RFC Classical World

Wow! I hadn't really noticed the extra trade routes until you commented it!

It is really helpful, that extra gold can really save you from bankrupt.

In my Bactrian game (that one with the -1 in empire column :p ) the Mauryans were really powerful, they had nearly conquered all India and they had 2-3 vassals. I suspect that this new feature helped them establish such an empire. Pity that they succumbed to my great army :p !!

I haven't noticed the GP extra points though.. GP spawn as they used to do in earlier versions.. any particular "trick" to check it?
 
I haven't played the game with the new changes so it's not based on that, but more on a brainstorming level. In the huge manual that came with Civ 4, there was a section at the very end that spoke about how to deal with the strategy of ICS (infinite city sprawl) that was dominant in earlier versions. The author spoke about some options how they dealt with it in prior civ versions and in Civ 4. Perhaps it might give you some more ideas how to make ICS more interesting again? Maybe simpling disabling of softening some game mechanics would do the trick already.
 
the bonus works like this:

you get +10% GPP per city within 3 tiles or less that has a population of at least 6

you get a free trade route with every city within 3 tiles or less with a population of at least 3
 
That's a great addition.

It will help both small kingdoms and vast empires.


My suggestion to what Wessel is saying is: machine learning.

I subscribed in coursera's online course and it helped me realise that it can be applied everywhere! Honestly,from robotics to anti-spam software.

So my idea is to create a database of all possible states of a civilization's status.
Basically, I was thinking of having stability and gold as the variables:

Gold \ Stability | collapsing | shaky | stable
losing a lot of gold | a | a | b
0 gold income | a | b | c
gaining a lot of gold | d | e | f

where :
a = set research rate to the lowest possible , all cities switch production to buildings that help stability, search for trading partners, move all units inside your borders, grant independence to far away cities

b = set research rate to the lowest possible, cities with high production switch to building wealth

c = set research rate a bit lower, build wealth in high production cities

d = grant independence to far away cities, build stability-boost buildings in cities, search for trading partners

e = build stability-booster buildings

f = play at will


Then the AI will compare its current status with the database and it will decide what it would be wise to do.
This can be applied to where cities should be founded as well.
 
Here! new game as the Bactrians, empire column is -1 though I only control cities in my core
 

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Avanti listed twice both as core and border for Chalukyas.

Also in 550 AD start all Indian civs start with Paganism instead of Hinduism and Organized Religion.

And finally it is impossible to play Chalukyas from 320 BC start (say, if you want to see how AI will cultivate India for 500 turns and arrive to start an empire in populated and rich India, not 550 AD sprt created one :p ).
 
Back to commenting after some time.
1. Lpqy still doesn't seem to change to Leptis Magna
2. The cities supposed to spawn later (Saguntum, Mediolanum...) don't spawn anymore. Did you remove it or is it just a bug?
3. The Seleucids find Hecatompylos 2E 1N of its location, which results in seeing "City"
4. Please either give Greece to the Antigonids or change it to border province, it's a bit strange they don't control their core.
 
hmmm... not really..

Have you updated to the latest version?

2 & 3 are OK in my games, I haven't noticed Lpqy though
 
hmmm... not really..

Have you updated to the latest version?
Ummm... yeah, that was the problem :mischief: because the svn files were put not in the 'RFC Classical World' but in 'rfc-classical-world' inside it, so guess it was just on regular download... Sorry for misinformation.
 
How one suppose to improve Incense in Desert if Workers cannot go to Desert?
 
After opening the WB save by Sitalkas, I realized there's a serious stability display bug, since as I founded another city in one of the border provinces, stability changed to 0? :confused:
Also, I noticed Taras doesn't change to Tarentum when controlled by Rome.
 
that's not a bug. Sitalkas neglected to mention that he gave away a city to the Mauryans/Sungas to get those elephants. that left him 1 city down from his peak, lowering stability. when you founded a new city, that number was restored.

rev 221

some map corrections

added Xiongnu and Xianbei. they may need adjustments so please report on their behavior

fixed a couple of minor stability bugs

fixed Taras
 
I will try the latest revision tonight!

So, when I liberate cities my stability remains the same instead of getting a boost? Say that I reach a critical point, while controlling a large empire, and I am about to collapse.. What should I do to avoid it, if not liberating cities?
 
I think your best bet is to let the cities revolt and retake the ones you want. the ones farthest from your capital should always revolt first.

when you lose cities your empire rating goes down from the city loss but may improve due to a better core/periphery balance
 
rev 223

food yields within 1 tile of the city are +1 if the yield is at least 2

farms are now just +1 food

buffed the great people bonus from nearby cities to 15% if the city is within 2 tiles
 
Feedback from latest svn. I am playing as the Gojoseon:

Xiongnu spawned on turn 78 (203 BC) on Tarim basin. They have 2 Horsemen, a spearman and an archer outside each city (even Tocharian). Each city has revolted for 2 turns.

They decided not to attack the Tocharian cities and they seem to flee to their recently conquered independent cities in the Tarim basin.


That seems like an interesting addition, it will put some pressure on the tocharians (My tocharian units will certainly benefit from the battle exp :p )


edit: The units that ran away from the tocharians are now exploring the map, they seem to be satisfied with only controlling 2 cities.
edit2. They captured Taiyuan after some turns
 
I think your best bet is to let the cities revolt and retake the ones you want. the ones farthest from your capital should always revolt first.

when you lose cities your empire rating goes down from the city loss but may improve due to a better core/periphery balance

Can you explain the empire rating mechanic in more detail? I'm not quite clear on all the factors.
 
There are some bugs : Seleucid conquest goal doesn't include Macedonia... that was Alexander the MACEDONIAN's empire, right? :P
Also, some Illyrian Spearmen spawned... north of Antiocheia Margiana??? :confused:
EDIT: Belgae Spearmen spawned there too some turns later!
 
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