RFC Classical World

Very nice progress I must say.

Hope this becomes one of the great mods of RFC

Edit:Btw I was Olafmikli, but my previous account now works.
 
the Mauryans now have the following UHVs:

1. become a buddhist saint by 100AD
2. build 10 Monumental Edicts by 100BC (Mauryan UB, monument with maintenance bonus)
3. control Asoka's empire in 150BC (basically all of India and a bit of Persia)

and a UP: they start with Buddhism as their state religion. all other starting civs are at least 2 techs away from the state religion civic.

the Seleucid UP is +50% great generals and the Egyptians is +50% great people. could make either or both of those era-specific if they lead to OP in later eras. they probably will.

also changed the 1st seleucid goal to control the empire by 180BC (was control in 230BC). now they have a choice: try to get everything in 40 turns, before the Bactrian spawn, hopefully vassalizing Egypt since that would be faster, or conquer/vassalize the Bactrians as well.

@MichaelVick: thanks for the map. do you know how to transfer that info to the python cityname file? does it have to be done manually or is there some kind of python thing that does it?

thanks again everyone for the interest and support.
 
This looks like it's going to be one of the next great RFC mods. I just hope the Völkerwanderung is portrayed correctly. That can be a little tough. I always wanted to make a late antiquity RFC mod, spanning from 235AD to about 1033, with the Roman empire split into three competing empires at the beginning--the starting date is the start of the Crisis of the 3rd century. That would cause enough chaos and fragmentation to make the Völkerwanderung worthwhile.

Oh yes, I was playing Aksum tonight, and figured I'd peek in world builder before going to bed. And what I see is a very powerful Roman Empire taking over the known world. Though them already have Christianity AND Islam is a little too much. :lol: They are in the middle of launching an invasion of the Levant and Egypt from Tyre, while at the same time mopping up Anatolia and Armenia. It's 115AD, so that's good progress in my eyes.
 

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Who made that map?
Is it available to download without the mod?
 
haha go romans. I'm glad they are so powerful. were they stable? they seem to have founded manichaeism as well. lots of balancing to do, obviously some techs need to be much more expensive if islam was founded in 115AD. I wonder what happened to the Parthians? And the Kushans are being lazy. There will also eventually be a Mauryan respawn as the Sunga empire and a Pandyan respawn as the Cholas or Cheras to keep India interesting until the Guptas arrive.

I'm fairly certain the map is a cut-down of G.E.M. I can't remember where I got the cut-down version, but here:

http://forums.civfanatics.com/showthread.php?t=426071

you can find my 1st version with little or no modding, just the map with civs and cities. In that version there are lots of flood plains on top of plains and grassland, so the food availability is crazy.
 
Let's see. The Roman Empire is unstable right now, and could be tipped to collapsing rather easily. The Kushans are being lazy, but it looks like Rome is at war with them, and have even taken a city, so that might be influencing it.

Looking at game in general, the Mauryan snatched up all of India and then collapsed in 190BC. There was a decently powerful Armenian empire, that stretched from Byzantine to Persia. Egypt went to war with Armenia though, and Egypt won, and became very powerful as a result. Egypt then went to war with Parthia, even taking their capital, and Parthia collapsed in 25BC.

Egypt went on an eastward conquest, taking most of India, and even started heading toward China after taking over the Tarim Basin, before they collapsed from over expansion in 38AD. All that was left now was an interesting but scattered Sabaean Empire, with cities in Africa, Persia, and even India, that collapsed soon after.
 
@MichaelVick: thanks for the map. do you know how to transfer that info to the python cityname file? does it have to be done manually or is there some kind of python thing that does it?

No, and I don't know. :lol:
 
thanks for the detailed report on the game. I've lowered egypt's production by 25% and added a few more barbs to the sahara. I also slowed down tech overall.

the plan is for the AI romans to move their capital to Byzantium or the biggest greek or anatolian city they own if they are unstable past 250AD or so, and switch leaders to Justinian.

I should also say I'm balancing for normal speed/monarch difficulty only, and I want to get the early part together before moving on ie before 100AD.

and I just noticed the rome founded christianity, islam and manichaeism so I'm lowering their science 25%.

and this barb crossbowman made it all the way from south china to greece! (maybe he's coming to bail out the greek economy):
 

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Some minor, easy to fix things: (It's the SVN version, latest revision)

- The Egyptian UU art doesn't work. It seems you didn't upload it yet.
- The Egyptian UB has the button of the vanilla monument. It should have the one of the vanilla Obelisk
- I think the Egyptian UB should have the same bonus as the vanilla Obelisk. (Or is this too OP with there UP?) I think that the extra 2 culture isn't very useful. Especialy compared to the Kingdom of Axum's Monument. (which should be renamed to Stele)
- The Christian Reliquary, Alchemist and Jain Reliquare art doesn't work. The Christian Reliquary can be fixed with replacing the ART_DEF_BUILDING_CATHOLIC_RELIQUARY tag in the BuildingInfos with ART_DEF_BUILDING_ORTHODOX_RELIQUARY
 
the egyptian UU art works for me. you can see one of them holding athens in the above screenshot. odd. he cuts his own head off in the fidget animation though so I'm obviously using the wrong kfm.

yeah the egyptian UB is a bit of a place-filler. I gave it a great people bonus right? don't have the game in front of me. I tried to use the obelisk art define and something weird happened so I skipped it for the time being. I'll have another look. I'll fix the reliquaries too.

