RFC Classical World

"GFC Error: failed to initialize the primary control theme"
No matter where I place it,this error keeps showing up.
No matter what I try to fix it,this error keeps showing up.
Please help!

Is it the SVN version or the regular download?
 
Feedback with about 10 autoturns games :
- Rome is well balanced now, in my opinion. They conquer the historical empire after 0AD (most in the 2nd century). IA is agressive as intented.
- Byzantines should get roman cities in Crimea, Mesopotamia and Nubia if Rome had it before their spawn.
- Rome and Satavahana likes to conquer very far cities. I've seen a mini roman empire in China once ! But that's fun. Probably because of war with independant cities. In one game, Satavahana conquer whole India, Parthia and... Anatolia.
- Again and again, even with Antiochia as capital, Seleucids always (9/10) collapse few turn after 140BC and Parthia spawn. Sometimes they beat off parthans, but still collapse. They need to have less stability hit when they lose a city and maybe if there are other cultures in their core area.
- Egypt, Nubia are OK. Egypt do some wars with Seleucids and grab Tyre, it's nice.
- Judah is annihilated by Seleucids few turns after spawn. This war + Parthia spawn is why Seleucids have too much stability hits and collapse. That's strange, it's in 131BC in most of my autoturn games.
- Armenia has hard times with barbarians around 50BC. They conquer Syria sometimes as intended if Seleucids collapse. It's OK.
 
There used to be a consistent bug with Burgundy in RFCE some time ago. Burgundy just couldn't become stable. After some time, 3Miro discovered that the bug was actually part of the RFC code. The first civ in the list (Burgundy in RFCE, but the same applied to Egypt in RFC) got ALL the stability hits from every spawned civ. Could it be that this too is the bug that causes Seleucia collapse so often? It's the first civ on the list after all.
 
I'm now trying the kingdom of Au Lac. The first goal is hard but doable. In my game, the Qin were stil alive in 100BC. This is rare, but caused the Han to be much smaller than usual. They can get to about 400K, while I got about 350 - 400K. It was the second try, the first try was unsuccesful since I managed to overtake them in 105BC, but they overtook me again in 101BC, right before the deadline.

The second goal seems to be easy, but that's because it says you are on the right way while you actually aren't. No Han culture essentially means dead Han, or to raze Changsha. What makes it worse, is the combat driven tile influence. If you allow the Han one combat victory, you have to either lure them into that territory again or simply finish them off completely.

The third goal on the other hand is very entertaining. Engineering + Warehouses are they key. I don't know if Warehouses are supposed to be that strong? Anyway, this goal becomes doable after the aforementioned. I'll check when I get first place and post the results here. Right before the second plague is a fair date I think.
 
Regarding the Seleucid collapse: losing a certain percentage of cities (I think it's more than half during three turns, or something like that) triggers a collapse check, no matter the actual stability, so playing with stability affecting stuff like moving capitals won't change much here. Better except the Seleucids from the collapse check when Parthia spawns.
 
@Civciv5: that error has to do with the "Resource" folder. this folder is not present in most mods. I inherited it from Sword of Islam, but beyond changing a couple paths listed in it I know not much about it. before I changed the paths it was necessary to have Sword of Islam installed to run my mod. so I just searched the files for "Sword of Islam" and changed the stuff I found. I can run RFC Classical World without having SoI in my mods folder so I'm not sure why yours isn't working. I tried to run the mod without the Resource folder but I got the GFC error. all I can suggest is the usual update again or reinstall. when embryodead gets back I'll try to find out more about that folder. thanks for wanting to try the mod anyway, and thanks for editing your original post.

@Wessel_V1: thanks for that tip. oddly enough that defect could have easily survived all the SoI testing since the first civ there is Byzantium who can't collapse due the Roman Emperor title. perhaps we could just swap Egypt and the Seleucids and see what happens.

about the Vietnamese culture goal. yes I can see how influence driven combat would be really annoying there. I was imagining the goal would involve razing Changsha and putting a city in the hills to the south. wouldn't that do the trick?

