RFC Classical World

rev 165

more unit art, it is almost complete now

added a stone and crab in southern Vietnam and a Cinnamon on the Ithsmus of Kra

new 3rd UHV for Kingdom of Khambuja: completely cover your core province in your culture by 400AD

Maccabean Kotel now gives 2 culture rather than 1 happiness, which I thought would be more useful to them

workshop is replaced by a brickworks, +2 prod, -1 food, can only be built on Flood Plains

vassals are enabled from the start

Vietnam and Nan Yue are Han vassals and Mauretania is a Roman vassal at the start of the 80BC map

Great Wall reduced to +25% defense in all cities, preplaced in Chang'an from 80BC on, obsolete with Selective Breeding which the 3 Kingdoms civs spawn with. I didn't want to give Wei such a huge buff

Terracotta army preplaced in Chang'an from 80BC on and obsolete with Astronomy

moved the Confucian city maintenance bonus from the monastery to the temple to make it more accessible to the Han

fixed a bug in the 1st Sassanid UHV

Or even unique religious victories :mischief:

yes I like this idea, and I'd like to find other ways to make the religions different
 
Couple of things from my Goguryeo game:

1. Buddhas of Bamiyan don't have a cost to build - they only take one hammer. Not sure if this is intentional, but I think they need a hammer cost given how powerful they are
2. Why is the city on Kyushu called Hiroshima? AFAIK there has never been a Hiroshima on Kyushu, only on Honshu and Hokkaido. The city in that position is called Fukuoka IRL.

yes I like this idea, and I'd like to find other ways to make the religions different

Few thoughts on this:

Buddhism
1. Purification by Knowledge and Vision
Build a library in all cities and obtain at least one source of Buddhist Wisdom

2. Good Karma
Have friendly relations with at least three other Buddhist civilizations

3. Venerate the Buddha
Control at least three Buddhist wonders, including the Mahabodhi (there are six)

Hinduism
1. One India
Ensure Hinduism is spread to all cities in India and Sri Lanka

2. Venerate the Devas
Have the highest average culture per city of all civilizations

Will think about some others later on!
 
I have one idea which was not implemented before. Aside from differences in religions itself make Missionaries behave differently. Say, Christianity made notable advances in first 300 years despite being heavily persecuted. Can we code it so that every time Missioner is getting killed it has the same chance to spread Christianity in nearby city as he would have standing inside that city spreading in regular way? Zoroastrian Missioner could be able to chop down the forest :). Buddhist Missioner could have extra MP. And for Islam, they don't need Missionaries, any unit should be able to spread Islam

Also, while we are on this, I always wanted RFC modders to reflect the fact that Islam does not allow the practice of monasticism and is critical of its practice. Islamic Monastery should be renamed and act somehow differently.

The fact that you have so many religions might make things a little complicated though if we apply uniqueness uniformly.
 
The city name map in Japan (and East Asia in general) isn't that great right now. The city on Kyushu that is currently erroneously named Hiroshima should be Dazaifu.
 
rev 165

more unit art, it is almost complete now

added a stone and crab in southern Vietnam and a Cinnamon on the Ithsmus of Kra

new 3rd UHV for Kingdom of Khambuja: completely cover your core province in your culture by 400AD

Maccabean Kotel now gives 2 culture rather than 1 happiness, which I thought would be more useful to them

workshop is replaced by a brickworks, +2 prod, -1 food, can only be built on Flood Plains

vassals are enabled from the start

Vietnam and Nan Yue are Han vassals and Mauretania is a Roman vassal at the start of the 80BC map

Great Wall reduced to +25% defense in all cities, preplaced in Chang'an from 80BC on, obsolete with Selective Breeding which the 3 Kingdoms civs spawn with. I didn't want to give Wei such a huge buff

Terracotta army preplaced in Chang'an from 80BC on and obsolete with Astronomy

moved the Confucian city maintenance bonus from the monastery to the temple to make it more accessible to the Han

fixed a bug in the 1st Sassanid UHV



yes I like this idea, and I'd like to find other ways to make the religions different

Islamic monasteries should be madrassas.





I have one idea which was not implemented before. Aside from differences in religions itself make Missionaries behave differently. Say, Christianity made notable advances in first 300 years despite being heavily persecuted. Can we code it so that every time Missioner is getting killed it has the same chance to spread Christianity in nearby city as he would have standing inside that city spreading in regular way? Zoroastrian Missioner could be able to chop down the forest :). Buddhist Missioner could have extra MP. And for Islam, they don't need Missionaries, any unit should be able to spread Islam

Also, while we are on this, I always wanted RFC modders to reflect the fact that Islam does not allow the practice of monasticism and is critical of its practice. Islamic Monastery should be renamed and act somehow differently.

The fact that you have so many religions might make things a little complicated though if we apply uniqueness uniformly.