I played egypt last night and the UHVs were quite easy, but at least I can confirm that they work. I took athens early and rome never showed any interest in greece so they weren't a problem. took tyre after the seleucids collapsed and meroe later when I had gotten quite powerful. the nubians DoWed on me but sent solo cats. had to fight off a powerful armenian attack on tyre at the end though. I think the reason egypt gets OP is the nile cities grow quite huge. by the time I won (100AD) Alexandria was 19 and I was researching mid-game techs in 5 turns.

a note about civics:

the idea is tyranny (-1happy/city, +1happy/unit) is the only way to keep big cities happy until you have some luxuries, then it should be advantageous to go for monarchy (+3happy in largest cities), but I'm afraid there isn't enough incentive to make the switch as it is now. perhaps tyranny should give 2 unhappy per city? it also removes a trade route and disallows foreign trade, so maybe the problem, at least for egypt, is again the the nile is just too rich. I had no economic troubles in my game last night. any thoughts?

I've never done this balancing thing before so all suggestions are welcome and of course feel free to mod anything you think might help. I guess I will remove some resources from the nile valley.
 
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALATIAN_INFANTRY</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>[COLOR="Red"]Art/Units/celtic swordsman (armor)/celticswordsmanarmor.nif[/COLOR]</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>[COLOR="Red"]Art/Units/celtic swordsman (armor)/celticswordsmanarmor.nif[/COLOR]</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

The files in the red lines aren't uploaded to the SVN.

The Egyptian UB currently has 2 culture more than a normal monument. As I said, that's useless IMO. IMO, 2 free Priest slots is better.

I would like to help you modding. You have to give me persission in Sourceforge first.
 
I wonder why it wouldn't have uploaded those files. the only things I have on the ignore list is the SoI pakked files. I will look into it when I get home.

yes I'm happy to have help so I'll do those permissions also when I'm home.
 
just updated.

many balance and map changes. nerfed nile valley, boosted ganges and yellow.

there are now 3 kinds of forest:

woodland: chop with iron working, most units can enter but not heavy cavalry or siege
forest: chop with blast furnace, most units cannot enter
dense forest: impassable

this is mainly to keep certain areas like eastern europe and siberia from being settled and to add some different tactical situations.

changed egyptian goal to make alexandria the biggest city in 100bc. there will probably be better competition then than in 10ad as it was before.

also added the city name map spreadsheet to the svn, in a folder called "reference".
 
I just played a game as Armenia, and they can really take off after a while. The barbarians weren't threatening at all, because it's so easy to bottleneck Armenia and turn that core into a fortress. I was expecting to prepare for wars from my neighbors though, but all my neighbors were in general nice and Egypt even gave me free techs; Rome pretty much conquered around me and never even threatened me. I did have wars though, pretty silly ones. First the Sabaeans declared war and marched an army all the way up to Armenia; then Carthage instead of treating Rome as their greatest enemy, somehow felt threatened by Armenia and constantly kept declaring war on me and sending armies all the way over; and then what took the cake were the Celts and Dacia, who both kept going to war with me for some reason. I assume something is a little off here.

I am glad for the Egypt nerfs. They were way too strong.
 
yes I think keeping the caravan is a good idea. I wasn't necessarily planning for the sabeans to be playable. I'm not against having them playable, but theyre not a priority beyond their role as someone for the other civs to trade with. same with Ghana, Tocharia and maybe a couple of others.

I think Dava is better since its actually a dacian word rather than latin.

the next thing I'm going to do is go over the leaderhead personalities and make sure they make sense.

I will also try to code some more UHVs.

@Theo: maybe they were declaring on you because you were powerful? plus I think anatolia might be on the dacians war map.
 
svn changes, balancing egypt and seleucids:
made Cyrene independent
added war between seleucids and mauryans
changed seleucid UP to double gold from conquest and pillage, to help their terrible economy
 
Glad to see this modmod alive and under construction :) *download new version*
And let's play a new game !

(do we have to DL only RFC "Classical World.7z" from the 1st post or this + "Python.7z " ?)
 
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