@Cetrix: thanks for testing I have had no time lately and your efforts are very valuable. were the Judeans trounced every single time? I'd like them to roughly take 1 more city 1 time out of 10 and more once in 20 or more.

for the civs taking ridiculously far away cities, I'm surprised someone has not fixed the AI so they don't do that, or just raze or something.

as for warehouses, I don't even remember what their effects are but if they're too strong I guess we should change that.

when I started the mod I wanted to try to find ways of making trade more interesting and vital. I kept thinking about the huge importance of African and Egyptian grain to Rome and the luxury trade that went all the way to Kerala. thats why I made some resources count double and restricted them geographically so much. thats also why I made 2 spices to give India more to trade. and why I came up with the corporations I did.

there is a food trade routes mod I'd like to try to include. Imagine if you were Egypt racing Pataliputra for population and Rome demands 2 food per turn! come to think of it, why don't civs demand resources like they ask you to change civics and such. that can't be too hard to mod. then Rome could demand your wheat.

another thing I've always wanted to do but always held back from was having no civic with happiness from military units. no temples, no luxuries = no happiness. that would make trade important.

anyway, I'm curious as to what people think about those ideas and if anyone else has any trade ideas.

about the Pandyans Steel Working goal, perhaps the Satavahanas could start with Metal Casting so they might challenge for 1st to Steel Working or we could change the goal to a date. Steel Working is an important tech because it allows Swordsmen which are the first counter to both Legions and Horse Archers.
 
Coding the possibility of demands of foods and resources sound really fun. How possible is that to code though? The food has to be subtracted from individual cities (or all cities?).

I think there are other mods with no civic with happiness from military. They have worked out great, and made happiness resources more important.

Currently, I feel that the grain market etc are too expensive to build. If the corporation move away while building, you have spent many turns building it to no benefit. I think their cost should decrease.

If the importance of trade is emphasized, and competition for corporations increase, could that be a diplomatic factor. I.e. "you are outcompeting us in the fish market: -2", "You provide us with essential grain: +2".
 
Add more trading mechanics ? Yes please. Anyway I don't like civ mods with all-resources-everywhere.

My today goals :
- Update CNM.
- More autoturn games but now with more informations about civs. How I will procede ? Launch autoturn game with late civ. Dispel the fog of war. Save the game at a key date, and stop autoturn with alt+Z then pick the right civ I want to analyze. See stability, wars, troops, cities. Reload from the previous save game, which was in autoturn. Wait another key date, and re-open. And so on. Maybe screenshots for this thread !
- Next days, I'll do regular games. Which civ you need ?

About Judah : unfortunatly, they conquer Tyre/Damascus or at least take Jerusalem, but the Seleucids bring back an army to beat them off definitly. In most games. But I'll pay more attention to them in my next tests.

ANd np for testing this way. For some reasons I like to see how the IA is playing. :)
 
First game. My rules :
"How I will procede ? Launch autoturn game with late civ. Dispel the fog of war. Save the game at a key date, and stop autoturn with alt+Z then pick the right civ I want to analyze. See stability, wars, troops, cities. Reload from the previous save game, which was in autoturn. Wait another key date, and re-open. And so on."

- Turn 100 : Seleucids will conquer Bactria.
Rome begins to expand in Greece. No Seleucids in Anatolia yet.

- Kingdom of Judah spawn, few turns later.
This is weird, Jerusalem was unprotected by Egypt and the whole jew army goes to Tyre. But no problem, they get J. as capital next turn.
Bactria no longer exists, wipe out by Seleucids. It's rare.
Carthage conquers Burdigala, it was to barbs.
Rome conquers barb Gadir, which was previously to Carthage.

- Seleucids collapse... before Parthia spawn.
In 144, right after Damascus conquered by Judah. Seleucids conquered Samarkand the same turn. It's rare to see Seleucids being collapse only by Judah.
Few turns laters, independents cities conquer Damascus to Judah.

Spoiler :
civ4screenshot0108.jpg


- Around 100BC, plague in the East.
Due to huge armies in independent Mesopotamia, Parthia didn't expand there yet. They have conquered all the eastern previous Seleucids provinces. Their army is quite weak, in this game. Maurya expand to Arachosia. Judah is still alive, Rome begins to conquer Anatolia.

Spoiler :
civ4screenshot0109.jpg


- Around 50BC, Egypt collapse.
Due to barbs in Alexandria. Rome expands in Syria and takes Antiochia. Maybe a war soon with Judah ?