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Having played the new version a bit, I think brickworks are a bit too restrictive - only allowing them to be build on floodplains makes the game unbalanced in favour of the few areas (Egypt, China, Mesopotamia) where there are lots of floodplains. It's also not all that realistic due to major rivers with large floodplains, such as the Ganges, not having floodplains in the game.

Perhaps changing it so it can be build on any tile with a river along one side, similar to watermills? That way it gives the player a choice around what to build, otherwise all cities with floodplains will almost automatically build brickworks on them to gain the productivity advantage.

new 3rd UHV for Kingdom of Khambuja: completely cover your core province in your culture by 400AD

I like this idea - it gives them a good challenging last UHV which will force players to think more about their city placement and culture management.

But Crop Rotation and Monasticism by 300AD is still way too difficult for the 1st Khambuja UHV, with only around 140 turns from the start date. They will be able to make one of them, with a bit of luck and some GP farming, but not both, same as with Yamato.
 
A few suggestions for Egypt:
- Extend the floodplains of the Nile one tile down (on each side) to provide for a more viable Syene/Aswan. It is fertile up until around there anyway. Perhaps put another stone there to give Syene some production.
- Add an oasis 7W of Diaspolis Magna to represent the Siwa Oasis and allow for Ammonium (1E of the oasis, a rather important oasis city in antiquity), and perhaps put olives there (they were and are important to that area)
- Add a couple of resources in Marmarica- it was certainly not quite as poor as it is right now; if even the considered inhospitable Syrtica (between Lpqy and Cyrenaica) has a few grasslands and resources, then surely Marmarica could too.

These changes won't actually affect existing cities at all, but will accommodate the possibility of more cities in Egypt filling up some of the currently empty space, which the Ptolemies will do with the settler maps I've uploaded.

Also, it seems that you never actually added the Antigonid settler map.
 
rev 170

some weird bugfixes and some changes

new AI war mechanism

more unit art

I will get to the city name and settler map stuff, as well as terrain changes suggested by DC123456789 soon
 
I will get to the city name and settler map stuff, as well as terrain changes suggested by DC123456789 soon

Could you just tell me how to edit the settler maps? I would prefer doing it myself, but it seems the maps are in CvGameCoreDLL files, which aren't currently on the svn and even if I edit them, that just does nothing...
 
They should be in RFC Classical World\CvGameCoreDLL\CvRhyes.cpp. They need to be compiled to work, I think, which is why we need to give them to srpt for him to compile into the mod before they will take effect.
 
the maps.ods file is in the svn right? you guys have that file? its the spreadsheet set with all the settler maps and the city names.
 
Tibet's UB seems a bit pointless atm - Tibet's tech is too poor to have a viable chance of reaching Education by 800AD. Maybe make it replace the library instead of the university?

Also, Tibet's UU shouldn't require iron, as Tibet has no iron in any of its core or border provinces. Maybe copper instead, or just horse?
 
agreed on both points.

here is a look at Trash4Ever's China changes. there are definitely too many rivers and too many resources but there are some ideas I thought might be good

Spoiler :












I like the rivers around Qufu, the peaks around Shu, the extra forest in Yan province.

what do you guys think?
 
Looks pretty nice (except of course that there are way too many rivers).

I feel like Manchuria has a little too many forests though, and I think the amount of hills between Ji/Beijing and Lianxi could be toned down a little bit to make that area more hospitable.
 
just wondering if religious great buildings such as the temple of solomon count as a world wonder for the antigonos 3rd UHV goal?
 
just wondering if religious great buildings such as the temple of solomon count as a world wonder for the antigonos 3rd UHV goal?

No they don't.

Best wonders for Antigonids are:

Temple of Artemis in Ephesos
Parthenon in Athens
Colossus in Rhodes
Pyramids in Diospolis Magna
Hanging Gardens and Ishtar Gate in Babylon
Great Library or Lighthouse - build one of them

The best strategy is to grab the Parthenon and Colossus from Indies asap, then work on building another and getting a large army whilst collapsing the Ptolemies and Seleucids. Byzantion is one of the best places to build the other wonder as you can settle plenty of slaves thanks to the good food.

When they both collapse you will get a golden age for the second UHV, so unleash your army to grab the Pyramids and Babylon whilst your stability is high, and win! Or if your stability is good (get Code of Laws after Monarchy) you can try to collapse both by capturing the wonder cities, but you may also need to take Alexandria and Seleucia to collapse them - I managed to win on the Parthian spawn, as Egypt collapsed early and I weakened the Seleucids enough that the Parthian spawn killed them.
 
Ostrogothic 1st UHV is pretty brutal: palace and royal mausoleum by 520. It can take me around 500 AD to get my palace done, which leaves little time for the national wonder. Note that my strategy is to immediately build the palace in rome upon capture (very shortly after my spawn), and send every slave I can get my hands on in Rome to rush the buildings.

With the new buff to barbarians, the territory UHV is now reasonably difficult and fun. Haven't tried getting to friendly with 3 christian civs without declaring a religion, but it seems possible by allying with the Byzzies and the Franks, but I don't see any other christian civ to ally with...
 
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