langobards and Funan is Kambuja

Lombard UHV1 fixed
 
Lombards is the typical English term, so it should remain Lombards.
Same with Funan. If you really don't like Funan, then at least use Cambodia (the English term)- though in my opinion Funan should be the one used, since it is generally used to refer to ancient/classical Cambodia, whereas Cambodia is typically used for medieval to modern times.
It is RFC convention to use English historiographical terms for dynamic names.
 
Indeed, much like DC123456789 has just said, for civ names the convention is indeed to have them in English, thus Lombards is completely correct in RFC.

Parthian city name map being mostly Greek seems pretty okay in my books as they were fairly Hellenized earlier on in their history. I'd have to get a game going to see if it "feels" right for all the regions involved. Getting rid of all the Alexandreia's in the map but otherwise staying Greek seems true to the Parthian spirit in many ways.

Stability oddity:

When some civs "abandon their outer garrisons" (according to event text), they actually terminally collapse, even if they still control at least a portion of their core. I've had it happen with (Western) Rome, and just now had it happen with the Seleucids, who still controlled Antiocheia (which, afaik is core to them).
 
About the Parthian CNM: is it basically the Greek CNM with all the Alexandreia's removed? Given that I'm currently working on the CNM in Mesopotamia and Media Atropatene, this would be nice to know.
 
@ DC: took a look. That's what it the Parthian CNM is.

Also played Parthia a little. All UHVs are doable (it used to be a bit harder before but now it seems to work out).

Although I still think the game can be a little too hard economically. I'm losing 60 GPT at 100% commerce. My economy is by no means great, but I'm completely broke.

edit: switching from monarchy to empire did help me break even, but I'm still at 0% science.
 
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