Spoiler :
civ4screenshot0110.jpg


- Around 30 BC, end of "seleucids independent cities".
Judah conquer Aleppo, and Parthia finally takes Ctesiphon and Babylon !
Still no war between Rome and Carthage.

Spoiler :
civ4screenshot0111.jpg


- 25BC, collapse of Carthage.
It's common in my games. Armenia conquers Sinope few turns later.

Spoiler :
civ4screenshot0112d.jpg


- 25AD, first war between Parthia and Rome.
Parthan conquers Antiochia, but Rome takes it back.
Helped by an armenian army, Antiochia is again conquered by Parthia !

Spoiler :
civ4screenshot0114.jpg


And then... game crashed. Didn't save for ages. That was my first autoturn game feedback.
 
I was never a big fan of combat driven tile influence. It's a nice feature for SoI, but I think that it doesn't fit this mod very well.

@ Cetrix

Maybe you have an autosave.
 
Nope, no autosave if autoturn.

Game 2.

~170BC : Rome wins the war against Carthage.
Romans takes Carthage and Carthago Nova.
Seleucids conquers Jerusalem.
Bactrians are in trouble with early barbs, lose and retake Samarkand.
Rome expands in Gaul at Burdigala.

Spoiler :
civ4screenshot0115.jpg


- Judah spawn.
The entire army of Judah is wiped out by seleucids ! Except one troop... and one turn later, Jerusalem is taken by Judah (due to troop conversion ?) and get seleucid army. I'm not sure of this. After, they conquer Tyre.

Spoiler :
civ4screenshot0116.jpg


Spoiler :
civ4screenshot0118.jpg


- Parthia spawn.
One turn before Parthia spawn, Seleucids beat off Judah's army in Tyre and reconquer the city.
Taxila conquered by Bactrians and set as capital few turns later.
Roman expand in Greece.

And again, in 131BC, Seleucid collapse.

Spoiler :
civ4screenshot0121.jpg


~100BC : Bactria lose the war against Parthia and collapse.
They only lost Merv, and Parthans tried to conquer Bactra, before they collapse.

And dammit ! Again game crashed and no save. Shame. I will do more saves from now... but it's hard to do, it's autoturn game.
 
I think I have successfully turned off combat drive tile influence. luckily there was a flag to turn it off during autoplay so I just made that apply always.

those 2 new se asian provinces are in. we should ask BenZL43 if there are better names for some of those provinces though. and what should we actually call Australia? did the ancient Indonesians have a name for it? I hope so.

also the Chinese players on baidu were not crazy about having Deng Sui represent the Han. I agree. lets replace her with Wu, generally considered the greatest. I think it would be ok to just use the Kublai Khan leaderhead for him.
 
@merijn_v1: that crash might be an art thing. have you added stuff lately that might make its 1st appearance around that time? I'm remembering the Spanish GG that crashed RFCE for a while.

Luoyang is being moved south of the river, to where it actually is. this puts it in Han province, where I think it belongs, and thus makes it easier to control that province.

had an idea for the Seleucids: give their UB (a barracks) stability like a courthouse. I checked WB at the Judean spawn and they had built a few of them.

also increased the cost of elephants.
 
I got to work!
Thank God!
I noticed some weird things.
Genghis Khan is the leader of a lot of civs.
Much civilizations have misplaced leaders.
 
Tibet's starting position was on a mountain.
They have almost no techs.
And their place is the worst place to settle.
 
just WB some stuff for them if you want to try them out. I'm in the middle of some other stuff so I can't do a commit right now. if you do it, let me know what you changed and how it turned out.

switched the Seleucids to the #2 slot but getting the same results so far. they are consistently unstable/collapsing in 140BC despite having lost no more than 1 city and having well developed cities and land.
 
@srpt : good idea to add +1 stability on baracks. It's brillant, because the Seleucid monarchy kept the stability of their empire with the army. I saw the IA build some baracks, so it will help maybe.

About CNM file, I can't edit it from the merjin link, why ?
 
I just tried to edit it and couldn't and then clicked on a little "sign in " button the top right and then it worked. I had to do that even though I was signed in to google.
 
Back
Top Bottom